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3rd May 2010, 17:27 | #2421 | Link |
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I can definitely see the difference between 0.9 and 0.10 (can't stand 0.9 - possibly my 9600M GT isn't fast enough to run without a queue). v0.11 seems fine so far, but I haven't had the chance to test on a higher resolution monitor to see if it will hiccup.
random edit: IMO, softcubic is too soft for me if I want to upscale something like 400p-> 1080p. Last edited by namaiki; 3rd May 2010 at 17:31. |
3rd May 2010, 17:56 | #2422 | Link |
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Thanks Madshi, works great for.
Have someone noticed that when you force MADVR in the filter manager in mpc, and choose EVR CS in the output menu with D3D exclusive checked , you get the madvr work with d3d exclusive mode? it works for me! can someone explain it:? |
3rd May 2010, 18:00 | #2423 | Link | |
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well it's the same ole VSYNC fliptime thingie: Video Frame Display Synchronization - Intel Software Network that's the only serious problem I've had in b11, and the only presenter I know of that seems to completely overcome this issue is Beliyaal's EVR CP...it seems to wait for the right time to present the first frame, so the video is perfectly synchronized to the output...and Reclock's tight timings become easy to "follow"...because it's a very old issue with Reclock: the VR doesn't catch the fliptime properly > Reclock doesn't know and sends very tight timings(hoping for the best)> the VR is forced to drop frames soon or later(it can happen right away if it completely missed it to begin with, or it can happen after 30/45 mins because it's been slowly derivating around the fliptime ) that's my understanding of wth is going on anyway, and I'm sure Jong could get into it much more thoroughly. OTOH, a dirty fix is to force D3D exclusive mode, which will force everyone(the OS, the graphic drivers, the VR, Reclock) to sing along and minimize the drifting around the actual fliptime. to sum up: sometimes when I seek with Reclock, mVR completely misses the fliptime and it's a drop feast...sometimes, it's fine for 30/45' then it starts dropping frames...and sometimes it works perfectly fine for 2H in a row(but it takes quite a bit of luck ) it's disabled. Last edited by leeperry; 3rd May 2010 at 19:19. |
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3rd May 2010, 19:01 | #2426 | Link | |||
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http://madshi.net/madVRdebug.rar Simply replace the original madVR.ax file with the debug one. Then start MPC HC and let it freeze. Let it stay in frozen state for at least 10 seconds. Then terminate MPC HC. Hopefully on your PC madVR will have write access to that path? Then please upload the log somewhere, it will probably be too long to post it here. Thanks! |
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3rd May 2010, 19:37 | #2431 | Link |
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Just tried 0.12. Unfortunately the same issues I had with 0.11, which are tearing at 23 / 24hz without Aero and stuttering with Aero. The only way I can get MadVR to work without issue is to disable Aero, set my TV to 50hz and use Reclock to speed up 23.976 material to 25hz.
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3rd May 2010, 20:03 | #2432 | Link | |
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it was my mistake, i found the log in c: http://rapidshare.com/files/383139689/log.txt.html |
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3rd May 2010, 20:56 | #2433 | Link |
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I've run into few problems in 0.12 which also existed in 0.11.
The first is a massive stutter (Render Queue drops like a rock) during a small portion of Avatar, but only when using a 3DLUT. I suspect this issue may be the same as the one with Advent Children, which I reported to you a long time ago. The second is with a 16:9 Anamorphic 720x480 XVID encode which only shows a black screen and the video doesn't even playback (stays on 00:00) when using madVR. The third is a problem with a Youtube 480p H264 FLV. CoreAVC as the decoder causes a crash. FFDShow as the decoder doesn't crash, but the output has black bars on the sides (854x480 padded to 864x480). CoreAVC as the decoder to FFDSHOW RAW to madVR and everything displays correctly (854x480). Here are the debug logs for all three problems: http://www.mediafire.com/?oo3lk4mzwcm I've sent you a PM with links to samples of the above problems. Edit: There is also a new 'problem' where the Render Queue never fills up beyond 7/8. With madVR 0.11, the Render Queue was always 8/8. Edit2: I also have that 100% CPU problem when paused for a long time. Problem occurs in both 0.11 and 0.12. Last edited by cyberbeing; 4th May 2010 at 00:13. |
3rd May 2010, 21:16 | #2434 | Link |
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Hi Madshi.
First of all, thank you for your great work. Your renderer is stunning. But I'm still missing an option to have the output at 16-254 levels. I mean, with the current version, we have two options: - TV Levels (16-235) - PC Levels (0-255) But it would be great if the renderer could offer us another option to clip BTB (all values from 0-16 as total black, and begin to grow from level 17), AND preserving WTW (all the grayscale up to 254 is showed, having top white at 254, then 253 as light gray, 252 a little bit darker, and so on...). By now, we can achieve that by using ffdshow's levels filter, but as it works at an 8-bit level, it introduces banding. Another option will be to use the new version of cr3dlut, which yesgrey said that will support this feature, but we don't know if yesgrey will release it soon, and I think this feature is a must for achieving the best possible PQ. Thanks in advance! |
3rd May 2010, 21:31 | #2435 | Link |
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Hello madshi, great to see you back here in this thread !
I still got the tearing problem with 23.976/24.000hz (50.000/59.940hz are fine). HTPC is a Intel Q9950 + ATi 4770 (Win XP SP3, CCC 10.4, ZoomPlayer + CoreAVC/ffdshow + madVR + ReClock), so power shouldn't be a problem.. I tried madVR with/without anti-tearing fix and with/without ReCLock VSync Correction - no joy. On the other hand overlay/vmr9 windowed/vmr9 renderless are working perfect (with ReClock VSync Correction) at 23.976/24.000hz. Still hoping for the exclusive mode ;-) |
3rd May 2010, 21:36 | #2437 | Link |
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Hey,
I have one problem with this that i did with .11 as well. But it's mainly for XviD encodes taht I noticed, as there are no problems for x264 encodes. These apply for Animorphic encodes like cyberlolo mentioned. For Animorphic 720x480 XviD encodes, it doesn't display the correct resolution, but for H264 encode of the same file, it is displayed correctly. When you right click on the video and check the Properties, it does say 720x480, but not 720 x 480 (AR 4:3) or 720 x 480 (AR 853:480). I have 3DLUT enabled, tried disabling with no results as well. So not too sure what I might be doing incorrectly or if it might just be something with madVR. (Not too sure about the Luma down/up + Chroma sampling settings, as there are too many, but are the defaults generally pretty good?) Thanks. |
3rd May 2010, 22:41 | #2438 | Link | |
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http://www.megaupload.com/?d=T76COMTZ Thanks |
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3rd May 2010, 22:53 | #2439 | Link | |
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If you find the defaults too soft, try out a sharper resizer like Spline36 or Lanczos4. Don't feel like you need to restrict yourself to the defaults. Experiment around and pick whichever you think looks best to you. If you can't tell any difference between resizers, then you may as well stick to the defaults. In terms of speed: Very Fast: Bilinear, Nearest Neighbor Fast: Bicubic, SoftCubic, Catmul-Rom, Mitchell-Netravali Slow: Spline36, Lanczos3, Lanczos4 Very Slow: Spline64, Lanczos8 In terms of sharpness it should be something like the following: -Soft- Bilinear SoftCubic 50 SoftCubic 60 SoftCubic 80 SoftCubic 100 (or is SoftCubic reversed with 100 being softest and 50 sharpest?) Mitchell-Netravali Bicubic 50 Catmul-Rom Bicubic 60 Bicubic 75 Spline36 Lanczos3 Spline64 Lanczos4 Lanczos8 -Sharp- Bicubic, Catmul-Rom, and Lanczos will all have moderate ringing/haloing. The Spline resizers are designed to be as sharp as possible with minimal ringing/haloing. I seem to remember madshi mentioning that Lanczos had less alaising but more ringing/haloing then Spline. You can get away with choosing a softer resizer for Chroma since most detail is contained in Luma. I personally use: Luma Upscaling: Spline36 Luma Downscaling: Spline64 Chroma Resampling: Mitchell-Netravali Last edited by cyberbeing; 4th May 2010 at 03:38. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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