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Old 20th April 2004, 06:18   #401  |  Link
desertrat
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Quote:
Originally posted by PeterC
I also tested Desertrat's V2 and 3, but is the Besweet
commandline output the usual one for this? this confused me.
Surely I did something wrong since both output a file with
..well one surround was like a phantom effect - very very quiet
, the other surround was loud as the front. Rest were normal
sounding. Might this have something to do with also my program
not having a recognizable 5.01 to WXYZ_O plugin . The bidule still didn't recognize it after installing and I chose to replace it from the list (I have it installed), and I tested each of the three settings and always got the same oddly quiet rear.

What am I doing wrong :S ?

[/B]
Sorry to take so long getting back to you on your question concerning the bidules I posted. First of all I would like to comment that you can forget V3, after additional testing and modification I still haven't got it to work to my satisfaction.

Now back to the other question....if your progam doesn't recognize the 5.01 to WXYZ_O plugin, you will not the proper result, since the majority of the imformation comes from that side of the chain. And yes the besweet command line is the usual one. I would suggest testing the ambi_1.5.bidule first. If you get this one working... mine should work as well.

Hope this helps a bit.

Cheers,
desertrat

Last edited by desertrat; 20th April 2004 at 06:56.
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Old 25th April 2004, 16:08   #402  |  Link
puzio
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Hello Kempfand
Please help me.
I use Voxengo Pristine Space convolver. But Voxengo Pristine Space convolver has only 2 in pins and 2 out pins. So I don't know how I can convolve strereo file with W,X,Y impulses at one time ( I need 6 out pins!!!!!!!!!).
Thank You.
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Old 25th April 2004, 16:14   #403  |  Link
Eye of Horus
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Quote:
Originally posted by puzio
Hello Kempfand
Please help me.
I use Voxengo Pristine Space convolver. But Voxengo Pristine Space convolver has only 2 in pins and 2 out pins. So I don't know how I can convolve strereo file with W,X,Y impulses at one time ( I need 6 out pins!!!!!!!!!).
Thank You.
Above the quality tab (left bottom), you can set the channels ....

eoH
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Old 25th April 2004, 16:20   #404  |  Link
puzio
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Thank You EoH
I did. I enable 8 channel convolution but on the bidule's screen there are only 2 out pins!!!!

Thanks.
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Old 25th April 2004, 16:20   #405  |  Link
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Quote:
But Voxengo Pristine Space convolver has only 2 in pins and 2 out pins
In Pristine Space, use the comfiguration settings to set for 2 ins / 4 outs (or whatever you need). You have to click on the "?" on the upper-right part of the VST-screen.

Just in case, there is also a manual which describes this

As for the settings, you can check the picture on Farina's public server:

Cheers,
Andreas
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Old 30th April 2004, 22:28   #406  |  Link
Eye of Horus
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NEW Bidule for excellent results !

Kempfand and me developed a new bidule based on the old Kpex method.
The results (especially on synths music are amazing !)

You need of course Bidule from Plogue and the HNM filter which can be found on Daphy's site.

The new bidule can be downloaded from :
http://www.app.demon.nl/SAD5.1inBidule.rar

It uses freeware only !!

Please give it a try and share your thoughts !!

kind regards,

Eye of Horus
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Old 2nd May 2004, 11:04   #407  |  Link
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@ Daphy

Daphy,

Can you download it and put it on your server too ?

Thanks !!

EoH
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Old 2nd May 2004, 12:56   #408  |  Link
daphy
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@EoH

done
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CYA Daphy
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Old 2nd May 2004, 14:07   #409  |  Link
Eye of Horus
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@Daphy

Hi,

thanks !!!

2 remarks :

a. It was a co-production of Kempfand AND EoH ! (credits should go , where credits should go )
b. It is not an Ambisonics plugin !! It's a total different method, nothing to do with Ambisonics or Ambiophonics !! (You've put it in the Ambisonics dir.....)

The bidule is actually based on this method :
http://forum.doom9.org/showthread.php?s=&threadid=57179
which we improved .

kind regards,

Eye of Horus
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Old 2nd May 2004, 15:25   #410  |  Link
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Quote:
2 remarks :

a. It was a co-production of Kempfand AND EoH ! (credits should go , where credits should go )
b. It is not an Ambisonics plugin !! It's a total different method, nothing to do with Ambisonics or Ambiophonics !! (You've put it in the Ambisonics dir...
sorry, my mistake

corrected!
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Old 2nd May 2004, 20:53   #411  |  Link
Tantulus
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ambiphonics

Well Andreas, I managed to rewire my speakers so that I can place them at a 10 degree angle. The results were incredible. I tested it agaist the other methods using CD-RWs and I feel this method is the best for orchestral music. Congratulations on work well done. Also thanks again for all the others who have worked hard to create bidules for surround sound.

Regards,
Scott
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Old 2nd May 2004, 21:13   #412  |  Link
Eye of Horus
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Re: ambiphonics

Quote:
Originally posted by Tantulus
Well Andreas, I managed to rewire my speakers so that I can place them at a 10 degree angle. The results were incredible. I tested it agaist the other methods using CD-RWs and I feel this method is the best for orchestral music. Congratulations on work well done. Also thanks again for all the others who have worked hard to create bidules for surround sound.

Regards,
Scott
Please try our new bidule too
Perhaps we can surprise you again !

EoH
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Old 2nd May 2004, 21:33   #413  |  Link
Tantulus
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New bidule

I actually tested the new bidule and compared it to the ambiphonics using Brian Eno's Music for Movies CD. I found the surround was impressive but it didn't have the breadth and ambience that the ambiphonics had. When I get around to it I'll compare some of my rock CD's. Currently I'm testing some other impluse responses in SIR.

I do have a request. I find the bidule rather complex and I would like to take you up on experimenting with it. At some point could you expain some of the components, such as audio matrix and the 500.0000 module (or provide me with a link). I was thinking of substituting the pristine convolver but I think that I'm getting enough sense of ambience for my ears.

Regards,
Scott

Last edited by Tantulus; 2nd May 2004 at 21:59.
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Old 2nd May 2004, 22:28   #414  |  Link
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Tantulus: I am glad you had good success with the Stereo Dipole. As you say correctly: "results can be incredible".

In fact, I would expect it to work very very well with orchestral music you use, as this type of music often already contains "wet" information (i.e. reverb from the recording space, ambience etc). All you then can do is to give it a better left-right localization of instruments, and that's exactly what the Stereo Dipole does.

In case you haven't already done so, I also recommend you download the test-tracks from Virtual Acoustics Project @ ISVR, burn them on CDR, and listen on your STereo Dipole. There are the 6 Stereo Dipole wave files in the Download section.

Cheers,

Andreas
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Old 4th May 2004, 00:39   #415  |  Link
Tantulus
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Virtual accoustics Project

Well Andreas, I took your suggestion and downloaded the tracks fromVirtual Acoustics Project@ISVR It made me really appreciate the stereo dipole. Incidentaly, I also found out that my speakers were out of phase when I first listened to the tracks and I couldn't hear the effect. Looks like I'll have to do my bidule comparisons all over again.

Do you think it would be possible to produce a stereo dipole for the surround speakers or would that not be an advantage?

Thanks again

Scott

Last edited by Tantulus; 4th May 2004 at 00:49.
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Old 5th May 2004, 14:12   #416  |  Link
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SAD51Bidule guide

Hi all,

A simple guide for our new Bidule is on this page :

http://www.dtsac3forum.digitalzones.com/SAD51Bidule.htm

kind regards,

EoH
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Old 6th May 2004, 02:03   #417  |  Link
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Re: SAD51Bidule guide

Quote:
Originally posted by Eye of Horus
Hi all,

A simple guide for our new Bidule is on this page :

@ EoH and Kempfand

Thanks for the guide. While I'm still most satisfied with the standard ambisonic bidule, your new one gave excellent results.

@EoH
On a side note, are the results of your testing of different encoding methods as performed in alt.bin.... still available? Could you (will you) post the poll results in this thread so everyone can see them?

Thanks alot guys, and keep up the good work.

Regards,

SallyDog
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Old 6th May 2004, 02:25   #418  |  Link
Shayne
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@EoH

Thank you for your continued great work

Tried the new method on some APP and i have to say I am too still happy with page 1 plus .1

Peace
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Old 6th May 2004, 19:49   #419  |  Link
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Problems with Large files : Solution

Hi all,

Sometimes the most simple solution is the most effective :-)

Thanks to Alastor (also member here) who made the soltion to the large file problem.

You can download the new Bidule here :

http://www.app.demon.nl/SAD51inBidulemod.rar

grtz,

EoH
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Old 6th May 2004, 20:52   #420  |  Link
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Re: Problems with Large files : Solution

Quote:
Originally posted by Eye of Horus
Hi all,

Sometimes the most simple solution is the most effective :-)

Thanks to Alastor (also member here) who made the soltion to the large file problem.

You can download the new Bidule here :

http://www.app.demon.nl/SAD51inBidulemod.rar

grtz,

EoH
I didn't test it, but Kempfand replied with advice not to do it this way. The beginning of the files can be slightly out of sync.
He has however two alternaticves, which you can read here :

http://forum.doom9.org/showthread.php?s=&threadid=75613

EoH

Last edited by Eye of Horus; 6th May 2004 at 21:16.
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