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Old 3rd March 2007, 08:33   #1  |  Link
drevel
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speeding up mvbob

hi , I've been lurking for some months and trying avisynth, I'm using mvbob to deinterlace HD video in 1080i, very good results but very slow, about 0.2 fps on a X2 3800+, thats about 5 days per hour of video, unpractical

is there any way to improve speed?, I'm using also fft3GPU and the speed increase is amazing from cpu version

wonder if can be done a mvbobGPU version!

Last edited by Guest; 3rd March 2007 at 14:30. Reason: fix title typo
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Old 3rd March 2007, 10:09   #2  |  Link
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Hi drevel, welcome to the forums. If there were any signficant ways to speed up Mvbob, they would have been implemented long ago. Put SetMemoryMax(512) as the first line in your script; sometimes it can make a big difference.

My favorite deinterlacing for 1080i is pretty simple, but very nice looking. It bobs to 59.94 fps - not DVD player compatible, but who cares? Just try it on a 5 minute stretch of video.

Code:
tdeint(mode=1)
Crop(8,8,-8,-8)
Lanczos4Resize(640,352)
If you must have 29.97 again, you can try

Code:
tdeint(mode=2)
Crop(8,8,-8,-8)
Lanczos4Resize(640,352)
See if the results are acceptable to you. It is always a trade-off between performance and quality, but my eyes like the end product (especially the 59.94 bobbed one)

Last edited by Pookie; 3rd March 2007 at 12:44.
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Old 3rd March 2007, 12:53   #3  |  Link
Blue_MiSfit
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I find that TDeint is a great choice for working on projects where time is an even remotely important vaue

MVBob is amazing, but TDeint is IMHO 90% as good, and runs so much faster! I get 1-2 fps for SD material with MVBob, and 10-20fps with TDeint.
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Old 5th March 2007, 05:25   #4  |  Link
R3Z
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I guess it really depends on the source ? I usually try tdient and skip through every 1000 or so frames to make sure there are no nasties (that i can see anyway). If it doesnt work as planned i go and try securebob then mvbob or mcbob.
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Old 5th March 2007, 08:11   #5  |  Link
Pookie
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Absolutely. The source dictates the method to fix it. Still, I wish we all had Crays to do motion compensated deinterlacing of 1080i sources But usually, 1080i doesn't need such intricate processing, and most deinterlacing artifacts are masked when reducing the image size anyway.
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Old 5th March 2007, 08:35   #6  |  Link
Mug Funky
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i suppose some accuracy could be sacrificed for speed if mvanalyse/compensate were replaced with clouded's motion.dll.

but for HD stuff it's probably not worth it - tdeint should be adequate (especially on HDV which is balls anyway).
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Old 6th March 2007, 05:55   #7  |  Link
drevel
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thanks, my test with mvbob were amazing, will do some tests comparing mvbob and tdint , will try also the clouded motion.dll
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Old 6th March 2007, 14:15   #8  |  Link
Terka
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how to do:
"mvanalyse/compensate were replaced with clouded's motion.dll"?
how big speedup coud it gain?
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Old 6th March 2007, 14:36   #9  |  Link
Mug Funky
interlace this!
 
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@ terka:

i don't know atm. there's analogous functions to mvtools in motion.dll, but i'm not sure about the mask making capabilities (mvtools has loads of them).

i'm not too interested in developing something for it myself - i got a new job that doesn't involve interlace as much as the old one (instead it's 2k film scans )

[edit]

feel free to have a shot yourself though. it'll be a good way to learn - it's not rocket science
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Old 7th March 2007, 11:33   #10  |  Link
drevel
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using the "clouded's motion.dll" I get an improvement but no so much, about from 0.17 fps to 0.22 fps

I did not analize the results yet but it seems about the same quality
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Old 7th March 2007, 12:47   #11  |  Link
Terka
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it is not so bad, about 30% speedup
drevel, please check the quality;
paste your results and script
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Old 8th March 2007, 10:30   #12  |  Link
Fizick
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you can try blksize=16
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Old 15th March 2007, 19:11   #13  |  Link
Eshkhmed
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...if somebody around have a documentation to motion.dll and latest build of it... pls can u paste a link for it in this thread or explain what parameters can to be used with it...because the default link to developer page is "forbidden" fo me...
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Old 15th March 2007, 22:47   #14  |  Link
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http://forum.doom9.org/showthread.php?t=118430
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Old 15th March 2007, 23:01   #15  |  Link
drevel
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I simply changed the functions without parameters, anyway the results are lot worse in a couple of videos, in motion areas of course,

I'm comparing it now with tdeint and anothers
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Old 2nd May 2008, 23:40   #16  |  Link
AKarpo
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Great method, just one question. If my original source is 30fps and I use this to go 60fps, what is the proper way to adjust my audio stream? (If I need to at all)

Sorry, I'm still new to all of this, but I really enjoy learning new methods.
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Old 3rd May 2008, 00:35   #17  |  Link
Southstorm
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No need to adjust the audio. The deinterlacer doubles the framecount, it doesn't speed up the video.
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Old 3rd May 2008, 01:53   #18  |  Link
Adub
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The reason is because it plays the same amount of time. Sure there are twice as many frames, but if you play it twice as fast, then you length stays the same. See?
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Old 3rd May 2008, 09:46   #19  |  Link
Terka
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try mvbobmod too
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Old 12th May 2008, 20:04   #20  |  Link
LaTo
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You can also try this :
Code:
### "Light" MvBob (Speed Up) by LaTo
###
### Need: Motion.dll, Corrector.dll, EEDI2.dll, Vinverse.dll, Medianblur.dll
###
### Use: MvBobFaster()


function MvBobFaster(clip Input)
{
	# Input
	Order            = ( Input.GetParity == True ) ? 1 : 0
	Input            = ( order == 1 ) ? Input.AssumeTFF() : Input.AssumeBFF()

	# Bobbed
	Bobbed           = Input.Separatefields().EEDI2(field=-2)
	Bobbed           = ( Order == 1 ) ? Bobbed.AssumeTFF() : Bobbed.AssumeBFF()

	# Motion Vectors
	MoCompFWD        = Bobbed.Compensate(source = previous)
	MoCompBWD        = Bobbed.Compensate(source = next)

	# Mismatch Detection
	AnalyseBobCurr   = Bobbed.BicubicResize(Input.Width * 2, Input.Height).MedianBlur().BicubicResize(Input.Width, Input.Height)
	AnalyseCompFWD   = MoCompFWD.BicubicResize(Input.Width * 2, Input.Height).MedianBlur().BicubicResize(Input.Width, Input.Height)
	AnalyseCompBWD   = MoCompBWD.BicubicResize(Input.Width * 2, Input.Height).MedianBlur().BicubicResize(Input.Width, Input.Height)
	MoCompCorrected  = Corrector(AnalyseBobCurr, Bobbed, AnalyseCompFWD, AnalyseCompBWD, MoCompFWD, MoCompBWD, Mode = 0, Th = 10)

	# Interpolated Fields 
	Compensated_Even = MoCompCorrected.SelectEven().SeparateFields().SelectOdd() 
	Compensated_Odd  = MoCompCorrected.SelectOdd().SeparateFields().SelectEven()

	# Original Fields
	Original_Even    = Input.SeparateFields().SelectEven()
	Original_Odd     = Input.SeparateFields().SelectOdd()

	# Merge
	Output_Even      = Interleave(Original_Even, Compensated_Even).Weave()
	Output_Odd       = Interleave(Original_Odd, Compensated_Odd).Weave()
	Output           = Interleave(Output_Even, Output_Odd)

	# Output
	Output           = Output.Vinverse()
	Output           = ( Order == 1 ) ? Output.AssumeTFF() : Output.AssumeBFF()

	Return  Output
}
Dlls Here

Last edited by LaTo; 13th May 2008 at 17:47.
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