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6th May 2015, 03:45 | #2004 | Link | |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
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Quote:
EDIT: Found out what the problem is - it was my bad Turns out I made a tiny little error in the OpenCL NNEDI3 render script so I've reverted MPDN back to v2.25.15 and fixed the script. This should now work properly with the latest scripts from github. Oh and it should now be even faster. Last edited by Zachs; 6th May 2015 at 07:05. |
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6th May 2015, 08:25 | #2005 | Link |
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~checks Zach's homepage~ .15? Didn't I download .16? He hasn't updated his homepage.. but doesn't he link from his homepage?
~checks forum~ Ahh, reverting builds and improving performance, that's a + 0.1 surely.. ah renderscipt based changes.. Roll on 2.26! |
6th May 2015, 09:15 | #2007 | Link | |
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6th May 2015, 12:13 | #2010 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
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Yup. Replicated. Not sure if I should spend any time fixing it though - max render performance should only be used with systems that is so low end even hardware bilinear is a little too much for it... In fact, it doesn't even have enough precision to convert YUV to RGB properly!
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6th May 2015, 12:26 | #2011 | Link |
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Well if you think it's useful.. BTW do you experience any benefit to enabling render performance? It didn't really do much for me, GPU usage was pretty much the same.
I'm getting about 0.5ms less rendering time on the HD 4000 uses a slightly less memory as well, guess it's worth having there. Last edited by ryrynz; 6th May 2015 at 12:34. |
6th May 2015, 13:16 | #2012 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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It's mainly for tablets SoC with LPDDR3 - i.e. very low memory bandwidth systems. On those systems, you could choose to sacrifice quality for features like Fluid Motion.
EDIT: BTW, DirectCompute won't work with Max Performance selected either. I think I'll just update the scripts so they fallback to MPDN scalers when Max Perf is selected. There's really no reason to use OpenCL or DirectCompute if your GPU has to run with Max Performance. Last edited by Zachs; 6th May 2015 at 13:41. |
7th May 2015, 00:56 | #2016 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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It shouldn't happen if you don't go near the limits. Delayed frames happen when the GPU is so busy it doesn't even have time to present the frame when it was asked.
Does it happen if you close the file with CTRL+C first? |
7th May 2015, 01:50 | #2020 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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What is your present duration like? It should be less than 1ms. If not you could play around with new render path on/off, DWM sync on/off, go into full screen exclusive mode to see if it changes present duration.
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direct3d, mpdn, nnedi3, opencl, reclock |
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