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Old 2nd July 2007, 20:59   #2901  |  Link
deets
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Quote:
Originally Posted by kOoL tHuG View Post
Where can i get MeGUI Build 0.2.5.1005????????

Thanks in Advance
auto update? if its set to developer?
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Old 3rd July 2007, 00:17   #2902  |  Link
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Code:
0.2.5.1006
Commit by berrinam:
    - Applied chiklit8963's patch for 1696276 (Ask whether to overwrite file if already exists)
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Old 4th July 2007, 07:19   #2903  |  Link
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Code:
0.2.5.1007
Commit by berrinam:
    - Fixed some profile behaviour bugs in OneClick window
    - Added a help button to all the windows, which links to the relevant page on http://mewiki.project357.com/wiki/Main_Page
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Old 4th July 2007, 09:30   #2904  |  Link
bob0r
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Please update x264 to revision 663, this x264 revision fixes some blocking issue with certain h.264 decoders.

megui 0.2.5.1007 is on http://x264.nl
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Old 4th July 2007, 18:37   #2905  |  Link
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Quote:
Originally Posted by berrinam View Post
Code:
0.2.4.1043
Commit by berrinam:
    - Add support for AVI-Mux GUI muxing
It's not in AutoUpdate, because putting it there would crash current MeGUIs. I've fixed that bug in 0.2.3.1043; I'm going to wait about a week for people to update to 1043 before putting AVI-Mux GUI on AutoUpdate. In the meantime, you can get it from http://www.alexander-noe.com/video/amg/
is it working in vista?
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Old 4th July 2007, 20:41   #2906  |  Link
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You Rule Berrinam! Keep up the good work. Thank you very much!
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FAQs:Bond's AVC/H.264 FAQ
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Old 5th July 2007, 05:17   #2907  |  Link
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Quote:
Originally Posted by berrinam View Post
I'm not entirely sure why a port is necessary, given that MeGUI still needs a lot more work to run on Linux anyway...
I got it all up and running, but there are a fair few rendering issues in Mono which are (i think) currently being worked on. So at the moment it doesn't look particularly pretty, but does run.

The port was mostly to see how it ran under mono, so i could report bugs and suchlike to the mono team (i'm currently interning at novell and working on mono ). So hopefully when avisynth does get finished everything will render beautifully.
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Old 5th July 2007, 06:26   #2908  |  Link
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little 'bug' (since latest versions) in Automatic Encoding -> Size and Bitrate:

When entering an average bitrate, filesize is calculated, but not the other way around.
Iirc in older versions one could entering a file size and the resulting average bitrate was calculated and shown.

Cu Selur

Ps.: didn't post this in the tracker since I'm not totally sure if it really was possible in older versions and this is a bug or if it wasn't and it's a feature request.
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Old 8th July 2007, 01:16   #2909  |  Link
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Code:
0.2.6.1001
Commit by berrinam:
    - Parallel job execution. See http://mewiki.project357.com/wiki/MeGUI:Parallel_job_execution for details.
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Old 8th July 2007, 06:35   #2910  |  Link
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Mr. Berrinam,
Is the Job Worker Feature only applicable to multi-cored PCs?


Quote:
Originally Posted by berrinam View Post
Code:
0.2.6.1001
Commit by berrinam:
    - Parallel job execution. See http://mewiki.project357.com/wiki/MeGUI:Parallel_job_execution for details.
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Old 8th July 2007, 07:45   #2911  |  Link
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Well, you'll only get speed gains on multi-core (and for the video encoders, only small gains). But the ability to run jobs now, without waiting for other jobs to finish is available to all PCs
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Old 8th July 2007, 12:31   #2912  |  Link
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I see. Thank you. I went back to 0.2.5.1007 though . . . for now.
Here's a little something I saw, some of the help buttons throw a fatal error, but the meguiwiki still opens up fine.
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Old 8th July 2007, 13:44   #2913  |  Link
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Bug?

I hope this is the right place to post this. I noticed that I can't rename the video output file in MeGUI. Regardless what filename I enter the output video is always rendered to the file suggestes by MeGUI by default.

Example:

I load my file called nighty_frags.avs

MeGUI inserts nighty_frags.mp4 into the output filename textbox

I change this to nighty_frags_aqstrength05.mp4 but in the queue there is always nighty_frags.mp4 as output filename and the video is also rendered to that file.

I'm using MeGUI 0.2.5.1007
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Old 8th July 2007, 15:58   #2914  |  Link
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^ just change the name of the .avs file to whatever filename you want instead.
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Old 15th July 2007, 02:09   #2915  |  Link
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Just curious if it would be possible to support the Logitech G15 keyboard's LCD screen in Megui? Im often times using my monitor for other tasks while encoding, and it would be great to have it display the percentage, time left etc on the LCD screen. Has anyone thought of this?
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Old 19th July 2007, 14:59   #2916  |  Link
anybody
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With 0.2.6.1001, in the AviSynth script generator,
i always get a
ColorMatrix(hints=true,interlaced=true)
for progressive sources.

This happens when "Deinterlace: Do nothing" is selected, which is the default after analyzing a progressive source... I have to manually uncheck the Deinterlace checkbox to get rid of the interlaced=true option.

Other than that, i'm pretty happy with the new 2.6.1001 version, the new worker thing is cool and seems to work fine for me :-)
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Old 20th July 2007, 18:42   #2917  |  Link
check
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This thread is not for support, or for reporting bugs, or for suggesting features. This is for megui coding work!

A patch has been made available here to fix mp4box muxing: http://forum.doom9.org/showthread.ph...70#post1026270
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Old 29th August 2007, 20:47   #2918  |  Link
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bitrate calculator

I have invastigated the calculator, and I don't understand the given DVD sizes. eg:
- if a 1 DVD: 4586496 ,
- how come a 1/4 DVD : 1126400 (*4: only 4505600; which is 80896 minus KB or 79 MB minus)

Is this for the file-overhead of the DVD structure? But 79 MB ?

And is this DVD size for DVD+5 discs?

Thanks
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Old 30th August 2007, 13:21   #2919  |  Link
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ask doom9. IIRC it was him to code the bitrate calc.
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Old 30th August 2007, 20:22   #2920  |  Link
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Can we discuss freely the future meGUI development here or should I use my SF account ?

I played with the code during few days last week and I changed several things (mostly redesign and fixed some bugs).

I need to play again with the sources though... C# is quite new for me.

I plan to add Aften encoder and redesign some other parts...
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