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21st December 2019, 19:32 | #58182 | Link |
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I recently switched to 10-bit, and I haven't noticed any issues. This is with latest Windows 10, which doesn't support FSE any longer. So, even if you set madVR to FSE, the output will be in FSW mode. madRV OSD will confirm this.
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Henry | LG OLED65C7P | Denon AVR-X3500H | ELAC Uni-Fi x7 | ELAC Debut 2.0 SUB3030 x2 | NVIDIA SHIELD TV Pro 2019 | Plex |
21st December 2019, 19:43 | #58183 | Link |
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@mparade - Are you using PC mode on the C9? That would explain the severe banding in HDR. If you can't live without 4:4:4, try setting the driver to YCbCr 4:4:4 8-bit, madVR to 8-bit for both SDR and HDR. You'll still see some banding, especially in HDR, but that's as good as it gets in PC mode. If you can do without 4:4:4, change the C9 to regular HDMI mode, set the driver to YCbCr 4:2:2 10-bit, madVR to 10-bit. In both cases the TV needs to be set to Black Level Low.
BTW, there's another thread that's better suited for OLED discussion.
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Henry | LG OLED65C7P | Denon AVR-X3500H | ELAC Uni-Fi x7 | ELAC Debut 2.0 SUB3030 x2 | NVIDIA SHIELD TV Pro 2019 | Plex |
21st December 2019, 22:45 | #58185 | Link |
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What output your Oppo is set to? Are you only talking about HDR? (My chinese Oppo clone is on the way )
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22nd December 2019, 12:02 | #58190 | Link |
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When using madVR's LAVVideo's dither settings do not come into effect, they are only for rare use cases and should pretty much always be left as default.
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22nd December 2019, 13:19 | #58191 | Link |
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Thank you very much. When using settings proposed by you above, I can get rid of banding indeed but I got other very annoying visual things like: almost black grey bars and dull picture (with black level set to low of course both in madvr and OLED). Using Oppo I got black bars and for me visually excellent picture using the same input and picture settings on my TV. Maybe, Oppo is conjuring something magical before sending the signal to the OLED.
Last edited by mparade; 22nd December 2019 at 13:27. |
22nd December 2019, 13:46 | #58193 | Link |
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Set madvr to 0 to 255 levels else the video gets double compressed which is what you're experiencing.
Sent from my SM-G975U using Tapatalk
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23rd December 2019, 10:31 | #58196 | Link |
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Its offical name is M9702 and current version is v3, and its official page. (There are plenty of yt videos in various languages about it.)
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config Last edited by chros; 23rd December 2019 at 10:41. |
23rd December 2019, 12:32 | #58198 | Link |
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It's just a coarse indication of each algo's characteristics but probably not a scientific measurement. For example, the sharpness graph doesn't change much between the different NGU variants even though Sharp is much sharper than Antialias.
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23rd December 2019, 13:36 | #58199 | Link | |
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Quote:
source Limited Range 16-235 -> (madVR) PC levels (0-255) -> (GPU) Limited Range 16-235 -> (Display) 16-235 and somehow this seems to be the solution. |
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23rd December 2019, 17:38 | #58200 | Link |
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Source to madVR is not much of a conversion, because it's simply part of the YCbCR -> RGB conversion. But yes the GPU then compresses the range.
If your display expects limited range, you can avoid the GPU compressing the range by setting madVR to limited range, and GPU to full range. However this has the downside that the range of everything that's not madVR is wrong - which matters if you do gaming or use the system for anything but madVR playback. These two combinations are the only choice for a limited range display, because the desktop itself is always full range.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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