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26th May 2016, 12:47 | #38161 | Link |
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Hmm, I did try all possible "level" tags but surprisingly none of them had any effect on the picture. Adjusting "blacklevel" to -50 made a clear difference but I'm not at all sure if that's the same thing as switching "level".
Sure enough, the encode has just the black level wrong because other than being washed out (sort of like overlaid with a greyish veil or something), it's looking good and has decent bitrate too. Anyway, I'd prefer tags as those keyboard commands are cumbersome when using a smartphone as the remote. Last edited by Uoppi; 26th May 2016 at 12:56. |
26th May 2016, 14:56 | #38162 | Link | |
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26th May 2016, 16:29 | #38163 | Link |
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madshi, would you be so kind as to provide a full explanation about the video and audio clock calculations?
I know the refresh rate is displaying the refresh rate after deviation is taken into account, so if one knows the exact timings he used, he can get to the percentage of deviation. Is this right? How do you come up with the value for "display"? Why is it shown as an absolute value instead of a percentage, as it happens for the audio clock? What about the audio clock deviation? Both audio and video are measured against the system clock, right? I'm using a GTX 660 with HDMI audio onboard and I'm seeing very similar values in deviation (based on the above assumptions) for both audio and video. Meaning if I input exact timings for the resolutions/refreshes needed I see excellent results when bitstreaming (1 frame drop/repeat every x days or every 18 hours at the worst), which kinda makes sense according to your previous descriptions. If the two clocks (video and audio) deviate by a similar amount, playback is smooth. I'd just like to understand the process fully. Thanks so much for your help and for all the work you put in madVR. Last edited by ashlar42; 26th May 2016 at 18:28. |
26th May 2016, 17:29 | #38164 | Link | |
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Really strange the "levels" tag has no effect whatsoever (none from these makes a difference: levels=PC|TV|fullrange|limited|doubleExp|tripleExp). Picture remains unbearably grey, unlike with "blacklevel" which does work. EDIT: Using the level tag does change the level (verified by CTRL+ALT+shift+i) but the black level doesn't change at all at any of the settings. Last edited by Uoppi; 26th May 2016 at 18:03. |
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26th May 2016, 19:52 | #38165 | Link | |
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26th May 2016, 22:03 | #38166 | Link | |
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I have no idea if it should matter but anyway I even tried setting the whole chain to full RGB (I usually have GPU on full while madVR, Kodi & TV are on limited). OSD tells me levels are changed but picture looks the same. Which, like I said, seems very odd as the blacklevel tag does work. Could the "culprit" be Kodi, which has its own range setting? Last edited by Uoppi; 26th May 2016 at 22:09. |
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27th May 2016, 00:19 | #38167 | Link | |
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27th May 2016, 06:05 | #38168 | Link |
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I have an odd but very specific bug to report. Using the latest AMD drivers (5/23 I believe), madVR v0.90.20, and HD7750.
When playing back 1080i content (either regular or film deinterlacing, doesn't matter), I get 1 line pixel flickering around all 4 borders, unless "use a separate device for presentation" is checked. This only affects D3D9 exclusive mode. Windowed and D3D11 are fine. Edit: It's not just 1080i29.97 videos, it's also doing it on 720p29.97 videos. Also, NNEDI3 isn't working at all. It just ignores the settings and uses whatever is set for image upscaling (Jinc, Lanczos, ect). Super-XBR works though. Last edited by StinDaWg; 27th May 2016 at 15:27. |
27th May 2016, 07:02 | #38169 | Link | |
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27th May 2016, 10:23 | #38170 | Link |
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Could someone else using Kodi DSplayer kindly check if the different "levels" tags make any difference to the picture (i.e. blacks)?
And as I'm out of luck with this, I'd like to know if finetuning blacks using the "blacklevel" tag is essentially the same thing as changing levels via the "level" tag? (Changing levels via the tv remote for every clip is too cumbersome and not a satisfactory option for me.) |
27th May 2016, 12:36 | #38171 | Link | |
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27th May 2016, 13:37 | #38172 | Link | |
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Anyway, shoud be easy to test with DSplayer and keyboard command CTRL + SHIFT + ALT + i. Wondering if it works for someone else. |
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27th May 2016, 13:41 | #38173 | Link | |
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27th May 2016, 15:38 | #38174 | Link | |
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Anyway, my long delay when closing PotP or changing the frame rate in Reclock was due to some sloppy USB audio drivers from CEntrance and strangely it was still hiccuping when the DAC was disconnected, it really only stopped acting up after I uninstalled them. Also, ever since I upgraded from mVR .19 to .20 I found the picture too sharp, I just did some A/B comparisons on very sharp and realistic looking 1080p30 content and as much as toggling the new deringer in .19 outrageously improves the picture as if it was cleaning fog from the camera optics .20 looks way oversharp and digital. I'll try to find some test patterns if need be, I'll stick to .19 for now. Last edited by leeperry; 27th May 2016 at 15:41. |
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27th May 2016, 17:52 | #38175 | Link | |
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Considering you have stated in the past that: 1) "display" shows the refresh rate adjusted for the video clock deviation measured against the system clock 2) "clock deviation" shows the deviation for the audio clock, again measured against the system clock. I'll make an example of what we found for a 59.940 video content played back with bitstreaming audio at 59.940 display refresh rate. Display: 59.94174 Clock Deviation: +0.00276% 1 frame drop every 3.17 hours movie 59.940 fps audio clock deviation 27.6ppm video clock deviation: (59.94174 - 59.94) / 59.94 = 29.03ppm total deviation: video clock dev - audio clock dev = 28.86ppm - 27.6ppm = 1.43ppm frames in 3.17 hours = (3600 * 59.940) * 3.17 = 684,035.28 1 frame dropped every 684,035.28 frames. Accuracy of 1 / 684,035 = 0.0000014619, that is 1.46ppm (I guess this is well within the margin of error in madVR approximations once it reaches the x.xx hours stage). The above tells me that you are using the approximation of 59.940 in the internal calculations, and not the 60/1.001 value. Is this correct? If using the 60/1.001 value we would have: audio clock deviation 27.6ppm video clock deviation: (59.94174 - (60/1.001)) / (60/1.001) = 28.03ppm total deviation: video clock dev - audio clock dev = 28.03ppm - 27.6ppm = 0.43ppm frames in 3.17 hours = (3600 * (60/1.001)) * 3.17 = 684,035.96 1 frame dropped every 684,036 frames. Accuracy of 1 / 684,036 = 0.0000014619, that is again 1.46ppm 0.43ppm clock difference audio/video seems too low if compared to what drop/repeats at every 3.17 hours indicate, while 1.43 is very similar. So, are you using 59.940 for internal calculations? Does this hold true for 23.976 as well? Sorry, I know we are reaching the human limits of geekiness here... but we would really love to fully understand the underlying math I also can't understand why my clock deviation sits constantly at about 0.00276% at 59.940 refresh rate while going down to 0.00242% at 23.976 refresh rate. It's the audio clock measured against the system clock. Why should display refresh rate influence the deviation? I have been checking and checking but the difference between the two refresh rates stays there... It's audio and video through HDMI on a GTX660, if it matters.
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LG 77C1 - Denon AVC-X3800H - Windows 10 Pro 22H2 - Kodi DSPlayer (LAV Filters, xySubFilter, madVR, Sanear) - RTX 4070 - Ryzen 5 3600 - 16GB RAM Last edited by ashlar42; 27th May 2016 at 20:36. |
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27th May 2016, 22:22 | #38176 | Link | |
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The only real artifact that remains is the one I showed you... Do you need a sample of this video? But I admit I find that the pros of deringing outperform the cons that remain this time
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Windows 8.1 and 10 x64 - Intel Core i5-4670K (4.2 GHz) - 8 GB DDR3 - MSI Geforce GTX 1080 8 GB - Sony KD-55A1 - Denon AVR-X3600H Last edited by Werewolfy; 28th May 2016 at 12:00. |
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28th May 2016, 21:54 | #38177 | Link |
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Houston, we have a problem(that's with .19 BTW):
Seems boiling down to FS(whatever E or W) + SSIM 2D + black bars detection as either going 1D or disabling the latter works fine, here's a MKV sample. So I captured a big .TS file off DVB-T2 and only this music video in the sample gave that first problem but once I enable doubling they all go bananas like this in FS: PS: Oh and I wish I could get black bars to never ever appear not even for a few secs as I'm not watching a movie but simply rolling music videos in big .TS captured files, am I missing an option here? Last edited by leeperry; 28th May 2016 at 22:11. |
29th May 2016, 02:22 | #38178 | Link |
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i get the green screen with always - 2x supersampling image doubling + SSIM 2D target resolution 1920x1080p.
crop black boarder doesn't have an effect on this for me. this doesn't happen with "always - if upscale is needed" only with "always - 2x supersampling". i guess this has something to do with the 1440x1080p 16/9 source that is displayed at 1920x1080p. i'm doing this in mpc-hc window mode so the resolution is the problem not FS. i'm on UHD. i'm using madVR 90.20 and 960 gtx 368.22 |
29th May 2016, 06:55 | #38179 | Link | |
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29th May 2016, 08:20 | #38180 | Link |
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After some Days of testing, i am now using this Settings.
Processing - artifact removal: medium/high, - reduce ringing artifacts, reduce dark halos everything other is deafult Sacling algorithms - Chroma: super-xbr 100 AR, SR 2 - Downscaling: SSIM 2D 100% AR, LL, AB 75% - Doubling: luma/chroma always 2x, super-xbr AB25 - Upscaling: Jinc, AR - Refinement: sharpen edges 0.5, crispen edges 1.0, AB 100%, AR, SR 2 I usually watch 480p and 720p Content. The only settings im not sure about, are the Downscaling AB strength and all the Settings at Refinement. May someone has any suggestions? |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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