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28th September 2011, 21:37 | #9881 | Link | |
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29th September 2011, 16:47 | #9885 | Link | |
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I'd really love to play around with the renderer, unfortunately there's no good open source renderer out there. Either that, or let me customize the pixel shader code madVR uses.
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Forget about my old .3dlut stuff, just use mpv if you want accurate color management |
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29th September 2011, 18:38 | #9887 | Link | |
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The only motive I can see for keeping something closed source is if you want to sell it eventually.
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Forget about my old .3dlut stuff, just use mpv if you want accurate color management |
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29th September 2011, 18:51 | #9888 | Link | ||
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- use of proprietary/NDA API - some vendors won't give the necessary NDAs to OSS - project control - use of non-FOSS code/libraries There is a good case for either side, but ultimately it's not our business. The developer's wishes and their willingness to share should be respected. After all, given the choice b/w nothing (i.e. no sharing) and something (binary) the benefit seems obvious; why not just say "thank you" and leave it alone? |
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29th September 2011, 18:55 | #9889 | Link |
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madshi has said in the past that once he gets to version 1 he's going to decide whether or not to charge for it. It's also the reason he's not taking donations right now...he simply doesn't know yet what he wants to do. Honestly, if he did charge for it, I'd pay for it cause quite frankly, it's the best renderer out there IMO. For now, let's enjoy what we're given and wait to see what plans he has for the future.
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29th September 2011, 19:06 | #9890 | Link |
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Actually, the point of FOSS is not that its free, the point of FOSS is that when you take, you also have to give back, which is something those korean knock-offs have not learned.
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LAV Filters - open source ffmpeg based media splitter and decoders |
29th September 2011, 19:09 | #9891 | Link | |
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29th September 2011, 19:14 | #9892 | Link | |
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What good is FOSS when there is one FOSS product, but everyone uses it to create their closed things, and no other FOSS emerges.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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29th September 2011, 19:21 | #9893 | Link | |
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Also, the usage of proprietary APIs can be fixed by including binary blobs. I'm not one of those purists that thinks everything should be 100% free and GPL, I just care about being able to tinker with software when I want to, eg. the shaders / transformation code.
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Forget about my old .3dlut stuff, just use mpv if you want accurate color management |
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29th September 2011, 19:24 | #9894 | Link | |
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For the other part, I do think there is value in FOSS integration in closed source projects; whether you can [legally] do that is controlled by the developers intent communicated via the license (some do, some don't). |
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29th September 2011, 19:27 | #9895 | Link |
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The GPL may not be the most "free", but i would at least like recognition of my work when its used in another project. Just taking it, improving some aspects, and claiming how you're better is not a good system.
If someone approached me and asked if he could use my stuff in his project which is incompatible with the GPL, i would give them a relicensed version - of course its easy for me, everything being by one developer.
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 29th September 2011 at 19:31. |
29th September 2011, 19:28 | #9896 | Link |
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My company has an entire legal department devoted to these issues. We have a whole procedure to follow if we want to use ANY kind of open source in our products, and I can tell you, the license makes ALL the difference on that one.
In any case, madshi will ultimately decide what he wants to do with his product. Clearly he's chosen to keep it free but closed source for the time being. As the developer, that's absolutely his choice to make.
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29th September 2011, 19:59 | #9898 | Link |
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You can easily write up a license that forces you to include the original author's name and license in derivative works (but otherwise offers no restrictions based on open source-ness).
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Forget about my old .3dlut stuff, just use mpv if you want accurate color management |
29th September 2011, 20:49 | #9899 | Link |
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Little bug:
When using On2 VP7 VP70 video decoder along with madVR, the video is upside down. When using any other renderer, EVR, VMR9 etc, video is OK.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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