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23rd September 2012, 22:14 | #14021 | Link | |
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NVidia and Intel seem to support it just fine. Can you create a madVR debug log for that? FWIW, it works here, but tested with MPC-HC. Anyway, no big deal, I guess, since there's no real need to change these settings in the middle of playing a video... |
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23rd September 2012, 22:41 | #14022 | Link |
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Correct no big deal as you would just change it once. Tried swapping between Exclusive and the new mode and this time I did not see the error msg but the Video would just freese though the movie (inc sound) would still place. Here is the log file. - https://dl.dropbox.com/u/59011278/madVR%20-%20log.zip
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23rd September 2012, 23:32 | #14023 | Link |
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Ok so I just don't get it. Madshi has created the ultimate renderer with a variety of scaling algorithms and even anti-ringing filters. So many people on this thread debate the best settings for these.
Why is it when I try playing around with these settings, I don't see a difference? Am I that much of a loser I can see GPU usage change but that's about it. I try switching between Mitchell-Netravali to Lanczos 4 with AR filter for chroma and luma upscaling for example. I am testing on a 1920x1200 24" IPS monitor. My movies are all Bluray rips to mkvs at full resolution and no compression. I have been testing a few movies including Avatar and Pulp Fiction. I haven't tried any tests on my htpc and 55" TV. Can anyone enlighten me |
23rd September 2012, 23:41 | #14024 | Link |
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Boltron
If you watch blurays (or full reslolution rips) on this screen, obviously no scaling occurs. Except for chroma but this is not something average user can see. In fact many features are just toys for perfectionists and not easily seen if you just watch stuff and not comparing screencaps under 800% magnification. And the real difference between some algorithms is really pretty low even under close artificial comparison. Last edited by Keiyakusha; 23rd September 2012 at 23:43. |
24th September 2012, 01:03 | #14026 | Link |
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Just installed 0.83.1.... missed 0.83..
First impressions : - New windowed-Overlay mode works nice : no tearing anymore in windowed mode !! - No problems on closing player yet discovered. I'm going to make some more tests.. NV gtx-570 / i7-970 Hexa-core @3.9Ghz / Win7 / all latest drivers |
24th September 2012, 01:43 | #14027 | Link | |
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Any binaries available for testing it ? Thx. |
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24th September 2012, 03:02 | #14028 | Link |
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Overly mode is not affecting IQ here on my Intel HD3000, have switched to using it. GPU utilization is down 5% when enabled.
Is it possible to have the filename displayed on the left hand side of the seekbar in exclusive mode? Or perhaps done in the same fashion as in MPC-BE (filename within the seekbar) |
24th September 2012, 03:44 | #14030 | Link |
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I also tested overlay on JRiver Media Center with Nvidia card. It works great. I have to use exclusive as windowed caused occasional glitches. Works as good as exclusive so far, but I haven't tested very long.
If this works smoothly for most people I would say it should be default. That way noobs etc get best experience by default. |
24th September 2012, 04:14 | #14032 | Link |
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I have an issue I don't know whether is in the splitter, the decoder, the renderer or even the player. Using latest offical build of MPC-HC and LAV filters for splitting and decoding. I mentioned it in the MPC thread but want to ask here too just in case it's something related to MadVR. When I try to play 29.970p material using auto switching in either MPC or MadVR it outputs as 23.976Hz instead of 59.940Hz and I get tons of dropped frames (actually looks smooth on one video but jerky on another). Any ideas?
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24th September 2012, 04:16 | #14033 | Link |
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Overlay's screen maximizing/minimizing isn't particularly elegant (black/green screen for a couple of seconds) can that be improved? Same deal with resizing (although I don't expect many users to be doing this)
Upon playback and player close I get a black screen for a second. HD3000 (W7 2849 drivers) and the player does need to be restarted once it's enabled (video changes to a black screen) As it currently stands I wouldn't enable it by default. Last edited by ryrynz; 24th September 2012 at 04:26. |
24th September 2012, 04:27 | #14034 | Link |
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Actually I think I am being dense. Isn't 29.970 IVTC'd to 23.976 on-the-fly? I am getting frame drops like crazy though and it's jerking all over the shop.
EDIT: Nevermind. I think I figured it out. When doing IVTC does MadVR show the discarded frames as frame drops? The jerky video playback appears to be an issue with this encode switching between pure 23.976 and 29.97. Last edited by oddball; 24th September 2012 at 05:54. |
24th September 2012, 05:53 | #14036 | Link |
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I haven't looked into it in details, but I have a macro key that resize the player(brings up the menu using alt+space and a bunch of arrows and enters afterwards with 10ms delays between each keys) to remove black bars for 720p video and move the player on the right so I can see stuff in the background on the left, but with overlay enabled, it seems that the player takes too long to react to the change and it doesn't get resized but kind of tries while staying the same size(the player does get moved to the right like it should though).
I mostly use the FSE mode and only switch out of it to check on whats in the background for a few seconds so I disabled overlay, but in it's current state, it's not ideal. Kind of like using directx11 which took too long to initialize and made my tv think it lost the signal for a second. If there is a way to speed up its response time it would be much better. |
24th September 2012, 06:56 | #14037 | Link |
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For the next version, you should add a note to the settings dialog that Overlay mode will disable any calibrated GPU Gamma Ramps. It may also be a good idea to move Windowed Overlay into either the 'Calibration' section, considering GPU Gamma Ramps need to be taken into account when creating a 3DLUT, or the 'Trade Quality for Performance' section.
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24th September 2012, 07:23 | #14038 | Link | |
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24th September 2012, 08:06 | #14040 | Link |
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Overlay mode has its own unique color and gamma controls (though these have no effect on madVR, so I assume driver defaults are used?) which are completely separate and ignore the global Gamma Ramps and Color Controls, at least that's how it's always been with NVIDIA.
Last edited by cyberbeing; 24th September 2012 at 08:09. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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