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23rd October 2015, 00:17 | #33841 | Link | |||
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Shut down everything and unplugged the JVC to reset it. Shut down my control program completely. Started up everything locally starting with the projector then Denon and finally computer. Started Zoomplayer (via mouse) then used the keyboard to start a 2.39 video playing. Auto zoom did NOT work and no pause. (At this point madVr should have been the only thing controlling the JVC via TCPIP or RS232 since it was plugged in). Tried your test program at this point and it did NOT work (reported "emergency" for power state). Shut down computer, it still did not work. Shut down Denon and the test program started working. Powered up Denon and computer, test program still working. Started up Zoomplayer to the point where the next keystroke would start the video, test program still working. Started the video, auto zoom did NOT work and no pause. The test program was still working after this. Are you confused? I certainly am. I'd already written a JVC simulator that works 100% with your test tool. It is not connected to the projector, but it does report power on correctly. I've then run my system normally with madVR pointed to the simulator. What happens is this: I play a video that should activate a different lens memory so I can be sure that madVR should do something. The first time I play the video, madVR sends a Power Inquiry (PW) followed by INML2. It also pauses the video, but it never comes out of pause. Is it expecting any response other than an acknowledgement of each command and a Power On response from the inquiry? If I then stop playback and then restart it, it does nothing (no pause, no PW, no INML2). If I close the player and then restart it, it will work as above once (but only once). It seems from this that it's expecting some other response that the test tool doesn't check for. I'm wondering if the only way this will work reliably is if I get the simulator to work correctly with madVR and then use it as an interface between madVR and my JVC control program. What do you think? |
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23rd October 2015, 00:48 | #33842 | Link | |
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xysubfilter - 0 bottom margin: internal mpc - 0 bottom margin: xysubfilter - 20 bottom margin: internal mpc - 20 bottom margin: xysubfilter - 60 bottom margin: internal mpc - 60 bottom margin: On xysubfilter is always at the same position, I even tried some high numbers like 150... |
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23rd October 2015, 01:38 | #33843 | Link |
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When switching from D3D11 windowed to 10-bit FSE mode, I just had a video start flickering frames back-and-forth, which I think is the first time I've seen that happen on Windows 8.1 - at least in recent memory.
Smooth Motion was not on, as the video was 30 fps at 60Hz. So whatever changed recently does not seem to have fixed it and may in fact have caused this issue to appear on my system. If nothing else, I can say that it is infrequent as this is the first time that I've seen it happen so far. I actually have had a number of issues when switching between FSW and FSE modes ever since D3D11 was introduced, which I think I mentioned at the time (black screens, frames dropping until I do another switch between FSW/FSE, exclusive mode failing) but have not had the time to fully investigate them as I have been unable to reliably reproduce any of them. |
23rd October 2015, 07:56 | #33845 | Link | |
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I might move to Windows 10 soon though.
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23rd October 2015, 08:04 | #33846 | Link |
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I'm confused by the bar chart comparison between super-xbr and NNEDI3 for chroma upscaling.
It seems as if super-xbr is superior in all parameters and faster compared to NNEDI3. Is this true? Are there other parameters which influence the quality of scaling which are not shown in the chart? |
23rd October 2015, 08:27 | #33847 | Link | ||||||
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http://madshi.net/89notesForDevs.pdf Maybe later. Quote:
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Writing a simulator sounds like a lot of work. And it would only make it work for you, but not for other X500 users. Still wondering why the other X500 user had no problems at all, though. Anyway, wouldn't it make more sense to use a network sniffer like e.g. WireShark to compare how our two tools differ? E.g. in the situation in which my tool doesn't work, you could capture my network traffic, and yours. There should be a noticable difference then. Or we could also exchange source code for the ip config stuff. Maybe you can see something wrong in my code, or I can see something I've missed in your code? My tool does wait for a reply when changing lens memories. With my X35 this reply comes with many seconds delay, exactly when the activation of the lens memory has completed. This is very nice because it tells me exactly when the lens memory activation has completed. I'm using that to pause and resume video playback at exactly the right times. Works perfectly here. I suppose maybe the X500 behaves differently there? Would be strange, though, the network protocol is pretty clear about what should be sent by either side... Quote:
The bottom margin option is a private subtitle renderer value which madVR doesn't know about. But the moving of the subtitles is done by madVR, so madVR doesn't use that "bottom margin" option because it doesn't even know it exists, or which value it's set to. Are you not happy with madVR's positioning? Looking at your screenshots, I think the madVR position is by far the best one. Do you find it too high or too low? Quote:
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23rd October 2015, 08:32 | #33848 | Link | ||
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23rd October 2015, 09:36 | #33849 | Link | |
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Thanks a lot in advance. |
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23rd October 2015, 10:47 | #33850 | Link | |
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Do you have Windows 7 on that machine or Windows 8/8.1?
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23rd October 2015, 10:51 | #33851 | Link | |
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Windows 8.1 x64. Do you have the Windows 7 Platform Update installed? |
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23rd October 2015, 10:59 | #33852 | Link | |
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23rd October 2015, 11:07 | #33853 | Link |
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Yep, I also think the OS is key, although I've seen some Windows 7 users report same GPU consumption as EVR, while others have much higher GPU consumption when using madVR. But so far all reports from Windows 8.1 users seem to indicate similar GPU usage to EVR.
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23rd October 2015, 11:15 | #33854 | Link |
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@madshi
But from your testing so far what would be the best bang for buck with this Intel iGPUs (especially Ivy HD4000, Haswell HD44000 - seems similar in performance though after reading several tests on the net)? For the moment I have the following: - DXVA Copy-Back in LAV Video - debanding: off - image enhancements: none - Chroma: Bicubic 75 AR (although in "trade quality for performance" I have also checked "use DXVA chroma upscaling ...") - Image Up: DXVA - Luma Doubling: None - Image Down: DXVA - general settings: enable automatic fullscreen mode, use a separate device for presentation checked - queues size: default (16 CPU, 8 GPU) - windowed mode: 3 frames presented in advance - exclusive mode: 4 frames presented in advance - smooth motion: off - dithering: none (ordered dithering set in LAV Decoder) - trade quality for performance: first 6 options checked up to "don't analyze gradient angles for debanding" OS: Win 10 Target: 1920x1080, 23,976 Blu-Ray rips and 720x576, 25,000 DVD rips Thanks a lot for your time and apologize in advance for insisting. Last edited by ionutm80; 23rd October 2015 at 11:21. |
23rd October 2015, 12:12 | #33855 | Link | |
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P.S. One near question - can we have different paths in FS Exclusive vs other modes? For example DX11 in FS Exclusive and DX9+overlay in other? Last edited by SweetLow; 23rd October 2015 at 12:27. |
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23rd October 2015, 12:33 | #33856 | Link | |
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http://image1.masterfile.com/getImag...hite-lines.jpg I think it's clear that gamma correct boosts white lines and linear light black ones (not high enough resolution for a ground truth comparison, unfortunately). Those low-res line pictures also show strong differences when changing the radius. When upscaling the images with NNEDI3, it seems to filter away the aliasing, which SuperRes of course reintroduces. Now question is, is a radius of 0.66 closest to the source in terms of aliasing? I could imagine that a less aliased look is mostly preferred, so probably a higher radius would be better as a default setting (e.g. 0.75 or 0.8). Are averaged calculations not possible? As a layman, I'd assume that the average brightness of linear light and gamma correct would be closest to the source. That game screenshot from above shows crucial differences with LL on and off downscaling, so probably both are far off the original brightness. |
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23rd October 2015, 13:03 | #33857 | Link | |
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LAV Filters - open source ffmpeg based media splitter and decoders |
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23rd October 2015, 13:15 | #33858 | Link | ||
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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23rd October 2015, 13:24 | #33859 | Link |
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I installed the platform update, but it's still using D3D9 Exclusive and not D3D11.
Do I HAVE to have Aero enabled, even for Full-Screen Exclusive mode? I prefer to use classic themes and have all of the aero stuff disabled. I tried enabling Desktop Composition (and the DWM service) but it still presented with D3D9. I can't enable the actual Aero themes themselves because I removed them from this install of Windows with NTLite. "Present several frames in advance" is checked. **EDIT** Yeah, it seems to be an issue with my configuration/DWM not being available. I've reverted to 0.88.1 for the time being and D3D11 is working perfectly now. Last edited by Ruya; 23rd October 2015 at 14:02. |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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