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24th September 2019, 12:45 | #261 | Link |
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Thank you, chros! The link in the post shows the table containing this piece of information: if (srcHeight < 577) and (deintFps < 26) "0576p25".
Prior to that it says: -d3d11 mode in LAV video (madvr image processing is much faster compared to the other modes) - hdr passthrough to 4k hdr display - in nVidia panel -- power management set to "Adaptive" -- output: RGB, FULL, 12bit I read that as when inputting below 577 in height your 1060 is still able to output RGB, FULL, 12 bit. Is my understanding correct? Last edited by Gadgety; 24th September 2019 at 12:49. |
24th September 2019, 14:16 | #262 | Link |
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Of course But instead of guessing, wait for your new card and then you can try out everything
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24th September 2019, 14:59 | #263 | Link |
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OK, wow, so the 1060 has enough power to take SD to 4k on a 55 inch screen, and it looks like image and chroma upscaling, NGU Sharp, High Quality, at 25 frames a second, and even faster rates, is my understanding correct? Of course my understanding is rather coarse. Are there auxiliary settings you set lower in order to accomplish this? I think I saw somewhere that HDR tone mapping requires at least a GTX1660 6GB, or from the RTX2060 and up. So, if I forego the RTX series, a 1660 would suffice?
Last edited by Gadgety; 24th September 2019 at 16:16. |
25th September 2019, 15:50 | #264 | Link | |||
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But IMO there's no point of using madvr's HDR tone mapping either with a HDR capable display (like yours) but simply using passthrough. You can read more about it from here through 5 pages.
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14th October 2019, 12:54 | #266 | Link | |||||||||
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But that's just 1 issue out of who knows how many (not necessarily just LG related), e.g.: - chrominance overshoot (aka "macroblock flashing") - can't profile/calibrate HDR mode - near black banding - tinting - at least 3 ABL algos - and this: Quote:
They don't have 1 thing that I definitely need: judder free 23p playback in PC mode. @huhn told us this back in the day but I didn't *want* to believe it If the above is not important then this year models can be interesting since finally they also have Dolby Vision. @jk82 tested it on GZ2000: - fixed chrominance overshoot - chroma 4:4:4 in PC mode - better near black banding than LG But if you think that finally a good manufacturer then think again: he has sent back 2 sets in 3 weeks and that was the pricey flagship model!
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14th October 2019, 14:50 | #267 | Link | |
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they have an far above avg user support her in german if you don't contact them using the normal contacts i tried it may self the technician instantly knew what i was talking about but could only point the TV may not have to be able to do this "correctly". there is one company that at least tries and that's sony are they perfect no far from it but it's not hard to be better then the rest. processing power limitation is just none sense proper 4:4:4 processing could be done atleast 10 years ago no much longer and now we have big number x times processing power in these TVs. the only reason they don't change is people will still buy there TVs so why care. |
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21st October 2019, 10:54 | #270 | Link | |
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As @RXP asked it, can you post your full hdr settings (on avsforum is easier I think), and: - do you still see flicker / brightness changes during normal content? - which content did you watch? - have you compared it to passthrough? Thanks!
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21st October 2019, 12:11 | #271 | Link |
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These are my settings:
I have not tested regular content, just watched the S&M UHD Benchmark demos once while comparing on/off. There's a significant saturation boost for the Eagle scene, the beak keeps all the yellow instead of being white. With HSTM, there's much more depth compared to static tonemapping. Passthrough probably looks closer to static tonemapped (dynamic target nits unchecked). Last edited by quietvoid; 21st October 2019 at 12:14. |
21st October 2019, 12:29 | #272 | Link | ||
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I tried to rephrase it in this post, if you still don't understand what we want to test/prove with it, then just ask
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21st October 2019, 22:44 | #273 | Link | ||
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I watched Dark Knight Rises as mentioned and I don't know what you mean by "compare it to passthrough" cause passthrough doesn't even come close. LOL
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21st October 2019, 22:55 | #274 | Link | |
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22nd October 2019, 09:59 | #275 | Link |
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22nd October 2019, 10:57 | #276 | Link |
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It definitely works with HDR output. Very well, in fact. I don't use passthrough at all.
Sent from my SM-G975U using Tapatalk
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22nd October 2019, 12:38 | #277 | Link |
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I don't understand what it is doing to the HDR output. The dynamic target nits takes the tone mapped BT.2390 PQ tone curve and scales the entire source range to fit the entire display gamma curve. This shouldn't be necessary with HDR output to a display using a fixed PQ curve.
For example, if the target nits is 1,000 nits and the display nits is 100 nits, the entire image is compressed at a ratio of 10:1. So the image is 10x darker than the original source values. If the target nits drops to 200 nits, then the entire image is scaled to 100 nits at a 2:1 ratio. Why would you want to scale the entire source range when using HDR output? HDR output should only be compressing the specular highlights with a straightforward PQ tone mapping curve. There is no need to expand some parts of the image and compress others after the roll-off is applied.
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22nd October 2019, 12:39 | #278 | Link | |||
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Although I've read about more issues, so I'll wait until it will be fully usable. Quote:
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22nd October 2019, 14:02 | #279 | Link | |
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22nd October 2019, 14:19 | #280 | Link | ||
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This is how I can imagine: compressing the range happens before applying the gamma curve on it. Quote:
Well, the current HTSM algo touches everything not just the highlights, and we use 760 nits as real peak nits.
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