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#22183 | Link |
Registered User
Join Date: Jan 2014
Posts: 489
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What is the advantage of D3D11 DXVA? Faster rendering for rigs that support it? Does it improve image quality?
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#22184 | Link |
Registered User
Join Date: May 2004
Posts: 4,322
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There shouldn't be a quality difference in any of the decoding types. It's likely the benefit is resource utilization.
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HTPC: Windows 10, I9 9900k, RTX 2070 Founder's Edition, Pioneer Elite VSX-LX303, LG C8 65" OLED |
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#22185 | Link |
Registered User
Join Date: Oct 2012
Posts: 5,959
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DXVA native with nvidia cards can result in quality loss if it is used with madVR for example. D3D11 doesn't have this problem.
on top of it D3D11 supports headless mode which is very useful for PCs that have a iGPU with very good codec support and a dGPU with not that good codec support. |
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#22186 | Link |
Registered User
Join Date: May 2004
Posts: 4,322
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Well that's good to know about headless. I see I've been away from these things too long. LOL. D3D11 support seems very good to me in my latest tests with my new 1060. I had no issues with 3D playback which is awesome.
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HTPC: Windows 10, I9 9900k, RTX 2070 Founder's Edition, Pioneer Elite VSX-LX303, LG C8 65" OLED |
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#22187 | Link | |
Registered User
Join Date: May 2015
Posts: 17
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What I am doing wrong? |
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#22190 | Link | |
Registered User
Join Date: Mar 2005
Location: Israel
Posts: 162
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#22193 | Link |
Registered User
Join Date: Oct 2012
Posts: 5,959
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with D3D11 native deinterlancing is job of the renderer and madVR doesn't support deinterlancing with d3d11 yet.
d3d11 copyback should work with lavfilter software deinterlancer just select the GPU and you will get copyback. |
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#22194 | Link |
Registered User
Join Date: Jul 2004
Posts: 40
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i have a problem with cpu usage.
i use dvbviewer with lavfilters vid dec and ffdshow raw filter for subtitling. when i playback x265 stuff (720p 10bit), cpu usage is normally around 20%. but sometimes it goes up to 50%. then i have to do a graph rebuild and it is @ 20% again. with x264 i never had such a problem. |
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#22195 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 5,955
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Sounds to me like at some point, an additional filter gets enabled which was not active before, or the rendering process was forced to switch to a compatibility technology from this moment on. Just guessing though...
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#22197 | Link | |||
Registered User
Join Date: Feb 2012
Location: Moscow, Russia
Posts: 24
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#22198 | Link | |
Registered User
Join Date: Nov 2010
Posts: 43
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i tried d3d11+software deinterlacer, and videos that plays60fps now plays at 30fps. with dxva cb+software deinterlacer and cuvid, it plays 60fps |
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#22199 | Link |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 9,832
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You can't use software deinterlacing if you use D3D11 native mode. If you use d3d11 copy-back (by selecting a specific decode device), it should behave just like dxva2 cb.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#22200 | Link |
Registered User
Join Date: Nov 2010
Posts: 43
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ah, . i miss them. didnt know theres that option.
cheers. edit: weird, after choosing hardware device, i play video and there they are, playing at 60fps, then screens blinking a couple of times and d3d11 revert back to automatic and fps turns back to 30fps. edit2: it seems even without playing video, for instance, closing mpc-hc after applying the chance, revert them back to automatic Last edited by takenori; 1st September 2017 at 17:54. |
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Tags |
decoders, directshow, filters, splitter |
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