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#54461 | Link | |
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Join Date: May 2013
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What am I seeing, still 8 bit HDR ?
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Ghetto | 2500k 5Ghz |
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#54463 | Link | |
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Join Date: May 2018
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#54465 | Link | |||
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Join Date: May 2013
Posts: 408
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OK guys, tahnx, I am understands now.. My TV has been Lying to me, that cheatn' whore.. Which driver are y'all guys using for 12 bit ? (nvidia) Does 10 bit work on all drivers ? (nvidia)
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Ghetto | 2500k 5Ghz Last edited by tp4tissue; 25th January 2019 at 15:57. |
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#54466 | Link | |
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Join Date: Jan 2009
Posts: 607
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You should look and carefully compare 12bit vs 8bit. Many TVs will show colour banding with 12bit input which isn't there when given 8bit. Last edited by iSeries; 25th January 2019 at 17:40. |
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#54467 | Link | |
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Join Date: Oct 2018
Posts: 139
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For HDR that's a problem that you don't know very well where to start. Obviously it's not very reasonable to ask madshi to support tonemapping for input that doesn't identify itself as HDR, and ffdshow is no longer being developed, so there's not an easy solution. I'm testing now DmitriRender and it seems better than SVP in both performance and visual quality. Unfortunately it doesn't support HDR metadata passthrough either, but at least the developer says he's working on it. |
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#54469 | Link | |
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Join Date: Dec 2014
Posts: 1,127
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#54470 | Link | |
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Join Date: Dec 2014
Posts: 1,127
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It is mostly useful to select the output SDR gamma curve for HDR -> SDR. With most HDR displays, it is not advisable to change the brightness or contrast controls because you can offset the display's tone mapping, which is based on the default settings for both.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#54471 | Link |
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Join Date: May 2018
Posts: 224
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Thats the part I struggle with, I have lots of presets and Movie is usually a favorite, but unsure what is right or wrong. I turn off all processing and motion options, but when I tried any HDR calibration items, especially black and white I could not achieve anything near the finesse of adjusting for clipping on an SDR display.
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#54472 | Link | |
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Join Date: Nov 2012
Posts: 71
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My passive GPU has coil whine as well. That has nothing to do with a fan. Additionally the coil whine seems to be triggered by the kind of electric load caused by NGU, it doesnīt depend on the strength of the load but on the 'sort' of load. Nothing to do against it - beside of some nasty (and maybe not working) decoupling tricks with glue, plastic spray etc. Coil whine is part of NGU (on the hardware side) ![]() Madshi should implement a totally new scaler that is better in all regards than all other recent scalers and of course coil-whine-proof ![]() |
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#54473 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 3,711
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It isn't the fan it is the chokes or coils in the power delivery circuits, hence "coil whine".
The power circuits are contently turning off and on because they use PWM to control power output. Anytime this on/off cycle matches a resonate frequency or harmonic of the coils they can vibrate audibly. Almost any load can cause coil whine if you have coils that can vibrate audibly. The GPU core and memory also use different power circuits so it isn't surprising to have memory load (power draw) cause whine if it is one of those coils that is resonating. Coil whine is not "part of NGU". NGU is simply a somewhat heavy, but not 100%, load on the card. I do not have any coil whine with NGU (or anything else) because the power circuitry on my card, or my previous one, does not resonate at any audible frequencies under any loads I have run so far. Don't blame NGU, blame whoever made your GPU for selecting chokes that can whine.
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#54474 | Link | |
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Join Date: May 2013
Posts: 408
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It isn't always the choke, the Core itself is susceptible to piezoelectric effects given the right frequency of operation. Capacitors also, but usually only big ones.
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#54475 | Link |
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Join Date: Feb 2002
Location: San Jose, California
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Woah! I have never head of that, the core resonating at audible frequencies enough to make noise!?! It seems like that would be really bad. Do GPUs have capacitors big enough to make noise?
It wouldn't be coil whine either, the coils in that description are the chokes. ![]() Anyway my point still stands, this is not NGU's fault, it is simply a common defect in the hardware that can be triggered by NGU or any other GPU load.
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#54476 | Link | |
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Join Date: May 2013
Posts: 408
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Is there a 10bit 8bit gradient test pattern confirmed to distinguish noticeably in Madvr..
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Ghetto | 2500k 5Ghz Last edited by tp4tissue; 25th January 2019 at 21:36. |
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#54477 | Link | |
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Join Date: Nov 2012
Posts: 71
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But many people in this thread here reported independantly about coil whine in combination with NGU. And many confirmed that the whine only can be triggered by NGU. So you have coil whine by using NGU with e.g. 85% GPU load and you have no coil whine when using any other scaler with 85% GPU load. So NGU seems to trigger a kind of 'load distribution' or whatever you call it that triggers coil whine. A perfect coil should not produce any noise of course. But we donīt live in a perfect world ![]() My GPU NEVER makes any noise (independant of load) with the exception of NGU (-> coil whine). Interesting physical phenomena ![]() Of course I donīt blame NGU or madshi. The coil should be mute in all possible situations, but NGU seems to be a strong trigger for unknown reasons. Last edited by hannes69; 25th January 2019 at 21:40. |
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#54478 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 3,711
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madVR is a very spiky load. After the buffers are full it renders one frame as fast as possible then idles until the next frame needs to be rendered. NGU simply needs more work done by the GPU so these odd peaks last longer. I think this is why NGU seems to trigger coil whine in a way that many GPU bound applications do not.
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#54479 | Link | |
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Join Date: Dec 2014
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#54480 | Link | |
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Join Date: Dec 2014
Posts: 1,127
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There is one gradient test in the madVR guide in my signature that can be of some help, but you might have to find some blue skies in UHD Blu-rays to prove or disprove banding.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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