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#39801 | Link | |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 3,704
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Quote:
Like we were discussing earlier, FLOPS doesn't give a 1:1 performance boost, but for NNEDI3 the card with more FLOPS runs NNEDI3 faster.
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madVR options explained |
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#39802 | Link | ||
Visual Novel Dev.
Join Date: Nov 2015
Location: Bucharest
Posts: 196
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At that point NNEDI, bilateral or reconstruction or even Jinc look better. At least if you're alergic to jagged edges. By the way, anyone knows if there is a big difference in image downscaling between SSIM 2D and 1D, or rather what is the difference?
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#39804 | Link |
Registered User
Join Date: Feb 2014
Posts: 139
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I'm a big fan of bilateral with some superchromares, so I'm looking forward to your new scaler, shiandow. Generally, every other non-reconstruction chroma scaler will look thick and fuzzy due having half the resolution, but bilateral cleans things up nicely, as it basically works with built in line thinning. Artifacts are cleaned up a bit with SR at the cost of chroma cleanliness.
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#39805 | Link | |
Registered User
Join Date: Dec 2002
Location: Region 0
Posts: 1,138
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I wish we had data comparing an R9 card with basically the same FLOPS as the RX 480. I'm fairly confident it would show the RX 480 inferior despite comparable FLOPS. |
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#39807 | Link |
Registered User
Join Date: Oct 2012
Posts: 5,971
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the 1060 has less gflops at the stock boost clock but every 1060 clocks way hjigher than the "max" boost clock that makes normal Gflop calculation pretty much worthless.
than we have openCL efficiency in the past AMD was way way better at this than nvidia even with copyback bug. |
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#39808 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Sorry guys, my new algo needs some more tweaking time. Maybe 1-2 weeks more, I don't know. Quality is constantly improving, though. Performance seems ok, but will require a decent GPU.
Will be back to answer all open questions/comments when the new algo is completed. |
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#39810 | Link | |
Registered User
Join Date: Jun 2016
Posts: 39
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#39811 | Link |
Registered User
Join Date: Mar 2009
Posts: 3,228
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A 960 is considered decent. But it all comes down to what exactly it is. If it's post processing then you'll be adding it on if it's an upscaler then you'll be replacing what you're already running (I would assume) so it's hard to know. You may just need to dial things back a tad, it's all just wild speculation at this point, just wait I'm sure he'll comment on the performance of it on release.
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#39812 | Link | |
Registered User
Join Date: Oct 2015
Location: Brasil, SP, São Paulo
Posts: 153
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By what I see in brnchmarks the 960m is similar to my GTX 570, a little bit slower... I think it's pretty decent on resolutions up to 1080, with some limitations... even with 930m that's a lot weaker I can use sxbr and refinements... Sadly almost all maxwell mobile versions are stacked to optimus that bottleneck a lot perfomance... but still can do a lot of things... But if you think in upgrade your system with the money you can buy a gamer laptop you can build a much better desktop rig
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Desktop, i5 2500, 8GB, N570 GTX TF III PE/OC Asus X555LF, i7-5500U, 6GB Ram, Nvidia 930m/HD 5500 Windows 8.1 Pro x64 |
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#39813 | Link |
Registered User
Join Date: Dec 2005
Posts: 249
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I'm looking for 16-bit RGB fccs, and I also looked inside the madVR.ax binaries to learn something, and I noticed something odd. The order of FCCs and later their namings(?) are as they appear in the file:
Code:
FCC - Meaning(?) -----+-------- RGB0 - RGB48LE 0RGB - RGB48BE b48r - b48r RBA@ - RGB64BE @RBA - RGB64LE b64a - b48a Just thought I'd report, I might be totally wrong, so if this is a false alarm, just ignore my post. Greets, I.
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http://magicyuv.com - MagicYUV: a new fast lossless video codec for the 4K and multi-core era... |
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#39814 | Link |
Registered User
Join Date: Nov 2014
Posts: 81
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I am getting ~8ms hit when using latest nvidia drivers in Windows 10 x64 with anniversary update (nvidia driver version 375.57). 368.81 is the latest driver I've found that doesn't have that extra hit. Is this a known issue? I downloaded the drivers from nVidia's site.
Last edited by bcec; 22nd October 2016 at 21:11. |
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#39815 | Link | |
Registered User
Join Date: Dec 2010
Posts: 239
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#39818 | Link |
Visual Novel Dev.
Join Date: Nov 2015
Location: Bucharest
Posts: 196
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I started getting jagged and aliased edges... no idea why...
I'm not sure what I updated, did an entire windows reinstall. Nvi drivers official, and latest windows. Some edges are jagged / there is a ton of image error that wasn't there before the reinstall and it's persistent with all madVR settings (even though some settings seem to alleviate it). Should I install the nvidia driver from official manufacturer, or what would solve this?
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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