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Old 30th August 2017, 03:21   #45241  |  Link
huhn
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DSR is working by "lying" to the OS with a wrong resolution that does not exist(isn'T supported so it shouldn't be possible to change this resolution timings.

and you should never use madVR together with DSR.
you just get madVR to output a higher resolution so the GPU driver is downscaling it with a really bad scaler nothing else.


is may works with a none DSR resolution custom refreshrate that is used by DSR but again this is just a good way to get bad quality.
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Old 30th August 2017, 04:52   #45242  |  Link
huhn
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i just remembered a problem with AMD cards where windows things 4096x2160 is the native resolution of normal UHD TV screens.
madshi did you checked the EDID with your polaris card to see if AMD is doing some none sense to it or that the EDID doesn't match with windows recommended resolution?
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Old 30th August 2017, 08:12   #45243  |  Link
Dorohedoro
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I have a question, do you guys think I will get and advantage if I upgrade to windows 8.1? I'm on win7 and everything is working fine.

Thanks!
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Old 30th August 2017, 08:53   #45244  |  Link
mrmojo666
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I've tried new lav dx11 decoding, but I can't get madvr deinterlacing anymore, is that normal ? Using dxva decoding in lav makes madvr correctly deinterlacing.

thank you
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Old 30th August 2017, 09:13   #45245  |  Link
sneaker_ger
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It's normal. Madshi hasn't implemented deinterlacing for D3D11 DXVA yet.
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Old 30th August 2017, 09:51   #45246  |  Link
Matching_Mole
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Ok. Did you create the custom modes with madVR? Or manually by using an external tool or the GPU custom res control panel? The measurements currently only work for custom modes you created by using madVR, sadly. And you need to run the measurements for more than 10 minutes.
Ok, so this is the issue. I created manually the custom resolution with the AMD tool. I'm sorry if this requirement was indicated somewhere, I didn't know, thanks Madshi! Maybe it will be interesting if Madvr could indicate when such resolutions are not "eligible" to the optimisation process to avoid noob like me to have such issue.

I will create the rez with Madvr and try again, thank you very much!
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Old 30th August 2017, 10:09   #45247  |  Link
DorianDiaconu
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I'm having some issues lately with using madVR.

I'm using it in combination with the latest K-Lite Codec Pack (BETA) and even though the madVR settings are set to default, when I'm watching a video fullsreen I only have the audio. Everything works on windowed mode. If I switch in MPC-HC from madVR to System Default videos are working fine.

Any idea what could be the cause?
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Old 30th August 2017, 10:25   #45248  |  Link
mrmojo666
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It's normal. Madshi hasn't implemented deinterlacing for D3D11 DXVA yet.
thank you
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Old 30th August 2017, 11:00   #45249  |  Link
el Filou
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i can clearly see the blended frames. i'm pretty sure that i was unable to see them in the past but i don't use this screen to watch stuff. the OSD doesn't show issues.

on my TV SM at 60 Hz is totally fine.
With those 144 Hz gaming displays, is it possible to create a 143.856144 Hz custom mode using madVR? It would avoid the need for smoothmotion for 23p content, right? Or is it not possible yet because of the dual monitor configuration?
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Old 30th August 2017, 11:03   #45250  |  Link
Sarlaith
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This is a somehwat confusing report. I'm not sure what to say. It's not clear to me how DXVA2 and D3D11 relate to each other, after your 2 edits, and I'm also not sure if the problem only occurs right at the start of the movie, or throughout the whole movie. One important thing to look at is which queues might go empty (or near empty) in the Ctrl+J OSD, in the moment when the frame drops occur.
After alot of testing yesterday evening it appears to have to do something with my Ryzen build O.o
It doesn't happen on my lower-tier Intel CPU (same GPU)
but it does happen on my Ryzen build, and only on D3D11.
Will experiment a bit more this evening but I seem to be able to worsen it by under or overvolting the CPU quite a bit. (logically)
Altho that is just a prelimenary statement.

I will reply back after more testing.
@nevcairiel did you test it on a ryzen build already?
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Old 30th August 2017, 13:49   #45251  |  Link
huhn
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Originally Posted by el Filou View Post
With those 144 Hz gaming displays, is it possible to create a 143.856144 Hz custom mode using madVR? It would avoid the need for smoothmotion for 23p content, right? Or is it not possible yet because of the dual monitor configuration?
i could create a custom refreshrate but i need to change the refreshrate for example 60 HZ sources.

they use a very low blanking timing by default so not sure if a accurate 143p refresh rate is possible.

@Dorohedoro
in windows 8 you get a better desktop composition and d3d11 support.

@DorianDiaconu
try it without a codec pack please.
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Old 30th August 2017, 14:25   #45252  |  Link
DorianDiaconu
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@huh@huhn thank you. Installing separately it seems it works. Is there any way to substitute the k-lite codec pack?
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Old 30th August 2017, 14:47   #45253  |  Link
Siso
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Is it normal D3D9 to be faster than D3D11?

present 0.08ms vs present 0.42ms.
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Old 30th August 2017, 14:53   #45254  |  Link
huhn
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Originally Posted by DorianDiaconu View Post
@huh@huhn thank you. Installing separately it seems it works. Is there any way to substitute the k-lite codec pack?
you usually doesn't need anything else than mpc-hc and madVR so the need for codec packs is not there.
you can usually ignore 1 digit present times it doesn't matter.

and D3D9 old path is usually the fastest mode in madVR use at your own risk.
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Old 30th August 2017, 14:59   #45255  |  Link
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and D3D9 old path is usually the fastest mode in madVR use at your own risk.
Why is it risky?
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Old 30th August 2017, 16:12   #45256  |  Link
huhn
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there is a reason it is not the default option in madVR. present in advanced is simply more save.

or with other word defaults are defaults for a reason.
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Old 30th August 2017, 16:25   #45257  |  Link
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there is a reason it is not the default option in madVR. present in advanced is simply more save.

or with other word defaults are defaults for a reason.
Got it
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Old 30th August 2017, 17:00   #45258  |  Link
DorianDiaconu
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Quote:
Originally Posted by huhn View Post
you usually doesn't need anything else than mpc-hc and madVR so the need for codec packs is not there.
you can usually ignore 1 digit present times it doesn't matter.

and D3D9 old path is usually the fastest mode in madVR use at your own risk.
What about the LAV filters?
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Old 30th August 2017, 17:05   #45259  |  Link
AngelGraves13
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Originally Posted by el Filou View Post
With those 144 Hz gaming displays, is it possible to create a 143.856144 Hz custom mode using madVR? It would avoid the need for smoothmotion for 23p content, right? Or is it not possible yet because of the dual monitor configuration?
Isn't it just better to use 120Hz? It's divisible by 24 AND 60.
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Old 30th August 2017, 17:43   #45260  |  Link
Asmodian
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What about the LAV filters?
MPC-HC has them built in. You can install the standalone LAV as well though, LAV filters and madVR work well together.
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