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Old 26th July 2016, 18:32   #4041  |  Link
Ma
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Quote:
Originally Posted by LigH View Post
XhmikosR recently released an MSYS / MinGW / GCC 6.1.0 package (2016-07-08); so I built x265 binaries for you to cross-compare compilers and linking types of mostly the same generic options, just including the pentium4/generic flag pair Ma suggested for Win32 builds (at least I hope I did it right, please check).
Everything works OK.
Speed comparison of 32-bit builds on i5 3450S (AVX), input file file 1920x800, no special options:
Code:
 bits |      GCC 5.3      |      GCC 6.1
 8bit |  95.37s (7.86 fps)|  83.15s (9.02 fps)
10bit | 435.44s (1.72 fps)| 328.79s (2.28 fps)
12bit | 436.29s (1.72 fps)| 328.16s (2.29 fps)
GCC 5.3 builds with option "-march=pentium4 -mtune=generic" should be also faster (and at 10/12 bit faster than GCC 6.1).
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Old 26th July 2016, 19:26   #4042  |  Link
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The search for motion vectors in different ME modes is more or less exhaustive; "star" will probably prefer vertical and horizontal directions, but won't search as far in diagonal directions, I believe. I never saw descriptive diagrams yet, though... But fewer directions means faster speed, obviously.
In terms of visual quality, should they be the same? It's only compressibility thing? I think so.

What are you thinking about some using LimitedSharpenFaster or LSFmod to slightly sharpen the image....

And...what's better/faster in x265? me UMH or STAR?

Last edited by jlpsvk; 26th July 2016 at 19:44.
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Old 26th July 2016, 19:51   #4043  |  Link
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@ Ma:

I think I used your additional options for the GCC 5.3.0 build as well. That was on another PC... Maybe compare with v2.0+9 which certainly did not have these options set; the changes to v2.0+10 should be small or not relevant in this case, IIRC.
_

@ jlpsvk:

When motion search does not find a good enough match to inter-code a block, it has to be intra-coded, which requires more space and reduces the efficiency. Therefore, a more exhaustive search may improve the efficiency of an encode. Depending on the material. If there are almost only short or perpendicular motions, star would be efficient enough. Could you know beforehand?

Artifical sharpening usually worsens the compressibility. It requires spending more bits for high frequency parameters to be encoded without noticeable artifacts.
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Old 26th July 2016, 19:55   #4044  |  Link
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@ Ma:

I think I used your additional options for the GCC 5.3.0 build as well. That was on another PC... Maybe compare with v2.0+9 which certainly did not have these options set; the changes to v2.0+10 should be small or not relevant in this case, IIRC.
_

@ jlpsvk:

When motion search does not find a good enough match to inter-code a block, it has to be intra-coded, which requires more space and reduces the efficiency. Therefore, a more exhaustive search may improve the efficiency of an encode. Depending on the material. If there are almost only short or perpendicular motions, star would be efficient enough. Could you know beforehand?

Artifical sharpening usually worsens the compressibility. It requires spending more bits for high frequency parameters to be encoded without noticeable artifacts.
Encoding mainly blurays. Starting converting all my BD's to HEVC (as I have VU+ Solo 4K DVB-S2 receiver, which plays 10bit HEVC also, so I will spare lot of space on my RAID). Right now my selected settings:
Code:
--crf 19 --output-depth 10 --level-idc 5.1 --cbqpoffs -3 --me umh --rc-lookahead 60 --ref 4 --min-keyint 23 --keyint 240 --no-open-gop --colorprim bt709 --colormatrix bt709 --transfer bt709 --rskip --crqpoffs -3 --high-tier
Looking for balance speed/quality/size.
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Old 26th July 2016, 20:23   #4045  |  Link
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Originally Posted by jlpsvk View Post
Encoding mainly blurays. Starting converting all my BD's to HEVC (as I have VU+ Solo 4K DVB-S2 receiver, which plays 10bit HEVC also, so I will spare lot of space on my RAID). Right now my selected settings:
Code:
--crf 19 --output-depth 10 --level-idc 5.1 --cbqpoffs -3 --me umh --rc-lookahead 60 --ref 4 --min-keyint 23 --keyint 240 --no-open-gop --colorprim bt709 --colormatrix bt709 --transfer bt709 --rskip --crqpoffs -3 --high-tier
Looking for balance speed/quality/size.
I would disable --sao if I was you. seems to blur too much. it will also speed things a little bit up. Also, bump up psy-rdoq if you have (lots of) noise and want to preserve it. I use a value of 6.0 and psy-rd of 3.5
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Last edited by microchip8; 26th July 2016 at 20:26.
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Old 26th July 2016, 20:23   #4046  |  Link
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I will disable --sao if I was you. seems to blur too much
--no-sao ???
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Old 26th July 2016, 20:25   #4047  |  Link
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By "material", I rather mean rather little or much action, rather random or regular motion, short or far range. The fact that they are stored on Blu-ray is less relevant...

If you focus on Hollywood blockbusters, you will probably have to expect much random and rather far motion, therefore a more exhaustive search may be more efficient for the quality/size ratio, but cost some speed. In case of nature documentaries, there are different attributes...
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Old 26th July 2016, 21:05   #4048  |  Link
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--no-sao ???
yes, and you can also do a --no-amp, will up the performance a bit with no visual degradation. But keep --rect
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Old 27th July 2016, 12:51   #4049  |  Link
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Is the scenechange detection essentially the same as in x264? I just encoded the exact same video with both and x264 produced 1411 I-frames while the x265 encode has 1611 I-frames. The length of the source (Zootropolis) is 156147 frames.
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Old 27th July 2016, 23:55   #4050  |  Link
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Personal Opinion

What is everyone's opinion of x265? Is it worth the longer encoding time compared to x264?
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Old 28th July 2016, 00:49   #4051  |  Link
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Originally Posted by LigH View Post
By "material", I rather mean rather little or much action, rather random or regular motion, short or far range. The fact that they are stored on Blu-ray is less relevant...

If you focus on Hollywood blockbusters, you will probably have to expect much random and rather far motion, therefore a more exhaustive search may be more efficient for the quality/size ratio, but cost some speed. In case of nature documentaries, there are different attributes...
Which is the more exhaustive search, umh or star?
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Old 28th July 2016, 01:10   #4052  |  Link
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What is everyone's opinion of x265? Is it worth the longer encoding time compared to x264?
X265 (anime 1.2GB)
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-
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X264 (anime 4.7GB)
-
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Old 28th July 2016, 04:35   #4053  |  Link
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You surely asked a good question aymanalz, and one that I have pondered abundantly lately. For the time being I have decided to stay with x264 until the speed of x265 gets some serious attention. The price of disk is cheap. I added 5TB USB for just over $100. With x264 I usually encode at CRF 20, but sometimes as low as CRF 15. For my HD media I usually go 2 pass with nothing short of 10,000 kbit. I did some test encodes with x265 and calculated the encode time for a full movie would be in excess of 48 hours of solid machine time. The same film encodes in under 5 hours in x264. I don't care that the encoded film is 8 GB in x264 and may be les sin x265. I don't have 48 hours or more of dedicated machine time to use for single encodes.

I can revisit using x265 seriously for my video library once the speed issue is resolved. In the meantime, I am enjoying testing and evaluating it. I feel there is great promise and progress forthcoming.
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Old 28th July 2016, 06:12   #4054  |  Link
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Originally Posted by aymanalz View Post
Which is the more exhaustive search, umh or star?
Hmm, now that I read the docs again ... I believe we need explanations (and even diagrams!) from a person with more insight.

The description of "star" mode sounds as if it is quite adaptive and can be fast if it finds a good match already in the first star pattern search, but will take more time if the other two steps are required in case of a bad match. Speculations.
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Old 28th July 2016, 07:22   #4055  |  Link
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You surely asked a good question aymanalz, and one that I have pondered abundantly lately. For the time being I have decided to stay with x264 until the speed of x265 gets some serious attention. The price of disk is cheap. I added 5TB USB for just over $100. With x264 I usually encode at CRF 20, but sometimes as low as CRF 15. For my HD media I usually go 2 pass with nothing short of 10,000 kbit. I did some test encodes with x265 and calculated the encode time for a full movie would be in excess of 48 hours of solid machine time. The same film encodes in under 5 hours in x264. I don't care that the encoded film is 8 GB in x264 and may be les sin x265. I don't have 48 hours or more of dedicated machine time to use for single encodes.

I can revisit using x265 seriously for my video library once the speed issue is resolved. In the meantime, I am enjoying testing and evaluating it. I feel there is great promise and progress forthcoming.
I said the same thing, when x265 was at version 1.7. My computer at the time was getting about 1.5 FPS! The developers then stated (on this thread, I believe) that they had speed improvements planned for the future, but that they had other priorities to address first. Version 1.8 brought quite a bit of speed improvement, and in my experience, version 2.0 has also made it faster. (Not sure if everybody else has experienced speed improvement with 2.0)

But you are right, they do need to further speed it up, if it is possible to do so. And I really hope it is possible, because as you state, x265 shows tremendous promise over previous codecs. I see that with every encode I make - the quality of output is far better than x264, at similar bitrates. But the encoding speed is still drearily slow for those of us who don't have professional level hardware. Which is why I'm also holding back on re-encoding a ton of HD home videos for now.
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Old 28th July 2016, 07:45   #4056  |  Link
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Hmm, now that I read the docs again ... I believe we need explanations (and even diagrams!) from a person with more insight.

The description of "star" mode sounds as if it is quite adaptive and can be fast if it finds a good match already in the first star pattern search, but will take more time if the other two steps are required in case of a bad match. Speculations.
The manual states:
Code:
Generally, the higher the number the harder the ME method will try to find an optimal match.
That line suggests that star is more exhaustive, since the "number" is 3 for star and 2 for umh. But it is far from clear, and several posts here gave me the opposite impression.

I hope this gets clarified soon. Isn't it one of the more important determiners of quality?
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Old 28th July 2016, 09:46   #4057  |  Link
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It has an impact to the quality/size ratio, but it is not necessarily responsible for better quality in general. If you don't care much about the size, remember: if motion search doesn't find a good enough match for inter coding (motion vector + difference), intra coding (independent newly coded content) is used, which just requires more space, but if the output size is not restricted directly, quality can still be convenient.

Quality gets only worse if you have a limited average or maximum bitrate, which could only be achieved by coarser quantization if too many intra blocks take too much of the overall bitrate. Fortunate motion search matches could have spared bitrate, and finding them requires a more or less thorough search for them.
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Old 28th July 2016, 13:54   #4058  |  Link
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Since it has been 3 years x265 under development, is there any news about gpu acceleration?
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Old 28th July 2016, 14:05   #4059  |  Link
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I doubt x265 development will ever consider GPU support. The complexity of HEVC encoding can easily surpass the limits of most available GPU architecture.
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Old 28th July 2016, 14:44   #4060  |  Link
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Quote:
Originally Posted by LigH View Post
XhmikosR recently released an MSYS / MinGW / GCC 6.1.0 package (2016-07-08); so I built x265 binaries for you to cross-compare compilers and linking types of mostly the same generic options, just including the pentium4/generic flag pair Ma suggested for Win32 builds (at least I hope I did it right, please check).

x265 2.0+10-5a0e139e2938 (GCC 5.3.0)
x265 2.0+10-5a0e139e2938 (GCC 6.1.0)
Thanks. It works fine.

I'm using the 64bit version of the GCC 6.1.0 build.

Based on my limited testing, it seems that the 8bit version is close to 75% faster than the 12bit version. Both using Very Slow preset.

Thanks for the executables and hope you would release a new executibles as the encoder get updated.

Last edited by nakTT; 28th July 2016 at 17:54.
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