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7th July 2005, 18:40 | #1101 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
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In my opinion, the SAR option works wrong.
I used the following command line: --bitrate 1000 --min-keyint 50 --ref 6 --subme 6 --bframes 3 --weightb --b-pyramid --analyse all --qpmin 1 --ratetol 4.0 --merange 64 --me umh --sar 16:9 --progress --threads 1 The result: ffdshow 2005-07-03 reports an AR of 20/9. mplayer 2005-06-27 reports a movie AR of 2.22:1. All players and filters (Ateme too) resize from 720x576 to 1280x576. |
7th July 2005, 18:46 | #1102 | Link |
Mr. Sandman
Join Date: Sep 2003
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Some doom9.it users reported that problem too...
the weird thing is i made a lot of anamorphic encodes and didnt notice it. i'll make a new encode to check.
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! |
7th July 2005, 18:51 | #1103 | Link | |
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Works fine here. At least when I use the aspect ratios told here.
Quote:
I'd need quite exact explanation on which means what and how to calculate them. |
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7th July 2005, 19:08 | #1104 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
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O.k. - so must be my mistake, I probably read it as "source AR" or so...
If the sample=pixel AR is used here, I'll try again with 1024:704 = 16:11 (almost IRU-R BT.601 compliant). Here I would expect a width of 720*16/11 (~ 16) = 1048 pixels. Last edited by LigH; 7th July 2005 at 19:11. |
7th July 2005, 19:09 | #1105 | Link |
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LigH : your results are those expected : SAR means Sample Aspect Ratio : it's the AR of a pixel. Now, the Aspect Ratio is somethings different : it's the playback width / playback height. Since you encoded a video whose ratio width / height is 5:4, and since you set up a SAR of 16:9, you get an AR of 16:9 * 5:4 = 20:9, ie, what the playback filters are reporting.
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8th July 2005, 04:28 | #1107 | Link |
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i did some tests for a few days on x264 and nd mp.
i captured the video from the window while i was playing the emu(emulator) 384*224(machine resolution)@30fps, and the game is Street Fighter Zero 3, i think this kind of material is absolutely clean, 'cause the background and character moves without details changing. i encoded it with both x264 v270vfw and nero recode @650kbps and 750kbps. and my decoder is ffdshow050619, and i turn the visualizations fuction of ffdshow on, with displaying the motion vectors. i found that on most occasions, nd mp's motion vectors seem more correct than x264's according to the video. settings: targat bitrate 750kbps x264: no loop filter(deblock), max ref 5, minqp 1, b frame reduction 0, max 3 b-frames, use as ref, adaptive, bias 0, 8*8DCT 4*4intra, chroma me, RDO, UMH , me range 32, direct mode temporal. nd mp, -512 - 512, 5 ref, no deblocking see the images attached: ND MP@750kbps x264 v270@750kbps Last edited by Japhsoncross; 8th July 2005 at 04:32. |
8th July 2005, 23:09 | #1108 | Link |
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The sources link is dead. Given it's summer break :P, would someone pease mirror these?
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9th July 2005, 02:11 | #1109 | Link |
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Japhsoncross: That doesn't look right at all. Something's amiss.
FredThompson: It's only really a 'summer break' because akupenguin is away. I'm fairly sure SharkTooth is still around and anyway you can find out how to get the source code on http://developers.videolan.org/x264.html . |
9th July 2005, 04:30 | #1110 | Link | |||
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Quote:
Quote:
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http://www.3ivx.com/support/par.html Just learn that: It's NOT neccessary for the pixels a video to be sqaure (i.e. width-to-height ratio of 1:1)! |
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9th July 2005, 07:24 | #1111 | Link |
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Japhsoncross : the picture you chose is a bframe, isn't it ? some version of ffdshow are buggy when displaying motion vectors on bframe.
Leowai : the standard calls explicitely that parameter SAR, not PAR. |
9th July 2005, 08:46 | #1112 | Link |
German doom9/Gleitz SuMo
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From ISO 13818-2 (6.3.3: Sequence header), MPEG-2 does it in a similar way: Allowed aspect ratios for MPEG-2 video are
- 1:1 SAR - 4:3 DAR - 16:9 DAR - 2.21 DAR and SAR = DAR * width/height So the same must obviously be true for MPEG-4 video. |
9th July 2005, 13:32 | #1115 | Link | |
Mr. Sandman
Join Date: Sep 2003
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Quote:
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! |
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10th July 2005, 03:51 | #1116 | Link |
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vfw dll was packed into CLI version ??
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11th July 2005, 04:18 | #1118 | Link | |
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Quote:
I see the update of vfw build from sharktooh too. @namchik, I think the *CLI* only consists of the client executable. If you want vfw support in VirtualDub, you need to download the installer instead. x264 VFW Revision 273: http://www.webalice.it/f.corriga/x26...rev273_mmx.exe |
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11th July 2005, 13:12 | #1119 | Link |
Mr. Sandman
Join Date: Sep 2003
Location: Haddonfield, IL
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Sorry for the inconvenience, it was a wrong copy/paste "issue"
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! |
11th July 2005, 13:38 | #1120 | Link | ||
n00b ever
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the bests y |
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