Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
16th November 2013, 21:59 | #20921 | Link | |
Registered User
Join Date: May 2008
Posts: 1,840
|
Quote:
This is one advantage of mpc's slower loads over potplayer. The former only plays for about a second before video displays, the latter about 3.
__________________
PC: FX-8320 GTS250 HTPC: G1610 GTX650 PotPlayer/MPC-BE LAVFilters MadVR-Bicubic75AR/Lanczos4AR/Lanczos4AR LumaSharpen -Strength0.9-Pattern3-Clamp0.1-OffsetBias2.0 |
|
18th November 2013, 04:07 | #20926 | Link |
Kid for Today
Join Date: Aug 2004
Posts: 3,477
|
Humm, not sure why but whatever I do gamma ramps are ignored once I run FSE with the latest beta....I've tried all kinds of options and no dice whatsoever.
Easy to reproduce with this attachment using the old rendering path.....would happily provide logs Last edited by leeperry; 18th November 2013 at 04:16. |
18th November 2013, 07:54 | #20927 | Link | |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,407
|
Quote:
It seems very odd to ask if madVR is "done" now, read the last 10 pages. Hints of interesting things to come. |
|
18th November 2013, 12:07 | #20928 | Link | ||||||
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||
18th November 2013, 12:52 | #20929 | Link | ||
Kid for Today
Join Date: Aug 2004
Posts: 3,477
|
Quote:
Quote:
|
||
18th November 2013, 12:57 | #20930 | Link |
Registered User
Join Date: Mar 2009
Posts: 3,650
|
Anyone had exclusive mode just freeze? Not sure if it's related specifically to my system or not.
Audio continues to play, If I change to windowed mode in continues to play fine.. then I can enter back into exclusive and everything is normal. I did see briefly some red text on the top left likely commenting on a direct3d error, might be a tough issue to track down. |
18th November 2013, 16:41 | #20931 | Link |
Registered User
Join Date: Jun 2011
Posts: 53
|
Hi all,
If you're interested to see a new media player that supports madvr internally, please take a look at Media Browser Theater: http://forum.doom9.org/showthread.php?t=169768 |
18th November 2013, 16:53 | #20932 | Link | |||
Registered User
Join Date: Oct 2013
Location: Montpellier, France
Posts: 10
|
Quote:
But this solution may be problematic for seeking, since the graph seems to block the renderer after IMediaSeeking::SetPositions(). During a seek IOsdRenderCallback::RenderOsd() is not called for a lot of frames even when I keep calling OsdRedrawFrame(). It could last for several seconds depending on where you seek. Thanks again for the new debanding feature, it works great with me |
|||
18th November 2013, 21:51 | #20933 | Link |
Registered User
Join Date: May 2012
Posts: 447
|
Running the TPG in fullscreen mode during calibration or profiling, on particularly dark patches I see random clumps of pixels with a slight greenish hue that change roughly every half a second - not single pixel noise of a neutral colour that changes rapidly as I would expect. Is this working as intended? What it looks like is that it generates patches at a specific resolution, then upscales them to my screen resolution, instead of generating them at the native resolution in the first place. But I don't know if that's true.
Last edited by Ver Greeneyes; 18th November 2013 at 21:57. |
19th November 2013, 01:28 | #20934 | Link | ||
Kid for Today
Join Date: Aug 2004
Posts: 3,477
|
Quote:
IIRC AMD GPU drivers have always been hard to deal with when it comes to CLUT's in D3D games, I presume that you didn't only test this feature on nvidia & Intel? I woulda really liked to get BT1886 in mVR too Now that I remember, this app might save the day: Monitor Calibration Wizard Quote:
PS: to those who care, Argyll 1.62 is bound to be released and will include "a slight change that may improve the dispcal black level"...all in good time Last edited by leeperry; 19th November 2013 at 04:02. |
||
19th November 2013, 07:52 | #20935 | Link |
Registered User
Join Date: Jan 2009
Posts: 1,210
|
I've observed sharp drops in the render queue with artifact removal at default settings which results in dropped frames every ~5 seconds. This tends to happen only in high motion sequences like action/dance sequences.
Windows 7 x64, GTX 670, LAV, MPC-HC nightly, latest madVR deband build. |
19th November 2013, 22:44 | #20936 | Link |
Registered User
Join Date: Oct 2012
Posts: 7,926
|
i got a crash and i can't send the bug report just got this:
http://abload.de/img/bugreportbugdysj2.png the problem was the old mpc hc version so no big deal. these old version are still needed because newer version can't play ps2 lpcm audio. is the bug report tool part of mpc hc or madvr. so i just tried to use an old version that simply isn't supported anymore or was broken? |
19th November 2013, 22:52 | #20937 | Link | |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,407
|
Quote:
Last edited by Asmodian; 19th November 2013 at 22:54. |
|
20th November 2013, 00:59 | #20938 | Link |
Registered User
Join Date: Sep 2011
Posts: 72
|
Similar the project is frozen.
__________________
Win7x64 Core i7 920 3.5GHz Noctua NH-D14/ArcticCooling MX-3 6(3x2)GB Transcend 1426MHz RoyalHD (64MB)[Solo6c][JPLAY]/HD7850DC22GD5V2[EIZOT965] Seasonic X-750 VelociRaptor WD4500HLHX/16TB_STORE |
21st November 2013, 15:12 | #20940 | Link |
Registered User
Join Date: Dec 2012
Location: Neverland, Brazil
Posts: 169
|
madshi, I have a question from a dev friend for you:
"Hi, "fastSubtitles" is not listed in the commented list of available settings in mvrInterfaces in the latest available version. Do you plan on keeping this setting at that specified name?" Also a question of my own... the option "use a separate device for presentation (Vista and newer)", does it haves any downsides? Or maybe just something that I should keep in mind? I've tested it enabled with a variety of PCs and it always halved the rendering time, not to mention it made smooth motion more stable too.
__________________
madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack Last edited by Niyawa; 21st November 2013 at 15:16. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
|
|