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Old 7th November 2016, 11:19   #39981  |  Link
Ver Greeneyes
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2000 pages hype! Also, NG1 looks great in that example, looking forward to seeing other cases and system requirements.
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Old 7th November 2016, 11:24   #39982  |  Link
Sunset1982
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can't wait to see NG1 in action. Hopefully my RX480 can handle it to upscale 108p to UHD. We'll see...
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Old 7th November 2016, 12:39   #39983  |  Link
HillieSan
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Originally Posted by Sunset1982 View Post
can't wait to see NG1 in action. Hopefully my RX480 can handle it to upscale 108p to UHD. We'll see...

I hope so.
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Old 7th November 2016, 19:38   #39984  |  Link
InstantAli3n
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Quote:
Originally Posted by huhn View Post
i have to ask this:
https://abload.de/img/whyv10wspi.png

WHY?
How did you get that extended breakdown of the rendering stats? I can't find any way to see that. Just the overall with CTRL + J.

EDIT: Oh there's a guide http://forum.doom9.org/showthread.php?t=171787

I just made a blank file named ShowRenderSteps in the madVR folder and that enabled it. That would be neat if it had a shortcut like CTRL + SHIFT + J or something.

Last edited by InstantAli3n; 7th November 2016 at 19:57.
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Old 7th November 2016, 20:08   #39985  |  Link
kasper93
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@madshi: Do you plan, is it possible to optimize hue preserve option for HDR content? High quality option looks way better, but tanks performance. With some bare bone options it already hitting the 16ms mark. https://i.imgbox.com/rVty1gQZ.png I'm just curious, HDR content is probably still not something to invest much time.
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Old 7th November 2016, 20:41   #39986  |  Link
huhn
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may try a displaycal smpte 2084 3D LUT.

i don't know what settings are close to preserve hue. maybe render intent: preserve saturation.
it should be faster and "better" in general quality.
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Old 7th November 2016, 21:30   #39987  |  Link
kasper93
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@huhn: Exactly what I needed. Thanks for tip.
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Old 8th November 2016, 01:10   #39988  |  Link
Warner306
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Originally Posted by InstantAli3n View Post
How did you get that extended breakdown of the rendering stats? I can't find any way to see that. Just the overall with CTRL + J.

EDIT: Oh there's a guide http://forum.doom9.org/showthread.php?t=171787

I just made a blank file named ShowRenderSteps in the madVR folder and that enabled it. That would be neat if it had a shortcut like CTRL + SHIFT + J or something.
+1 to adding this as a keyboard shortcut.
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Old 8th November 2016, 13:00   #39989  |  Link
Mistery 73
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madvr 4k

a greeting to all, I need your advice from experts,
I upscalare 1080p to 4K in madVR image doubling is better to use NEDI or super -xbr sharpness 150? I have a video card gtx 1070
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Old 8th November 2016, 14:51   #39990  |  Link
kolak
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When can we expect HDR flagging on HDMI?

Based on this looks like it's possible:

https://developer.nvidia.com/display...nuts-and-bolts
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Old 8th November 2016, 15:09   #39991  |  Link
Asmodian
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Quote:
Originally Posted by Mistery 73 View Post
a greeting to all, I need your advice from experts,
I upscalare 1080p to 4K in madVR image doubling is better to use NEDI or super -xbr sharpness 150? I have a video card gtx 1070
I like super-xbr 100 over NEDI but I like NNEDI3 more if you have the performance, I am not sure how the 1070 performs.
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Old 8th November 2016, 15:44   #39992  |  Link
fedpul
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Originally Posted by Mistery 73 View Post
a greeting to all, I need your advice from experts,
I upscalare 1080p to 4K in madVR image doubling is better to use NEDI or super -xbr sharpness 150? I have a video card gtx 1070
Hi, Mistery 73, following the recommendation from Asmodian I would say that you can use NNEDI3 easily at 32 Neurons with that card depending on the rest of your madVR config. If you want a cheaper option I would use super-xbr 100 or either super-xbr AB 25.
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Old 8th November 2016, 15:46   #39993  |  Link
Georgel
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Quote:
Originally Posted by huhn View Post
i have to ask this:
https://abload.de/img/whyv10wspi.png

WHY?
Why do you have so many steps in there? I don't understand what you're trying to do or why...

My render report looks much simpler...
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Old 8th November 2016, 15:50   #39994  |  Link
Georgel
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It's understandable that waifu2 is still not within our grasp GPU wise, but some day GPUs will be strong enough to do it, and I guess we will see it by then!


That new algorithm looks amazing!

Can't wait to have it included in madVR!

Great job madshi! Love the difference in the results!!!

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Old 8th November 2016, 16:08   #39995  |  Link
huhn
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Originally Posted by Georgel View Post
Why do you have so many steps in there? I don't understand what you're trying to do or why...

My render report looks much simpler...
http://forum.doom9.org/showpost.php?...ostcount=39994
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Old 8th November 2016, 16:23   #39996  |  Link
nevcairiel
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Quote:
Originally Posted by kolak View Post
When can we expect HDR flagging on HDMI?

Based on this looks like it's possible:

https://developer.nvidia.com/display...nuts-and-bolts
madshi usually doesn't like vendor-specific solutions, but with Microsoft dragging their feet with a generic thing, maybe he might make an exception.
It seems to be a combination of NvAPI extensions to signal metadata, and the new (or rather, re-defined) fp16 surfaces for floating point HDR video samples (as defined by Microsoft, so that part is cross-vendor, hopefully).

Definitely looking forward to proper HDR pass-through in 2017.
If only HDMI 2.0 would have allowed for 4K, 444, 10-bit. When do we get a new one that does that?
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Last edited by nevcairiel; 8th November 2016 at 16:40.
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Old 8th November 2016, 16:31   #39997  |  Link
Mistery 73
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Originally Posted by Asmodian View Post
I like super-xbr 100 over NEDI but I like NNEDI3 more if you have the performance, I am not sure how the 1070 performs.
thanks for the advice .... then in image doubling imposed NNEDI 32 neurons and how should I set chroma upscaling NNEDI 3 64 neurons and superRes 4?
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Old 8th November 2016, 16:49   #39998  |  Link
leeperry
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I'm contemplating getting a BenQ EX3200R when it'll be out very soon, long story short Windows 1DLUT's when outputting 8bit from mVR killed dynamics but this becomes a non-issue when outputting 10bit from mVR I presume? The windows desktop LUT will be applied in 10bit as well?

I can't seriously be hassled to build 3DLUT's, I prefer to go with a general D65 windows CLUT and map gamuts with a PS script using PotP profiles based on resolution and/or framerate.

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My expectations are around NNEDI3 128-256 neurons worth of hogging.
that good ole crystal ball huh.
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Old 8th November 2016, 16:52   #39999  |  Link
Mano
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i read guide about setting up madvr and lav. Most guide tell me to disable all the source filter but doing so my mpc can't open h265 file anymore (or i get audio relapse for video with flac audio).



Is there anything wrong with my set up or it is a normal thing?

Last edited by Mano; 8th November 2016 at 17:12.
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Old 8th November 2016, 16:56   #40000  |  Link
huhn
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just leave all activated. using external or internal lavfilter doesn't really matter.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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