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5th June 2006, 12:59 | #2321 | Link | |
BluRay Maniac
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@dimzon here is the log of muxing process
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5th June 2006, 13:31 | #2322 | Link | |
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Also, I don't know if it is possible, but perhaps MediaInfoLib can detect whether an AAC file is SBR, in which case that problem goes away. |
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5th June 2006, 13:35 | #2323 | Link |
clueless n00b
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There's another point to this: ctaac is the one aac encoder causing way more problems than any other. Since it's not any better than neroaac and costs the same, why do we even have it?
At some point, it's better to cut your losses.. your head starts to hurt if you try to break through the wall headfirst a couple of times and the wall just won't crack. Just look at all the issues people are having with different ctaac versions and dlls, and the fact that we can't bundle them in autoupdate. It is very much reminiscent of the mess we had with neroaac prior to the commandline encoder. Actually, I tend to think it was a little less worse as things were stable with Nero, but are still changing with ctaac.
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5th June 2006, 14:16 | #2324 | Link |
Life's clearer in 4K UHD
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Hmmm!
My foot's in the other camp... I'm of the opinion that CT's encoder generates better sounding encodes than Nero's free encoder, especially when it comes to generating 6Ch AAC-HE streams! Now when it comes to knowing whether or not an AAC stream is LC or HE, is not one of the biggest indicators the encodes "sample rate"? EDIT: For example, if you are encoding from a 6Ch AC3 source with a sample rate of 48.0KHz, the 6Ch AAC-HE encode will have a sample rate of 24.0KHz. Like-wise, if you are encoding from a 2Ch CD-WAV source with a sample rate of 44.1KHz, the 2Ch AAC-HE encode will have a sample rate of 21.050KHz. Cheers
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Last edited by SeeMoreDigital; 5th June 2006 at 14:58. |
5th June 2006, 14:48 | #2325 | Link | ||
BluRay Maniac
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Last edited by shon3i; 5th June 2006 at 16:10. |
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5th June 2006, 21:19 | #2327 | Link |
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Here is the code.
Original idea was found in staxrip.mediainfo. Thank you Stax Media tracks are List<TrackType>. For instance, syntax to acces the codec of the first video track is Code:
MediaInfo M=new MediaInfo(path); string codec=M.Video[0].Codec; An empty string is returned when no information is available. |
6th June 2006, 10:21 | #2328 | Link | |
Pain and suffering
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Quick answer: No The calculator is still very bugged. (You should test it a little) In this case, fill in audio size, then change minutes then the audio resets to 0 (will file bug report if wanted) In the the bitrate calculator is pretty important for custom encoding. Long answer: No Ill run by all visual and most logical functions very quick tonight. Too see if there are any unclean "bugs". Then people should test some variations of default encodings and features(updates/bitrate calc/etc..) |
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10th June 2006, 11:01 | #2332 | Link |
clueless n00b
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I approved the attachment. Being able to approve inline really is a major bonus of the 3.5 vbb series
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10th June 2006, 11:25 | #2333 | Link | |
BluRay Maniac
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1. MKV and MP4 must have same bitrate for same settings because when i using mkv bitrate i always get undersize, the differences is about 2 bits 2. Audio bitrate values are non-standard, can you make only standard values like 16,32,48,64,80,96,112,128,160,192,224,256,320,384, etc 3. when i try to change from MKV to MP4 container in bitrate calculator, bitrate won't change for this 2 bits |
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10th June 2006, 12:48 | #2334 | Link |
clueless n00b
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While the bitrate should be somewhat different between MP4 and MKV there's one thing to be kept in mind: you cannot accurately calculate MKV overhead prior to encoding. The exact formulas are in the container forum in a post by mosu as reply to one of mine.. the overhead depends on the distribution of frame types.. and you just can't know how many I, P and B frames you're going to get prior to encoding. Every MKV bitrate calc on the planet relies on assumptions that can be more or less correct, but no calculator is ever exact.
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10th June 2006, 13:12 | #2335 | Link | |
BluRay Maniac
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10th June 2006, 13:28 | #2336 | Link | ||
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10th June 2006, 15:08 | #2337 | Link | ||
BluRay Maniac
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Last edited by shon3i; 10th June 2006 at 15:11. |
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10th June 2006, 15:38 | #2338 | Link | |
Pain and suffering
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Mostly it works fine, here are some final reports/questions: MeGUI Bug-Report Thread - audio tracks |
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11th June 2006, 00:40 | #2339 | Link |
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Code:
0.2.3.2165 Commit by berrinam: - Enable audio track 2 - Fix the 15kbps bitrate increment to a 16kbps increment @Doom9: What did you use to write the calculation code? www.alexander-noe.com has stuff about AVI and MKV, and it is mostly the same as what you have, but some of what you did now seems outdated (eg the MKV frame-size issues are no problem with MKV v2, apparently -- all frames now have 7 bytes overhead). Last edited by berrinam; 11th June 2006 at 00:43. |
11th June 2006, 01:29 | #2340 | Link |
clueless n00b
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I used the information mosu gave me in this thread: http://forum.doom9.org/showthread.ph...light=overhead
Page 2 and 3 contain the relevant details. I was never quite happy with the existing code and asked if somebody had a better idea.. if you have one, feel free to adapt the calculations.. they're really suboptimal.
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