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Old 19th September 2008, 13:59   #61  |  Link
-=lDooml=-
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i am new to the forum
just start using it
please anybody can redirect me where is limited sharpen fatser and is it good to use with fft3d
i want plugin
please redirect or give here
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Old 30th September 2008, 09:55   #62  |  Link
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FXpanse : This plugin creates a super scene out of a panned video. Panning can be in any direction.
Discussion thread here
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Old 11th December 2008, 11:10   #63  |  Link
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Peep is a plugin to display in an elliptical window image from a corresponding part of a different clip. Varying Blending, tapering off of blend are possible in addition to location and size of window.

Discussion at http://forum.doom9.org/showthread.php?t=143432
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Old 19th June 2009, 09:28   #64  |  Link
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GScript is a plugin that extends the Avisynth scripting language to provide additional control-flow constructs:
- multi-line conditionals (if-then-else blocks);
- 'while' loops;
- 'for' loops.

Rather than trying to simulate these constructs with functions, GScript effectively extends the language syntax, making it easy to use the new constructs in a natural way and in arbitrary combinations.

Details and download here.
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Old 10th August 2009, 13:21   #65  |  Link
jj30
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Avisynth Front -- 404 Not Found

Quote:
Originally Posted by Wilbert View Post
added:

AviSynth Front ....

You can download it from: http://users.volja.net/arakar/andrej...avsfront23.zip
Anyone have a mirror? I am new enough to AviSynth to really want to take this for a spin ... thx.
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Old 10th August 2009, 17:49   #66  |  Link
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http://rapidshare.com/files/26587347...ont23.zip.html
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Old 11th September 2009, 22:28   #67  |  Link
tin3tin
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Lua and Cairo in Avisynth: Overlua
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DVD slideshow GUI(Freeware).
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Old 7th December 2009, 06:11   #68  |  Link
StainlessS
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Hi Wilbert,

New version Filter ExBlend() v1.02b. Date 07/Oct/2010

New Thread Here: or download via sig.

YUY2, YV12 Progressive source.

Avisynth v2.5+ filter for detecting pairs of blends and replacing them with
a pair of IDENTICAL un-blended frames. (Requires MultiDecimate decimation).

The filter is specific to a particular type of blending, where the source
was 24 FPS Progressive, and converted to 30 FPS (eg Film to Video CD) by
blending as in below:-

A B C D # 24 FPS Source (6 blocks of 4 frames = 24 FPS)

A B cb cd D # Blended to 30 FPS (6 blocks of 5 frames = 30 FPS)

The original frame C was thrown away, leaving a repeated sequence of 3
good frames and 2 blended frames. The framerate may then have been
slowed by 0.1% to 29.97 FPS for NTSC (American) color TV standards.

The filter will also deal with similarly blended 25 FPS to 30 FPS video
in which case the blending would be as below:-

A B C D E # 25 FPS Source (5 blocks of 5 frames = 25 FPS)

A B cb cd D E # Blended to 30 FPS (5 blocks of 6 frames = 30 FPS)

ExBlend() recovers the frame that was thrown away, from the pair of blends and
does not rely on the clip staying in sequence. It is quite easy to set up,
(works pretty gud out of the box).

StainlessS (Stainless Stephen)

Last edited by StainlessS; 8th October 2010 at 02:21. Reason: Link Update
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Old 26th February 2010, 22:07   #69  |  Link
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ColorYUV2 Chroma Gamma Fix

ColorYUV2() v1.0 Chroma Gamma Fix by Stainless Stephen (StainlessS on Doom9)
Creates DLL as ColorYUV() but named ColorYUV2().

This plugin (ColorYUV2) is a slight modification of the great ColorYUV.

ColorYUV() does not actually implement chroma Gamma correction, and so the example
in Avisynth docs has never worked (Still does not as of v2.5.8). It is taken as a
parameter (gamma_u & gamma_v) and stored somewhere, but pretty much forgotten after that.
For chroma, a large +ve gamma produces an input/output graph shape a bit like an S
(the top half looks just like large +ve luma gamma), sort of like this:-
Code:
   _
  /
_/
It pushes chroma outwards from the mid chroma point (128), but in smaller steps the
further away from the mid point it orginally was.

and a large -ve gamma like this:-

Code:
 __/
/
It pulls chroma inwards towards the chroma mid point, but in bigger steps the further
away from mid point it originally was.

Try out large (eg +100) for one or both gamma_u and gamma_v for some nice effects that
you have never got before from colorYUV().


ColorYUV2(), Uses alternative text rendering method to render text for Analyze=true,
if you dont like this then just use coloryuv() instead.

ColoYUV2() is not meant as a replacement for ColorYUV(), mearly a stop gap for the
chroma gamma correction until the fix is implemented directly in Avisynth.


ALL Args (and most code) identical as Avisynth ColorYUV()

LINK DELETED

Link to anything ColorYUV2 now here
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 16th September 2010 at 02:24.
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Old 27th February 2010, 00:57   #70  |  Link
Wilbert
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Quote:
ColorYUV() does not actually implement chroma Gamma correction, and so the example
in Avisynth docs has never worked (Still does not as of v2.5.8). It is taken as a
parameter (gamma_u & gamma_v) and stored somewhere, but pretty much forgotten after that.
There is not a good way to compute Y'Cb'Cr', since gamma is a RGB concept. See: http://forum.doom9.org/showthread.php?t=110439
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Old 27th February 2010, 03:59   #71  |  Link
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@Wilbert,

This post can be deleted. Thankyou.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 16th September 2010 at 02:20. Reason: Because
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Old 27th February 2010, 10:54   #72  |  Link
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With ColorYUV2, I was able to increase the saturation on my blood red washed out source, using Gamma_u, but instead of the red coming back there is lot's of blue "sparks" (same with TMPGEnc YUV Gamma correction slider). Therefore, those new functions do seem useful, but there is always a trade off with any video treatment.
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Old 27th February 2010, 12:31   #73  |  Link
Gavino
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Quote:
Originally Posted by StainlessS View Post
It seems that I have stepped in something nasty, the developers seem not to want such a function. Perhaps I should make ColorYUV2(), go away.
The function you have implemented seems useful - perhaps you could just rename the parameters to something other than 'gamma'.
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Old 26th March 2010, 04:08   #74  |  Link
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@Gavino,

Have been a little busy of late, but renamed gamma_u and gamma_v to spow_u and spow_v.
(well, moved functionality to, rather than renamed). Also added args of ramp_u and ramp_v
which implement the identical equivalent of gamma_y for chroma. I managed to resist the
stong urge to call them gamma_u & v again. These two new ramp_x functions are intended
to allow non linear fixes for bad chroma, I thought it might be a good idea based on something
a fellow said in the link provided by Wilbert. Anyway, the eg ramp_u and spow_u can be combined
and together with off, gain, cont, can produce a lot of weird shaped graphs. Have also added
spow_y functionality, thought that it could not do any harm. Small problem though with spow_y,
if in range 16-235, mid point is not 128 but about 126, I have not bothered about this, dont seem
worth any worry. Could maybe mess with this based on whether coring or PC->TV were called for.
Also, PC->TV is actually done before number mangling is applied, to convert to 16-235 before eg
gamma_y does not seem correct in order to me. Would seem better to have TV->PC before and
PC->TV after mangling. (lut creation) Anyways, maybe you have some thoughts on the 126/128
thing or anything else here said. If you wanna see the ramp_x (gamma_y) and spow_x being
combined with off_x gain_x and cont_x, I've knocked up a small (8kb rar) ColorYUV2 graphing
program so you can better visualize the output (would be pretty impossible without it). Intend
to include this with next version of ColorYUV2(), also usable with standard ColorYUV(). Also have
nearly completed a Levels() grapher with arguments conversion to ColorYUV() style, will also include
that with upcoming version. EDIT:- Will also include VB source for both with ColorYUV2().
See below for ColorYUV2_Graf.EXE, 8KB Rar :-

EDIT:- Link Removed: see Post #69


May not be back for a few days, but eager to read any thoughts you have.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

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Old 26th March 2010, 22:32   #75  |  Link
IanB
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Quote:
Originally Posted by StainlessS View Post
... It seems that I have stepped in something nasty, the developers seem not to want such a function. Perhaps I should make ColorYUV2(), go away.
Yes, something really quite icky, as I said in the referenced thread, "none of these functions are Gamma", I don't have a problem with applying power functions to chroma, I just have a problem calling it gamma.
Quote:
Originally Posted by StainlessS View Post
I managed to resist the strong urge to call them gamma_u & v again.
That's the spirit

SPOW is not a bad term, not so sure about RAMP though

Also the functions are not commutative, i.e. order is significant. Question is which way around is more useful.
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Old 26th March 2010, 23:12   #76  |  Link
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@ IanB

Thanx for the reply:

Quote:
Originally Posted by IanB View Post
not so sure about RAMP though
hows about 'rpow_u' rather than ramp, or do you have a better alternative?
('r' as it sort of looks like lower case r when + maximum)
would be nice to find out before I put my foot in it again.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 16th September 2010 at 02:22. Reason: Additional
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Old 11th September 2010, 20:09   #77  |  Link
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Hi! Regarding this one (mentioned in the first post, under "Japanese plugins":

[GPU_001.zip (by thejam79)]: GPU versions of several AviSynth plugins (GPU_BilinearResize, GPU_LanczosResize, GPU_Convolution3d, GPU_TemporalSmoother, GPU_ColorYUY2).

I can't seem to find an active source for this anywhere. Can anyone help?
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Old 11th September 2010, 23:04   #78  |  Link
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Quote:
Hi! Regarding this one (mentioned in the first post, under "Japanese plugins":

[GPU_001.zip (by thejam79)]: GPU versions of several AviSynth plugins (GPU_BilinearResize, GPU_LanczosResize, GPU_Convolution3d, GPU_TemporalSmoother, GPU_ColorYUY2).

I can't seem to find an active source for this anywhere. Can anyone help?
http://www.avisynth.info/?%A5%A2%A1%...A5%D6#x44606bb
http://www.avisynth.info/?GPU%a5%d7%...b0%a5%a4%a5%f3 (more gpu plugins)
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Old 14th October 2010, 18:48   #79  |  Link
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Thanks Wilbert! Gonna try them out this evening, I think. =}
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Old 23rd October 2010, 12:39   #80  |  Link
Jenyok
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I am very sorry,
.
http://seraphy.fam.cx/~seraphy/progr...p_20080325.rar
403 Forbidden
Request : GET
Object : /~seraphy/program/WarpSharp/warpsharp_20080325.rar
.
Where can I download WarpSharp 2008 version ?
Please, put WarpSharp 2008 version to public file servers, such as "depositfiles", "rapidshare" and so on.
Thank you.
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