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15th February 2013, 15:03 | #17481 | Link | |
Nicolas Robidoux
Join Date: Mar 2011
Location: Montreal Canada
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Quote:
Last edited by NicolasRobidoux; 15th February 2013 at 18:06. |
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15th February 2013, 19:50 | #17482 | Link | |
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When it's ready!
------- Ok, normally I don't reply to such questions. But since the one and only major new feature of v0.86 is already half working, I'll make an exception this once: The next build might already come a day from now. But if I run into trouble, it could also take a week. I just don't know for sure yet. Quote:
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15th February 2013, 21:13 | #17483 | Link | |
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What image can we use to test? Edit, seems best way is to use the images listed here Does anyone know about testing if your display supports YCbCr rather than RGB without conversion? Last edited by Dodgexander; 15th February 2013 at 21:32. |
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15th February 2013, 21:42 | #17484 | Link | |
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No problem, I'm glad that you found it interesting. I should point out that even when displaying 4:2:2, many displays address their subpixels differently, so up-close images like that may look different depending on the panel type. And I'm sure that other displays probably downsample to 4:2:2 differently as well. |
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16th February 2013, 00:22 | #17485 | Link |
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Failed to connect to D3D device on an extended monitor, tried mpc-be and mpc-hc. EVR works fine, logs at http://www.sendspace.com/file/ke5wq8
Option to disable vsync was mentioned earlier, is this possible? Would it lower cpu/gpu usage when it's disabled as much as it does with EVR? When aero is enabled vsync doesn't help in evr, actually it drops some frames when it's enabled. |
16th February 2013, 08:47 | #17486 | Link |
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I think if you "disable VSync" in EVR that probably just means that EVR *itself* doesn't care about VSync, anymore, but leaves that stuff to Aero. But that's a really bad solution because it can introduce heavy motion judder in certain situations. Because of that I consider it a poor choice and there won't ever be a option like that in madVR.
For your D3D extended problem, if you think this is a bug in madVR, please create a bug entry in the madVR bug tracker. And please include details such as: Does the problem occur in fullscreen or windowed mode or in both? Does the problem only occur if you start playback on the primary monitor and then move the media player to the extended monitor? Or does it also occur if you move the media player to the secondary monitor before loading the video? Or does it occur with software or DXVA decoding or both? Or does it occur only with some decoders or with all? Details like this are very important. |
16th February 2013, 13:39 | #17489 | Link | |
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EDIT: Hm, I think I found the answer, so only for 24fps? Thatīs a pity. Wouldnīt that mean that we absolutely need Reclock in this case to speed up 23.976fps to 24fps before madVR can fill in the gaps with the right frames? Last edited by iSunrise; 16th February 2013 at 13:57. |
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16th February 2013, 20:08 | #17493 | Link | |
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That has no influence on the test itself when you look at the test image in your browser/in any other image viewer at 100% size (as it was intended). Maybe that was a little bit confusing. |
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17th February 2013, 00:21 | #17496 | Link |
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The D3D error was a windows update driver issue. Clean install of the latest nvidia drivers fixed it.
I trust your judgment on motion judder, I may just not notice it. The only reason for such an option would be maybe to allow IGP/budget gpu's to use a wider variety of resizers. |
17th February 2013, 07:11 | #17497 | Link |
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Once i drag the render window to the second monitor, madvr freezes on the last frame (the audio continues to play in the background). If i drag back the MPC to the primary monitor, the video continues to play. If i leave madvr on the second screen frozen for a while, MPC crashes down.
I'm on Win8 64bit (using 32bit player). Any ideas why is this bug happening or how could i prevent it? It doesnt shows up on other renderers, they are working fine, only madvr is glitching in this case. I've tried several different madvr versions, i am on latest 0.85.8 now. Tried also a number of different MPC versions, its definitely a madvr bug, not a player issue. |
17th February 2013, 10:35 | #17498 | Link | |
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you are using dxva right? are the monitors at different grafikcards like first monitor is connect to the onboard and second one is connected with different one or something like that? |
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17th February 2013, 11:13 | #17499 | Link | |
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Join Date: Feb 2013
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I dont have an onchip video card on my intel 3930k. Anyway, i will file a bug on the tracker site for this issue, hope madshi can work this one out. |
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17th February 2013, 11:14 | #17500 | Link |
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Rotated screens are not supported by madVR at this time.
Its on madshis list to support it, but not a high priority, iirc.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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