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#61281 | Link | |
Registered User
Join Date: Nov 2018
Posts: 21
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![]() swapchain-depth=1 solved the vsync issue with the d3d11 API. Not when using the Vulkan API though. I tried vulkan-queue-count=N with several values (default 1) with and w/out vulkan-swap-mode=fifo and/or swapchain-depth=1. Doesn't matter that much, it's more a curiousity thing at this point, d3d11 is fine . |
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#61282 | Link |
Registered User
Join Date: Mar 2012
Posts: 37
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After reading several comments and tips from you guys, the best configuration I got to eliminate the stutterings / glitches on my rtx2060, using mpc-hc, lavfilters and madvr was to leave vsync in the default settings, set value "1" in present several frames in advanced.
Even with these changes, I still noticed some glitches and stutterings, which were completely solved when I configured it on the nvidia control panel, exclusively only for the mpc-hc and madvr, in the power option for preference for maximum performance, with that resolved definitely the problem of stuttering / glitch in the system, now everything runs perfectly, everything is soft, but there is a catch, the consumption and temperature of the vga increases a little and maybe, depending on the profile used in madvr, the user may need to reduce some things for vga to hold the performance. But I'm seriously considering abandoning madvr permanently and start using mpcvr with standard video renderer, because I found it much better than madvr, it is light, works for videos encoded in 10bit and is very simple to configure. I am testing it at the moment, no stutterings / glitches using it, I will do some tests, but it is likely that it will definitely stay on it, just not having stuttering in the videos is already perfect, without having to do or configure anything. |
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#61283 | Link | ||
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,160
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It is being emulated in the current Windows 10 so it does not provide the same benefits as it used to. There really isn't a point to use it anymore and it often causes problems. If it doesn't cause problems on your system it is fine to use, of course, but it is not an option I would enable anymore. Quote:
![]() But feel free to use MPCVR if you don't need the other features of madVR, less hassle is a good enough reason. ![]()
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madVR options explained Last edited by Asmodian; 21st February 2021 at 04:37. |
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#61284 | Link |
Registered User
Join Date: Jan 2019
Posts: 260
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FSE can be used with latest NVIDIA drivers to keep HDR enabled, because any windows UI element would disable tonemapping on the TV otherwise.
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LG OLED C8 | madVR 870 DPL HDR curve |
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#61285 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,160
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Ah, nice, that could be useful.
I still don't like FSE and I don't use the UI elements when I want the tone mapping to work anyway. ![]()
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madVR options explained |
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#61288 | Link | |
Registered User
Join Date: Mar 2020
Posts: 6
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#61290 | Link |
Registered User
Join Date: May 2013
Posts: 632
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980ti doesn't have the HEVC decoder, so if you're running 4K, it's using CPU decode, if that's on the AVX path, it could lead to overheat / instability if you have an overclock.
Anything NOT running avx path won't crash the pc, but avx load would.
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Ghetto | 2500k 5Ghz |
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#61291 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,237
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you havent given us much to go on here, does it only BSOD when you are playing a movie with the MADVR renderer, if you switch to stock renderer does not not crash?
have you done a full drive wipe and reinstall using the NVIDIA cleanup suggested here? https://forum.doom9.org/showthread.php?t=176013 have you analyzed the memory dump?
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LG OLED EF950-YAM RX-V685-RYZEN 3600 - 16GBRAM - WIN10 RX 5700 |
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#61292 | Link | ||
Registered User
Join Date: Mar 2020
Posts: 6
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With stock settings it doesn't crash at all. Also yes, I have read the thread you mentioned. I used to have this issue before with my old GTX 970, after I installed MPC x86 it was solved. Then I had RX570 it didn't have a problem with either x64 or x86 And this GTX 980ti has problems with both. |
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#61293 | Link |
Registered User
Join Date: Mar 2002
Posts: 2,081
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Power related, maybe? Power supply, etc...
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED65B8(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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#61294 | Link |
Registered User
Join Date: Mar 2020
Posts: 6
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I managed to monitor GPU power draw while playing using madVr.
It consumes about 300watts. During gaming, or even furmark test, it consumes well over 340watts and there's absolutely no crashing. Although I will test with a different power supply to see if anything changes. |
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#61295 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,237
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if its not even writing a MEMORY.DMP or MINIDUMP it suggests a hardware fault on some level but i have had this a couple of times way back in the past with my RX480 with a couple of driver packages where is would just restart the PC randomly with no dumps, so it is possible for a driver to cause this.
so it only happens in MADVR right?, have you definately done a full driver wipe or both NVIDA and AMD packages, you may still have some driver remnants from bother if you've had other cards installed. so if you put the RX570 back in its ok?
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LG OLED EF950-YAM RX-V685-RYZEN 3600 - 16GBRAM - WIN10 RX 5700 |
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#61296 | Link | |
Registered User
Join Date: Mar 2020
Posts: 6
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#61298 | Link |
Registered User
Join Date: Aug 2016
Posts: 1,237
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you reported similar issues march last year when you were overclocking a 970, have you clocked this one too? have you tried installing a quick fresh OS build on spare hard drive to test your OS, could just be windows needs a fresh install. does it do it in all players, have you tried both HC and BE, and KODI DS, or others? are you running MADVR at stock settings after a nvidia full driver blitz? Try removing MADVR completely and install it in another location on a different hard drive, ideally not OS drive just as a test. I think i've had issues like this before a long time ago but I'm sure i managed to fixed them with a combination of driver / MADVR wipe, I did once have to refresh my OS but I cant remember exactly why that was, I think it was when I had issues upgrading from win8 to win10, I wiped at that stage.
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LG OLED EF950-YAM RX-V685-RYZEN 3600 - 16GBRAM - WIN10 RX 5700 |
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#61299 | Link |
Registered User
Join Date: Feb 2012
Posts: 19
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If I want my Nvidia GPU to do all the work, must I set LAF Video to one of the 2 DXVA2 options?
And then MADVR Image Scaling Options to DVXA2? What about Chroma upscaling? I don't see a DXVA2 option there.
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LG OLED65C9PUA | Denon AVR-X3500H | Windows 10 | NVIDIA GeForce GTX 1050 | LAV Filters | madVR | MediaPortal | Plex |
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#61300 | Link |
Registered User
Join Date: Oct 2012
Posts: 6,891
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except for some very small exception madVR entirely runs on the GPU.
it "get" DXVA chroma scaling you either set it to bilinear and use DXVA image scaling or you use DXVA2 native decode with default trade quality for performance. i highly recommend you to avoid DXVA2 native and DXVA "scaling" it's really bad. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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