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Old 29th June 2017, 01:43   #1701  |  Link
GMJCZP
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When I make a simple update with the setup, in the "About..." option does not show version 2.83, still showing 2.81.
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Old 29th June 2017, 15:47   #1702  |  Link
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Quote:
Originally Posted by iSeries View Post
No speed effect, but surely less writes to the hard drive is better?
I don't think you really need to worry about this.

On the other hand, it's quite easy to just set the output filename to NUL in the first pass, so I will probably add an option for this.
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Old 29th June 2017, 15:52   #1703  |  Link
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Quote:
Originally Posted by GMJCZP View Post
When I make a simple update with the setup, in the "About..." option does not show version 2.83, still showing 2.81.
Not quite sure what you mean with "update with the setup". But if it shows "v2.81" in the about screen, then you are running v2.81, not v2.83.

The setup program can "overwrite" (upgrade) an existing installation, so you do not need to uninstall to old version first. Anyway, the setup program will install whatever version is contained in the particular setup package that you are installing. Old setup package will install old version. You need to download the latest setup program from the project site and install that! Or just let the auto-update function upgrade your existing "v2.81" installation to the latest...

(I just tested that v2.81 will upgrade to v2.83 flawlessly and couldn't notice any issues)
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Last edited by LoRd_MuldeR; 29th June 2017 at 18:23.
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Old 29th June 2017, 19:39   #1704  |  Link
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Quote:
Originally Posted by LoRd_MuldeR View Post
I don't think you really need to worry about this.

On the other hand, it's quite easy to just set the output filename to NUL in the first pass, so I will probably add an option for this.
Thank you! :-)
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Old 30th June 2017, 04:40   #1705  |  Link
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Fixed issue, I was using an old setup, thank you.
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Old 3rd July 2017, 03:21   #1706  |  Link
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Firstly, thanks for all the work! I'm using this pretty much daily and it's been great.

Recently, I've been having a slight issue with hitting the deadlock timer. I've been using the --no-deadlock-detection switch to avoid the problem for the most part, however I'm somewhat confused as to why both creating the avs2yuv and x264 process take a long time. Before the latest version, these would start almost immediately, but on the current version (I think I updated in-app and it said to build #1114), each of these processes takes well over the 5 minutes before deadlocking kicks in. I've even tried manually indexing the files but the same outcome occurs.

Is there anything I can provide you with to assist?

Edit: Seems it was source-specific. I tried a different source and it had none of the same issues.

Last edited by Shb; 5th July 2017 at 14:02.
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Old 5th July 2017, 20:33   #1707  |  Link
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Quote:
Originally Posted by Shb View Post
Firstly, thanks for all the work! I'm using this pretty much daily and it's been great.

Recently, I've been having a slight issue with hitting the deadlock timer. I've been using the --no-deadlock-detection switch to avoid the problem for the most part, however I'm somewhat confused as to why both creating the avs2yuv and x264 process take a long time. Before the latest version, these would start almost immediately, but on the current version (I think I updated in-app and it said to build #1114), each of these processes takes well over the 5 minutes before deadlocking kicks in. I've even tried manually indexing the files but the same outcome occurs.

Is there anything I can provide you with to assist?

Edit: Seems it was source-specific. I tried a different source and it had none of the same issues.
Well, the included avs2yuv hasn't changed for ages. x264 has been updated recently, but there should be no change effecting "startup" time.

If avs2yuv or x264 takes a long time to start or even triggers "deadlock" detection, then it almost certainly means that Avisynth (or more precisely: your Avisynth script) takes a very long time to initialize.

A typical cause for this is FFMS2 (or whatever source filter you use) taking a long time to index the source. But there could be other reasons, e.g. your script is just painfully slow overall.
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Last edited by LoRd_MuldeR; 5th July 2017 at 21:43.
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Old 6th July 2017, 08:51   #1708  |  Link
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Personally, I check my script in AvsPmod before encoding it with Simple X264 Launcher. With AvsPmod, I have a visual feedback, and if something goes wrong, I can see the avisynth error message. And the indexing of the source is already finished when I decide to encode. With that method, I have no startup problem any more.
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Old 6th July 2017, 14:09   #1709  |  Link
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Quote:
Originally Posted by r0lZ View Post
Personally, I check my script in AvsPmod before encoding it with Simple X264 Launcher. With AvsPmod, I have a visual feedback, and if something goes wrong, I can see the avisynth error message. And the indexing of the source is already finished when I decide to encode. With that method, I have no startup problem any more.
That's what I have been doing, and I didn't have any issues with any source up until the one I posted about. Even after moving on to different sources I am back to normal again, I'm just not sure why it struggled. There was nothing unusual about the script, just resizing and a slight bit of cropping. Along the lines of:

Code:
FFVideoSource("..\source.mkv")
Crop(0, 20, 0, -20)
Spline36ResizeMod(1024, 552)
No deinterlacing or anything intensive at all. It seemed as though the file was being reindexed every single time no matter if the index file already existed.
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Old 6th July 2017, 19:04   #1710  |  Link
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Quote:
Originally Posted by Shb View Post
That's what I have been doing, and I didn't have any issues with any source up until the one I posted about. Even after moving on to different sources I am back to normal again, I'm just not sure why it struggled. There was nothing unusual about the script, just resizing and a slight bit of cropping. Along the lines of:

Code:
FFVideoSource("..\source.mkv")
Crop(0, 20, 0, -20)
Spline36ResizeMod(1024, 552)
No deinterlacing or anything intensive at all. It seemed as though the file was being reindexed every single time no matter if the index file already existed.
Try setting the "cachefile" option explicitly in your FFVideoSource() call.
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Old 15th July 2017, 21:39   #1711  |  Link
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Simple x264 Launcher v2.84
https://github.com/lordmulder/Simple...ases/tag/v2.84

Quote:
Version 2.84 [2017-07-12]
* Updated x264 to revision 2851
* Updated x265 to version 2.5+2
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Old 17th September 2017, 17:34   #1712  |  Link
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I read, from website, I can use portable AviSynth:
Code:
InstallPath\
├─ x264_launcher_portable.exe
└─ extra\
   └─ Avisynth\
      ├─ x86\
      │  ├─ avisynth.dll  <32-Bit>
      │  ├─ devil.dll     <32-Bit>
      │  └─ etc…
      └─ x64\
         ├─ avisynth.dll  <64-Bit>
         ├─ devil.dll     <64-Bit>
         └─ etc…
Imaging I can put there AviSynth+, how can I place there plugins too, with the same structure of AviSynth+, forgetting forever the PITA of installing AviSynth?
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Old 17th September 2017, 19:08   #1713  |  Link
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Quote:
Originally Posted by tormento View Post
I read, from website, I can use portable AviSynth:
Code:
InstallPath\
├─ x264_launcher_portable.exe
└─ extra\
   └─ Avisynth\
      ├─ x86\
      │  ├─ avisynth.dll  <32-Bit>
      │  ├─ devil.dll     <32-Bit>
      │  └─ etc…
      └─ x64\
         ├─ avisynth.dll  <64-Bit>
         ├─ devil.dll     <64-Bit>
         └─ etc…
Imaging I can put there AviSynth+, how can I place there plugins too, with the same structure of AviSynth+, forgetting forever the PITA of installing AviSynth?
My experience with Avisynth+ is limited.

When you install "normal" Avisynth, it will offer you the "Standalone, Unpack Files only" install option. That will extract the required files. For "portable" use, those files need to be placed exactly as described in the README file.

You can try doing the same with Avisynth+. If case that there is no "Standalone, Unpack Files only" option in the Avisynth+ installer, you will need to extract the required files in a different way...
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Last edited by LoRd_MuldeR; 18th September 2017 at 19:30.
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Old 7th October 2017, 10:33   #1714  |  Link
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Simple x264 Launcher v2.85
https://github.com/lordmulder/Simple...ases/tag/v2.85

Quote:
Version 2.85 [2017-10-04]
* Updated x265 to version 2.5+22
* Updated build environment to Visual Studio 2017 with Update-3
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Old 27th February 2018, 22:05   #1715  |  Link
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Simple x264 Launcher v2.86

Quote:
Version 2.86 [2018-02-27]
* Updated x264 to revision 2901 (API v155)
* Updated x265 to version 2.7+1
* Updated NVEncC to version 3.30
* x264 encoder now uses combined 8-Bit/10-Bit binaries
* Moved "Shutdown computer" option from preferences to application menu
* Updated build environment to Visual Studio 2017 with Update-5
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Old 1st March 2018, 16:57   #1716  |  Link
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I fall down on this sotfware and it's wonderful

Thank you, it's so simple to convert UHD with this software.
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Old 2nd March 2018, 11:34   #1717  |  Link
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Lord_Mulder
You can reduce archive size from 54.8 MB (zip) to 32.7 MB (7z ULTRA preset). ZIP compression efficiency is a joke in 2018

You could use ffmpeg to pipe directly from .mkv

Last edited by Atak_Snajpera; 2nd March 2018 at 11:45.
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Old 9th March 2018, 12:51   #1718  |  Link
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@Lord_Mulder

Do you plan to add HDR support?
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Old 9th March 2018, 19:11   #1719  |  Link
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Quote:
Originally Posted by Atak_Snajpera View Post
Lord_Mulder
You can reduce archive size from 54.8 MB (zip) to 32.7 MB (7z ULTRA preset). ZIP compression efficiency is a joke in 2018
Yes, I know, LZMA (7z) beats Deflate (ZIP) by far. That's why the EXE installer uses LZMA.

ZIP is used for the "portable" version for max. compatibility. After all, the only archive format Windows supports "out of the box" is ZIP.

(Yes, CAB works too and compresses slightly better, but Explorer fails horribly to extract CAB's with sub-folders)

Quote:
Originally Posted by Atak_Snajpera View Post
You could use ffmpeg to pipe directly from .mkv
Maybe in a future version. Currently I have no time for bigger improvements like this, as my "real-life" job is keeping me busy

And, of course, I'd much prefer, if x265 CLI finally adopted the FFMS2 input module from x264 CLI...
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Old 9th March 2018, 19:14   #1720  |  Link
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Quote:
Originally Posted by tormento View Post
@Lord_Mulder

Do you plan to add HDR support?
I have no idea. What changes in GUI you would be required to "add HDR support"

(If you are referring to "HDR support" support in x264 or x265, you would have to ping the x264/x265 developers. That's not my business)
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