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13th May 2015, 04:50 | #29822 | Link | |
Troubleshooter
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http://forum.doom9.org/showthread.ph...56#post1721756 Settings on the new debanding uses settings of threshold: 0.2 and detail level: 1
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13th May 2015, 04:56 | #29823 | Link | |||
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But if users did want the slightly improved quality for similar rare sources madshi would need to allow NNEDI3 or similar, Jinc3 isn't what gave the minor improvement. Quote:
I think it is our job to play with all those options and a wide variety of sources to come up with some simple presets. Maybe we could agree on decent values for "low", "medium", and "high" presets or similar?
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madVR options explained |
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13th May 2015, 06:40 | #29824 | Link | |
Anime Otaku
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13th May 2015, 08:21 | #29826 | Link | |
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13th May 2015, 09:56 | #29827 | Link | |||||||||||
Registered Developer
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BTW, there's one difference between v0.87.x and v0.88.x that I forgot to mention: The setting for image quadrupling is now also applied for "octadrupling" and "hexadrupling". Meaning, NNEDI3 doubling is used as long as upscaling is needed. v0.87.x used NNEDI3 max twice, v0.88.x doesn't have this limit. Is it possible that NNEDI3 is used with v0.88.x on your PC more than twice? You can see that in the debug OSD (Ctrl+J). E.g.: > Nnedi32 > Nnedi32 > Jinc3 AR (NNEDI3 was used twice) > Nnedi32 > Nnedi32 > Nnedi32 > Jinc3 AR (NNEDI3 was used thrice) Quote:
Direct3D maxes out at 16 frames presented in advance. Quote:
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http://madshi.net/madVR885refreshRateFix2.zip These files together with the modified madVR(64).ax should make the refresh rate work again. Quote:
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NVidia, right? Quote:
Are you using madVR default settings? No custom flush settings, right? |
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13th May 2015, 10:24 | #29828 | Link | |
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13th May 2015, 10:47 | #29829 | Link | ||
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edit: And to answer before you ask, no, I don't want to add 1080p60 since that switches to 60p screen mode, and I want to play the file at "1080 @ 60Hz" screen mode (aka in PC mode). Last edited by Dogway; 13th May 2015 at 10:52. |
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13th May 2015, 10:47 | #29830 | Link | |
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Another thing, presetation gliches do not rise always. Sometimes those do not change even if video stutters with out of order frames.
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13th May 2015, 11:00 | #29831 | Link | |
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13th May 2015, 12:06 | #29832 | Link | |
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i would say catmull-rom is better for this source. but this isn't a perfect x4 upsacale so it is used for image scaling too. simply not a perfect comparison. edit: madVR885refreshRateFix2.zip works fine Last edited by huhn; 13th May 2015 at 12:12. |
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13th May 2015, 12:41 | #29833 | Link | ||||
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If I take a classic 23,976 Hz video, I have the same dropped frames/glitches ratio. Last edited by pirlouy; 13th May 2015 at 12:43. |
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13th May 2015, 12:56 | #29834 | Link | |
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But with C-R, the blue robe of "Mangust" is clearly more aliased than with Jinc. |
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13th May 2015, 13:19 | #29835 | Link | |
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this is not even the same frame i try to fix this. Last edited by huhn; 13th May 2015 at 13:39. |
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13th May 2015, 14:00 | #29836 | Link |
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Join Date: Feb 2013
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Well in this picture catmull-rom ar is even better than Jinc... Look at the picture on top of the men around the fire. The blue part is blurry with Jinc and Nnedi3.
Edit : Ok I didn't notice you edited your post
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Windows 8.1 and 10 x64 - Intel Core i5-4670K (4.2 GHz) - 8 GB DDR3 - MSI Geforce GTX 1080 8 GB - Sony KD-55A1 - Denon AVR-X3600H Last edited by Werewolfy; 13th May 2015 at 14:04. |
13th May 2015, 14:15 | #29837 | Link | |
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Last edited by kalston; 13th May 2015 at 14:19. |
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13th May 2015, 14:16 | #29838 | Link | |
Anime Otaku
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13th May 2015, 14:44 | #29839 | Link | ||||
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So I'm somewhat torn now: With this PC game, chroma doubling helps, and also Jinc looks "different" to Catmull-Rom. So maybe I should put both chroma doubling and Jinc back in? But with a 4:2:0 source maybe there's no difference at all. However, "upscaling refinement" could result in sharpening the chroma channel so much that doubling after refinement might make a difference, once again. So maybe that's a good argument for putting it all back in? Opinions? Quote:
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13th May 2015, 15:04 | #29840 | Link | |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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