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31st January 2012, 09:28 | #4 | Link |
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Join Date: Mar 2009
Location: Germany
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I doubt PGCedit can load this amount of data without yielding a memory overflow (assuming each cell contains at least 2 commands, you said these are menus) and since the buffer needed to keep all these commands is way over 2kB you may have error messages as well and not all players can play your project.
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31st January 2012, 12:29 | #5 | Link |
PgcEdit daemon
Join Date: Jul 2003
Posts: 7,469
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I confirm. PgcEdit has much trouble (especially on slow/memory limited machines) with large number of PGCs (and especially if the PGCs are menus with buttons). For example, it takes ages to load Garfield (#1), as it has thousands of PGCs. This is due to the fact that PgcEdit is mainly written in Tcl/Tk, an interpreted language, not very fast and memory efficient.
BTW, I wonder what could be the content of a DVD with 17 times 16,000 cells! As far as I know, only some ARccOS/RipGuard protected DVDs have as many cells, but most of them are fake and never played.
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Tags |
import, menus, pgcedit, vts |
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