Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
20th May 2014, 03:10 | #26441 | Link |
Registered User
Join Date: Dec 2012
Location: Neverland, Brazil
Posts: 169
|
I found what was making my madVR go haywire. It seems that... the option in "devices" > your monitor > called "native display bit depth" was the culprit. Since I use a TN monitor I'd always assume 6-bit was the best for it, but the moment I put 8-bit again everything returned to how it was. I can't even see the increase that cyber told me I'd get for using the new path.
It's funny though, that option didn't make any difference in old path, but the new one made it useless for me. I wonder why is that...
__________________
madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
20th May 2014, 05:36 | #26442 | Link | |
QB the Slayer
Join Date: Feb 2011
Location: Toronto
Posts: 697
|
Quote:
QB
__________________
|
|
20th May 2014, 17:34 | #26443 | Link |
Registered User
Join Date: Nov 2003
Posts: 1,281
|
Same here on a 7850.
__________________
http://www.7-zip.org/ |
20th May 2014, 18:59 | #26444 | Link | |
Registered User
Join Date: Nov 2012
Posts: 167
|
Quote:
Error diffusion uses DirectCompute, available only on DX11. Are you perhaps using Windows XP? Other than that it might be a driver issue. I don't own AMD's GPU, so can't help you here. Try checking with GPU-Z if your cards support DirectCompute. By the way, you can have working NNEDI and broken ED, since NNEDI uses OpenCL. |
|
20th May 2014, 19:44 | #26446 | Link | |
Registered User
Join Date: Apr 2014
Posts: 9
|
Quote:
in gpu-z directcompute was there with opencl...but renders time didnot differ between order dither, random dither and error diffisuion.. |
|
20th May 2014, 20:22 | #26447 | Link |
Registered User
Join Date: Jan 2014
Posts: 93
|
question: why is there no 64bit version of madvr? with it, we could have even larger buffers and overall performance could increase thanks to the larger registers.
I understand that you dont want to maintain both 32bit and 64bit, but with the death of windows xp, is there any reason to release a 32bit version? (talking to all users here) Most non-ancient hardware should also be capable of 64bit without any issues. Also Vista's and Win7's 32bit keys are also valid for an identical 64bit edition, so even if you bought 32bit (by accident), you can still switch to 64bit on the next install (which I recommend). There is no reason to still use a 32bit Windows OS (unless you really want to stick with XP). |
20th May 2014, 20:29 | #26448 | Link |
Registered User
Join Date: May 2013
Posts: 713
|
Hello Hello..
Once an image is upscaled from 1920 to 2560, How does that work with respect to viewing distance.. the equation for viewing distance has a factor for material resolution.. So, I am wondering how this works once Madvr upscaling is involved. ? Link to equation here http://en.wikipedia.org/wiki/Optimum...tem_limitation
__________________
Ghetto | 2500k 5Ghz |
20th May 2014, 20:53 | #26449 | Link | |||
/人 ◕ ‿‿ ◕ 人\
Join Date: May 2011
Location: Russia
Posts: 643
|
Quote:
madVR is GPU-heavy, CPU doesn't really matter there. Quote:
Quote:
E.g. if you will downscale video with a native resolution of your screen to 320x240 and then upscale it back - you'll be able to distinguish it from source video. However you won't be able to distinguish individual pixels of the display. Last edited by vivan; 20th May 2014 at 20:57. |
|||
20th May 2014, 21:10 | #26450 | Link |
Registered User
Join Date: Oct 2012
Posts: 7,926
|
if you select 6 bit madvr will dither it to 6 bit. the picture it self is still 8 bit but the first 2 bit are not used anymore. this should increase dither quality for 6 bit tn panels because madvr dither should result in better picture quality and the screen shouldn't touch the 8 bit input with the first 2 bits zero.
|
20th May 2014, 21:11 | #26451 | Link | |
Registered User
Join Date: Nov 2003
Posts: 1,281
|
Quote:
However, upon double-checking, this is no longer the case.
__________________
http://www.7-zip.org/ |
|
20th May 2014, 22:25 | #26452 | Link | |
Registered User
Join Date: Aug 2010
Posts: 576
|
Quote:
Last edited by mindbomb; 20th May 2014 at 22:30. |
|
21st May 2014, 09:12 | #26455 | Link | |
Registered User
Join Date: Nov 2012
Posts: 138
|
Quote:
|
|
21st May 2014, 11:52 | #26456 | Link | |
Registered User
Join Date: Jan 2014
Posts: 93
|
Quote:
and the same goes for reclock obviously: the 64bit era is already here! |
|
21st May 2014, 12:12 | #26457 | Link |
Registered User
Join Date: Apr 2012
Posts: 169
|
I agree the 64-Bit era is here, but you have to keep in mind transitioning from a 32-bit build to a 64-bit build might not be as trivial as saying "ok, build it in 64-Bit".
__________________
AMD Phenom II X4 970BE | 12GB DDR3 | nVidia 260GTX | Arch Linux / Windows 10 x64 Pro (w/ calling home shut up) |
21st May 2014, 12:19 | #26458 | Link |
/人 ◕ ‿‿ ◕ 人\
Join Date: May 2011
Location: Russia
Posts: 643
|
In perfect world maybe. But in real world +0.1% gain doesn't worth extra work when there're a lot of much better things to do.
and is it even possible to hit that limit? Good luck finding it's author and forcing him to rewrite it |
21st May 2014, 12:42 | #26459 | Link | |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,348
|
Quote:
H.264 in LAV Video is around 15% faster in 64-bit, and thats one codec that is well optimized for 32-bit as well. It gets much more extreme for newer codecs like HEVC/H.265 or VP9, where many of the assembler optimizations are only written for 64-bit (mostly because its a pain to limit yourself to the low register count on 32-bit), and you can easily see a 100% performance difference because of that! I know madshi doesn't have immediate plans for 64-bit, and while madVR wouldn't directly benefit from it either way, it is certainly not useless in the entire video playback pipeline - not anymore anyway. DirectShow is all about flexibility, so I hope we get it one day!
__________________
LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 21st May 2014 at 19:18. |
|
21st May 2014, 15:26 | #26460 | Link | |
Kid for Today
Join Date: Aug 2004
Posts: 3,477
|
Quote:
I guess the 128bit memory controller of your 650 doesn't help, it was one of the reasons why I ultimately disregarded the 750Ti....it only gets serious starting with 192 IMHO, 256 being better of course. BTW, the R9 270(not X) would appear to be a refreshed 7870 with a lower TDP and the TF4 MSI cooler is really as amazingly silent as promised(1K rpm double 10cm fans), I tried to drop them to 800rpm but couldn't hear any whine pitch decrease. This board should definitely fit my needs until faster Maxwell's arise and the crazy summer heat can bring the pain Last edited by leeperry; 21st May 2014 at 15:48. |
|
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
|
|