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Old 8th May 2016, 22:42   #1581  |  Link
Zetti
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Sorry i mean 8-Bit and 10-Bit option for AVC and HEVC when i choose to use NVEncC.
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Old 8th May 2016, 22:49   #1582  |  Link
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Quote:
Originally Posted by Zetti View Post
Sorry i mean 8-Bit and 10-Bit option for AVC and HEVC when i choose to use NVEncC.
I don't think NVEncC currently offers such an option, or am I missing something?
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Old 8th May 2016, 22:55   #1583  |  Link
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I do not know because I am a beginner with NVEnc, so that's why I ask.
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Old 13th May 2016, 21:09   #1584  |  Link
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Here is a new TEST version:
https://sourceforge.net/projects/mul...3.exe/download

x265 updated to latest build.
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Old 5th June 2016, 12:14   #1585  |  Link
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I would like to know where you download the x265 binaries distributed with your GUI. There are 3 links in the help menu, but I can't find the 10 and 12-bit x86 versions:
builds.x265.eu has no x86 versions any more.
x265.ru has only the 8bit color depth in x86.
chromashift.org is dead.

Also, maybe you should remove or change the chromashift dead link.
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Old 5th June 2016, 17:34   #1586  |  Link
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Quote:
Originally Posted by r0lZ View Post
I would like to know where you download the x265 binaries distributed with your GUI.
https://www.mediafire.com/?6lfp2jlygogwa --- by LigH
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Old 8th June 2016, 06:02   #1587  |  Link
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Thanks. (And sorry for replying only now. For whatever reason, I haven't been notified of your reply.)
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Old 8th June 2016, 20:07   #1588  |  Link
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Big thanks for your neat software. I am moving to complete x64 encoding system and MeGUI was only x86 and full of too much bells and whistles.

I have find yours and it's really useful, giving me full control of everything
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Old 12th June 2016, 14:31   #1589  |  Link
LoRd_MuldeR
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Simple x264 Launcher v2.71
https://github.com/lordmulder/Simple...ases/tag/v2.71

Quote:
Version 2.71 [2016-06-12]
* Updated x265 to version 1.9+200
* Added experimental NVEncC (NVIDIA GPU encoding) support
* Code refactoring
* Fixed various included web-links
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Old 12th June 2016, 15:40   #1590  |  Link
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Quote:
Originally Posted by LoRd_MuldeR View Post
What is current NVEnc quality compared to x264 or x265, I didn't find recent review and does newer GTX 1070/1080 have something new ( b-frames, SAO ...) vs GTX 960
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Old 17th June 2016, 10:08   #1591  |  Link
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First of all, Mulder, THANK YOU for this wonderful software that is one of the rare tools to encode videos to x265 in Windows XP with all the necessary functionality and very low memory requirements!

Just two questions this time - is 64-bit version of x265 encoder compatible with Windows XP 64-bit? I got runtime errors related to kernel32.dll while trying to start encoding task. 32-bit version in 32-bit Windows XP works fine.

Secondly - is there a way to "trick" your software so that existing first pass stats file created by x265 can be reused to start encoding directly from second pass? I had an electricity issue at the beginning of the second pass but stats file is intact.

Thanks in advance
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Old 17th June 2016, 16:38   #1592  |  Link
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Quote:
Originally Posted by gamebox View Post
Just two questions this time - is 64-bit version of x265 encoder compatible with Windows XP 64-bit? I got runtime errors related to kernel32.dll while trying to start encoding task. 32-bit version in 32-bit Windows XP works fine.
Not sure. I include plain MinGW builds of x265, as provided by LigH.

It's quite possible though that either the 64-Bit MinGW Runtime or the 64-Bit version x265 itself uses some Win32 API functions there were not available in Windows XP yet.

Note that the first "official" 64-Bit Windows was Vista, so that's probably what most developers regard as a minimum baseline for 64-Bit environments.


Quote:
Originally Posted by gamebox View Post
JSecondly - is there a way to "trick" your software so that existing first pass stats file created by x265 can be reused to start encoding directly from second pass? I had an electricity issue at the beginning of the second pass but stats file is intact.
No, there is no such function right now, sorry.
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Old 17th June 2016, 19:55   #1593  |  Link
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Simple x264 Launcher v2.72
https://github.com/lordmulder/Simple...ases/tag/v2.72

Quote:
Version 2.72 [2016-06-17]
* Now actually contains the "x64" version of NVEncC
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Old 18th June 2016, 10:23   #1594  |  Link
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Thanks for this launcher, I like uncomplicated software that does one thing right.

Feature request:
It would be nice if there were an indicator on main window that shows the currently active frameserver mode (32/64 bit).
Because everytime I start the launcher I must open the settings and check whether mode is active.
Ultimately clicking on this indicator instantly could change the mode.

Or alternatively make this setting configurable per job.

Maybe you could consider this, Thanks.
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Old 28th June 2016, 14:47   #1595  |  Link
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Hi firstly thanks for the amazing software have been using it since forever. Only one issue. When I put in my custom commands for x265, the program puts in a "-" at the end and ruins the encode. Here's the log:

Quote:
Simple x264 Launcher (Build #1035), built 2016-06-17

Job started at 2016-06-28, 17:43:48.

Source file : C:\Users\Ali Tawfiq\Desktop\Desktop\Ritual Poster\1.avs
Output file : E:\Temporary\1 (3).hevc

--- SYSTEMINFO ---

Binary Path : E:\Video stuff\x264_launcher.2014-11-02
Avisynth : Yes
VapourSynth : No

--- SETTINGS ---

Encoder : x265 (HEVC/H.265), 64-Bit (x64), 12-Bit
Source : Avisynth (avs)
RC Mode : CRF
Preset : medium
Tuning : <None>
Profile : <Unrestricted>
Custom : --log-level 4 --wpp --ref 6 --rd 6 --cu 64 --min-cu-size 8 --limit-refs 3 --rect --amp --limit-modes --b-intra --cu-lossless --rd-refine --rdoq-level 2 --tu-intra-depth 4 --tu-inter-depth 4 --tskip --rdpenalty 2 --max-tu-size 32 --max-merge 5 --me 3 --subme 7 --merange 200 --temporal-mvp --weightp --weightb --strong-intra-smoothing --psy-rd 3.0 --psy-rdoq 1.0 --open-gop --scenecut 35 --rc-lookahead 225 --lookahead-slices 0 --b-adapt 2 --bframes 7 --bframe-bias 40 --b-pyramid --crf-max 24 --crf-min 16 --aq-mode 3 --aq-strength 2 --qg-size 64 --cutree --qcomp 0.84 --qblur 0.9 --cplxblur 60 --sao --deblock=-1:-3 --info

--- CHECK VERSION ---

Detect video encoder version:

Creating process:
"E:\Video stuff\x264_launcher.2014-11-02\toolset\x64\x265_12bit_x64.exe" --version

x265 [info]: HEVC encoder version 1.9+200-6098ba3e0cf16b11
x265 [info]: build info [Windows][GCC 5.3.0][64 bit] 12bit
x265 [info]: using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX

Detect video source version:

Creating process:
"E:\Video stuff\x264_launcher.2014-11-02\toolset\x86\avs2yuv_x86.exe"

Avs2YUV 0.24bm3

> x265 version: 1.9+200
> Avs2YUV version: 0.24.3

--- GET SOURCE INFO ---

Creating process:
"E:\Video stuff\x264_launcher.2014-11-02\toolset\x86\avs2yuv_x86.exe" -frames 1 C:\Users\ALITAW~1\Desktop\Desktop\RITUAL~1\1.avs NUL

C:\Users\ALITAW~1\Desktop\Desktop\RITUAL~1\1.avs: 1920x1072, 24000/1001 fps, 35661 frames

Resolution: 1920 x 1072
Frame Rate: 24000/1001
No. Frames: 35661

--- ENCODING VIDEO ---

Creating input process:
"E:\Video stuff\x264_launcher.2014-11-02\toolset\x86\avs2yuv_x86.exe" C:\Users\ALITAW~1\Desktop\Desktop\RITUAL~1\1.avs -

Creating encoder process:
"E:\Video stuff\x264_launcher.2014-11-02\toolset\x64\x265_12bit_x64.exe" --crf 22.7 --preset medium --log-level 4 --wpp --ref 6 --rd 6 --cu 64 --min-cu-size 8 --limit-refs 3 --rect --amp --limit-modes --b-intra --cu-lossless --rd-refine --rdoq-level 2 --tu-intra-depth 4 --tu-inter-depth 4 --tskip --rdpenalty 2 --max-tu-size 32 --max-merge 5 --me 3 --subme 7 --merange 200 --temporal-mvp --weightp --weightb --strong-intra-smoothing --psy-rd 3.0 --psy-rdoq 1.0 --open-gop --scenecut 35 --rc-lookahead 225 --lookahead-slices 0 --b-adapt 2 --bframes 7 --bframe-bias 40 --b-pyramid --crf-max 24 --crf-min 16 --aq-mode 3 --aq-strength 2 --qg-size 64 --cutree --qcomp 0.84 --qblur 0.9 --cplxblur 60 --sao --deblock=-1:-3 --info --output "E:\Temporary\1 (3).hevc" --frames 35661 --y4m -

x265 [warning]: extra unused command arguments given <->
av2y [info]: C:\Users\ALITAW~1\Desktop\Desktop\RITUAL~1\1.avs: 1920x1072, 24000/1001 fps, 35661 frames
av2y [info]: error: wrote only 3062628 of 3087360 bytes

WARNING: Input process exited with error (code: 1), your encode might be *incomplete* !!!

PROCESS EXITED WITH ERROR CODE: 1


Any help? Thanks.

When just using the medium preset with no custom options for x265 the encode works fine.
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Old 1st July 2016, 18:02   #1596  |  Link
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Quote:
Originally Posted by ProVision View Post
Custom : --log-level 4 --wpp --ref 6 --rd 6 --cu 64 [...]
It could be a problem with '--cu' options that not exists. Try '--ctu' instead.
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Old 3rd July 2016, 15:58   #1597  |  Link
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@ProVision:
The "-" at the end of the command-line is the input file. And here the special name "-" means "read input from STDIN, rather than regular file". Since the input is pipe'd from the Avs2YUV process, this is absoloutely required!
But, as Ma said, there is no "--cu" option (see here for details!). Seems like this is confusing x265's command-line parser, ultimaterly leading to the error that you are seeing. So please ty using "--ctu" instead.
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Old 3rd July 2016, 16:00   #1598  |  Link
LoRd_MuldeR
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Simple x264 Launcher v2.73
https://github.com/lordmulder/Simple...ases/tag/v2.73

Quote:
Version 2.73 [2016-07-03]
* Updated x264 to revision 2705
* Updated x265 to version 1.9+227
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Old 11th July 2016, 05:31   #1599  |  Link
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Misnamed application

Hi Mulder, today I was starting your launcher and warning dialog below appeared. Please note that x264_lancher.exe is referred to as *LameXP* which I had never installed. Probably just a copy+paste typo from your other application?
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Old 18th July 2016, 12:58   #1600  |  Link
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Hi Kypec, actually that warning messages is created by the MUtilities library, which forms the basis of most of my applications nowadays.

Much of that code originates from the LameXP project and has been generalized for library usage. But it's an ongoing job to generalize all the code. That's why you may still find "LameXP" hardcoded in a few places.

I have now fixed (generalized) the message you are referring to. Thanks for pointing me at that! The fix is not included in v2.74 yet though.
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