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21st February 2018, 05:42 | #49124 | Link |
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I have a GTX 980 TI 6GB paired with a Ryzen 8 1800X. I just want to know if the following settings are correct or if anything needs to be changed. Thanks
Chroma Upscaling- NGU AA high Image Upscaling- doubling NGU Sharp Luma doubling - high Luma quadrupling- let MadVR decide Chroma- Normal Activate doubling / quadrupling doubling- always- supersamplong Quadrupling- let madvr decide if any more Upscaling- Upscaling and downscaling let MADVR decide Image downscaling - SSIM 1D 100%. LL- Ringing Fiktet strict soft Thanks |
21st February 2018, 06:32 | #49125 | Link |
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Depends on your content, personally I'd drop chroma or luma scaling back if you need the headroom to hit that sweet SSIM 2D, your decision if you want to stick AR on top of that but personally I'd rather use that headroom for luma and chroma.
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21st February 2018, 08:04 | #49126 | Link |
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There is a small program that comes with DisplayCAL, it's called 3D LUT maker, which can convert your ICC to MadVR LUT. It's right there on the program list in DisplayCAL section.
There has been an option in MPC as well to use system ICC profile with EVR, so it's not the feature of EVR per se but players have supported it for quite some time now. Sent from my GM 5 Plus d using Tapatalk Last edited by mytbyte; 21st February 2018 at 08:22. |
21st February 2018, 09:08 | #49129 | Link | |
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Quote:
Unfortunately there are simply too many formats or types of ICC profiles and that tool doesn't support all of them. Proper handling of most ICC profiles is a big job.
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madVR options explained |
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21st February 2018, 09:46 | #49130 | Link |
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Firefox's qcms does it on the fly whenever it encounters an image with a new color space (albeit only with gfx.color_management.enablev4 set to true I think). The resolution is something like 30x30x30 though. I imagine madVR would want something a bit bigger, then use interpolation to get the full 256x256x256 and cache the result. Of course, that's assuming madshi has any interest in doing this :P I'm just saying it should be possible.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
21st February 2018, 11:49 | #49133 | Link | ||||
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With modern HDR tech there is a new, additional reason to do this: if you generate the 3DLUT on the fly, you can fine-tune it according to the source metadata (especially things like source gamut and luminance metadata), something that's impossible to do with a static, pregenerated 3DLUT. I suspect this will become more and more useful in a world where we're moving away from static source colorspaces and towards dynamic metadata. Quote:
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Last edited by e-t172; 21st February 2018 at 11:59. |
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21st February 2018, 12:00 | #49135 | Link |
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It didn't
(Well, there was a time where madVR supported something called yCMS, which IIRC was just a rudimentary 3DLUT generator integrated into madVR directly. It had no ICC support either. You had to input your primaries/white point manually. Fun times.) |
21st February 2018, 12:27 | #49137 | Link | |
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LAV Filters - open source ffmpeg based media splitter and decoders |
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21st February 2018, 13:08 | #49139 | Link |
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sorry but the current 3D LUTs are not just slow for fun.
we are talking about to change a process from 5 mins to at most a couple of sec. sorry to say this but web browser don't do this in an quality way comparable to the 3d LUT in madVR and most important no one said they do it with a 3D LUT at all. just to make this clear what a web browser does with a ICC file when a video plays is just garbage in term of quality. |
21st February 2018, 14:22 | #49140 | Link |
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MadVR maybe able to output non-HDMI 2.0 (HDR) Video Mode
I posted this over at JRiver Media Center's forum because MC has some of it's own display mode switching code, but Nevcairiel thinks it's a pure MadVR question better suited to here.
I have an LG E6 and an HTPC with an Nvidia GTX1050 GPU (390.65 driver). In Nvidia control panel, if I select 2160p YCbCr 4:2:2 and tell MadVR I have a 10-bit capable display all works well for HDR video. I noticed by accident that if I change Nvidia video mode to RGB 8-bit then when I play a 60Hz HDR test clip (eg. LG's "Chess") I was getting "sparkles", showing HDMI errors. I noticed that MadVR was outputting 10-bit depth even when using RGB and 4K/60 RGB 10-bit is not allowed by HDMI 2.0. Hendrik/Nevcairiel told me that this was not necessarily wrong as MadVR can/should output 10-bit RGB regardless whether the driver is in YCbCr 4:2:2 or RGB mode and the driver will do any necessary conversion as requested in the driver and allowed by HDMI 2.0. I.e. the driver should convert to 4:2:2 10-bit or RGB 8-bit as necessary. However, I also connected the PC via an Oppo 203, hoping to get more information on the video mode being used by the PC. Instead I found that MadVR used 8-bit mode when connected via the Oppo instead of 10-bit when connected direct. Any thoughts on why MadVR behaves differently when the Oppo is in the chain, which 'seems' to keep the PC 'legal'? |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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