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4th October 2008, 07:38 | #4041 | Link | ||
Swallowed in the Sea
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none that I know of...
no roadmap, no milestones clearly define. Just random ideas... Quote:
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2/ Right click on a folder where you want to store the projet --> SVN checkout 3/ Copy this url of repository in the right place : https://megui.svn.sourceforge.net/sv...ui/megui/trunk 4/ Click ok 5/ That's all The best way for reviews is to split big patches into small ones. To create a patch: 1/ Select the main folder where the megui code is located. 2/ Right click on this folder --> TortoiseSVN --> Create Patch. Last edited by Kurtnoise; 4th October 2008 at 07:42. |
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4th October 2008, 13:38 | #4042 | Link | |
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You can look to some of the GUIs available for eac3to to see how some of the more advanced settings are exposed from a usability perspective. |
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4th October 2008, 16:45 | #4046 | Link | |
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So, here is an idea: 1/ create a boolean to use the DGindex preview. 2/ Apply it to "true" when we run the oneclick form or to "false" when we run the d2v creator tool. 3/ Hence, using this bool value to raise getDGindexLogInfo(). What do you think ? btw, all patches & fixes from you have been committed now except the log. So, many thanks to you. |
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4th October 2008, 16:46 | #4047 | Link | |
too much lurking
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I'm really excited about all of this. Thank you all for you time and effort. Edit: Are there any updates on being able to donate money to the project? Last edited by saint-francis; 4th October 2008 at 16:51. |
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4th October 2008, 17:19 | #4049 | Link |
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Any thoughts around prompting EUL agreements from the UpdateWindow?
Looking towards adding NeroAacEnc as an available update. https://sourceforge.net/tracker/inde...12&atid=798479 |
4th October 2008, 18:36 | #4050 | Link |
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where licence.txt file is located in your example ? in our server ?
@saint-francis: I believe there is a link to donate on SF but admins project don't seem to activate it in the settings. Wait an answer from Sharktooth or Berrinam or Doom9 himself about that... Last edited by Kurtnoise; 4th October 2008 at 18:40. |
4th October 2008, 18:44 | #4051 | Link |
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I was thinking if UpdateWindow was to display the EUL prior to downloading, the EUL text would have to be downloaded and prompted to the user.
Code:
<neroaacenc type="file"> <eulpath>[path to license]</eulpath> <filepath version="1.3.3.0">NeroDigitalAudio.zip</filepath> </neroaacenc> In this second example, the EUL is contained within the download and it specified by the 'eul' attribute. The update is downloaded and the license is prompted to the user. If the user does not agree, then the files will be deleted. Code:
<neroaacenc type="file"> <filepath version="1.3.3.0" eul="license.txt">NeroDigitalAudio.zip</filepath> </neroaacenc> |
4th October 2008, 18:47 | #4052 | Link |
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In the case of Nero, they have a public anonymous FTP which they offer the code from. There is nothing requiring users to agree to an EUL prior to downloading from the FTP site.
I'm not a lawyer though, so I don't know if that is legit. |
4th October 2008, 22:36 | #4055 | Link | ||
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4th October 2008, 23:35 | #4056 | Link | |
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Code:
Find all "getDGindexLogInfo", Subfolders, Find Results 1, "Entire Solution" C:\Users\aaa\Desktop\megui_trunk\Changelog.txt(21): - (kurtnoise) [VideoUtil] modify trackID & Type in the getDGindexLogInfo() function. Patch by ateeq. C:\Users\aaa\Desktop\megui_trunk\core\util\VideoUtil.cs(245): public void getDGindexLogInfo(string logFile, out List<AudioTrackInfo> audioTrackIDs) Matching lines: 2 Matching files: 2 Total files searched: 324 Code:
Find all "getDGindexLogInfo", Subfolders, Find Results 1, "Entire Solution" C:\Users\aaa\Desktop\megui_oneclick_mediainfo\core\util\VideoUtil.cs(239): public void getDGindexLogInfo(string logFile, out List<AudioTrackInfo> audioTrackIDs) C:\Users\aaa\Desktop\megui_oneclick_mediainfo\core\util\VideoUtil.cs(335): //getDGindexLogInfo(Path.GetDirectoryName(projectSource) + "\\" + Path.GetFileNameWithoutExtension(projectSource) + ".log" , out list); Matching lines: 2 Matching files: 1 Total files searched: 324 |
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5th October 2008, 00:09 | #4057 | Link |
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Got an unstable patch submitted: https://sourceforge.net/tracker/inde...12&atid=798478
I don't know why but the eul attribute isn't being read in properly. I"m not sure if I have the property being set in the correct spot. I'm still trying to learn the solution architecture... |
5th October 2008, 05:24 | #4058 | Link |
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Got the patch working. The EUL is downloaded prior to the update. Either the EUL text file is stored on the application author's server or on MeGUIs.
Please verify the way I am handling the EUL is proper. As a side note, I'd like to redo the way updates are managed. |
5th October 2008, 10:14 | #4059 | Link | ||
Swallowed in the Sea
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Code:
+ //AAA: DGLog: List<AudioTrackInfo> list; + //AAA: DGLog: getDGindexLogInfo(Path.GetDirectoryName(projectSource) + "\\" + Path.GetFileNameWithoutExtension(projectSource) + ".log" , out list); + //AAA: DGLog: for (int counter = 0; counter < list.Count; counter++) |
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5th October 2008, 10:17 | #4060 | Link | |
Swallowed in the Sea
Join Date: Oct 2002
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edit: looks ok to me. I need to test it though and I'm waiting Sharktooth reply on this before to commit it. please, elaborate... Last edited by Kurtnoise; 5th October 2008 at 10:48. |
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Tags |
development, megui, not a help thread |
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