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Old 23rd March 2020, 09:49   #1  |  Link
Selur
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Looking for some filters,..

Looking into what filters I'm missing to switch to Hybrid from using Avisynth+ 32bit to Avisynth+ 64bit I got quite a list of filters I could not find over at http://avisynth.nl/index.php/AviSynth%2B_x64_plugins and https://www.mediafire.com/folder/x6f...Avisynth_Stuff

Here's the list:
Does anyone have 64bit compiles of one of these filters?

Thanks!

Cu Selur
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Last edited by Selur; 26th March 2020 at 10:14.
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Old 23rd March 2020, 10:11   #2  |  Link
Sharc
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Some are available from Groucho2002:

https://forum.doom9.org/showthread.php?t=173259

https://www.mediafire.com/folder/x6f...Avisynth_Stuff
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Old 23rd March 2020, 10:46   #3  |  Link
StainlessS
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This is what I've got

Code:
x64 plugs I've got [and so are available], there will be duplicates

system32:
    fftw3.dll
    libfftw3f-3.dll

C v2.5:
    AvsInPaint.dll

v2.5:
    avstp.dll
    colormatrix.dll
    decomb.dll
    degrainmedian.dll
    dither.dll
    nicaudio.dll
    removegrainhd.dll
    tdeint.dll
    vaguedenoiser.dll
    variableblur.dll
    viewaudio.dll

v2.6:
    autoadjust.dll
    autolevels.dll
    average.dll
    aviinfo.dll
    avss.dll
    awarpsharpmt.dll
    cnr2.dll
    colormatrix.dll
    dctfilter.dll
    deblock.dll
    deflicker.dll
    depan.dll
    depanestimate.dll
    descratch.dll
    despot.dll
    exactdedup.dll
    fastblur.dll
    fft3dfilter.dll
    fillmargins.dll
    flash3kyuu_deband.dll
    fluxsmooth.dll
    getsystemenv.dll
    grid.dll
    grunt.dll
    imageseq.dll
    mpeg2decplus64.dll
    msharpen.dll
    nnedi3.dll
    pixelscope.dll
    rawsourceplus.dll
    remapframes.dll
    requestlinear.dll
    rgtools.dll
    rotate.dll
    showchannels.dll
    smoothadjust.dll
    sysinfo64.dll
    tivtc.dll
    tunsharp.dll
    warp.dll
    waveform.dll
    yadifmod2.dll
    yrangeaverage.dll

Plugins:
    apparentfps.dll
    autolevels.dll
    average.dll
    avsinit.avsi
    avstp.dll
    callcmd.dll
    clipclop.dll
    ddigittest.dll
    deblock.dll
    dfttest.dll
    dither.avsi
    dither.dll
    fastblur.dll
    fft3dfilter.dll
    framesel.dll
    grid.dll
    grunt.dll
    mdec2.dll
    nicaudio.dll
    nnedi3.dll
    prune.dll
    rgbadapt.dll
    rgtools.dll
    robocrop.dll
    rt_stats.dll
    showchannels.dll
    subtitleex.dll
    sysinfo64.dll
    uglarm.dll
    vaguedenoiser.dll
    vsfilter64.dll
    warp.dll
    waveform.dll
    yadifmod2.dll

MyPlugs: (probably a number missing, I just aint used them recently)
    apparentfps.dll
    callcmd.dll
    clipblend.dll
    clipboard.dll
    clipclop.dll
    demosaiccpp.dll
    exactdedup.dll
    example.dll
    exblend.dll
    framesel.dll
    framestore.dll
    fredaverage.dll
    gammac.dll
    gammatch.dll
    mdec2.dll
    prune.dll
    qcombed.dll
    randomsource.dll
    rgbadapt.dll
    rgbamplifier.dll
    robocrop.dll
    rt_stats.dll
    scsc.dll
    shuffle.dll
    strfmt.dll
    titlebar.dll
    uglarm.dll
    zebra.dll

Below from AvsInit MACHINE dll Load Conditional (on OS, AVS version, CPU intructions set) Folders

MACHINE_W7:
    ffms2.dll
    lsmashsource.dll
    masktools2.dll
    mvtools2.dll
    removedirt.dll

MACHINE_XP_Avs+26:
    masktools2.dll
    mvtools2.dll

MACHINE_XP_Avs26Std:
    ffms2.dll
    masktools2.dll
    removedirt.dll

MACHINE_XP_Avs25:
    dgdecode.dll
    ffms2.dll
    lsmashsource.dll
    masktools2.dll
I probably have a number more, but have never used, not tried [Think PeachSmoother is gonna be a no-go].

EDIT: Snapshot of my plugs[x64 only] as standing right now (~35MB, may need 7zip 19.0, Ultra Compression):- http://www.mediafire.com/file/7xh726...200323.7z/file
The MACHINE directory is part of avsInit.avsi
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 23rd March 2020 at 11:07.
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Old 23rd March 2020, 11:21   #4  |  Link
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@Sharc: thanks, I already checked Grouchos files
@Stainless: Thanks for sharing, sadly none of the filters I mentioned above is in your list. :/
-> Correction! descratch&desport are there.
Quote:
Think PeachSmoother is gonna be a no-go
Yeah, PeachSmoother and CCD are probably no-gos. :/


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Last edited by Selur; 23rd March 2020 at 11:26.
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Old 23rd March 2020, 11:30   #5  |  Link
StainlessS
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Think Ydifmod2 is reccomended over yadif.
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StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace

"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???
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Old 23rd March 2020, 11:57   #6  |  Link
ChaosKing
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You can find some filters, like yadif, on some of the websites linked in http://avisynth.nl/index.php/AviSynth%2B_x64_plugins (scroll at the very bottom)
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Old 23rd March 2020, 14:24   #7  |  Link
Selur
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@ChaosKing: There's only YadifMod, don't see any of the filters I listed there.
@Stainless: Hmm,... might have to settle with yadifmod
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Old 23rd March 2020, 15:15   #8  |  Link
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fturn-26.dll <- FTurn https://github.com/tp7/fturn
Fast turn was integrated into Avisynth+ core at the very beginning

MaskTools.dll <- MaskTools (I need it to use mftoon which uses MaskedMerge)
masktools2 has masked merge in mt_merge. If mftoon still uses old masktools, script has to be modded.


SplineResize.dll <- SplineResize http://www.wilbertdijkhof.com/SplineResize_v02.zip
Spline resizers are in Avisynth, what is it used for

VerticalCleaner.dll <- VerticalCleaner (QTGMC dependency)
I think it's in RgTools
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Old 23rd March 2020, 15:25   #9  |  Link
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CCD for VirtualDub (Camcorder color denoise) here is version 1.8 (32bit+64bit) (04.03.2018) : http://acobw.narod.ru/file/ccd.zip
Thanx for author.
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Old 23rd March 2020, 15:44   #10  |  Link
ChaosKing
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Quote:
Originally Posted by Selur View Post
@ChaosKing: There's only YadifMod, don't see any of the filters I listed there.
@Stainless: Hmm,... might have to settle with yadifmod
https://sites.google.com/site/avisyn...lugin/download
=> yadif_1.7_x64_asm.zip
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Old 23rd March 2020, 16:33   #11  |  Link
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Nice!
Quote:
Fast turn was integrated into Avisynth+ core at the very beginning
+
VerticalCleaner.dll <- VerticalCleaner (QTGMC dependency)
I think it's in RgTools
didn't know that!

Quote:
MaskTools.dll <- MaskTools (I need it to use mftoon which uses MaskedMerge)
masktools2 has masked merge in mt_merge. If mftoon still uses old masktools, script has to be modded.
good, to know will look at the script.

Quote:
CCD for VirtualDub (Camcorder color denoise) here is version 1.8 (32bit+64bit) (04.03.2018) : http://acobw.narod.ru/file/ccd.zip
Thanks!

Thanks!

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Old 24th March 2020, 21:11   #12  |  Link
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btw for those interested:
Code:
##############################
##############################
##                          ##
##  mfToon v0.52 by mf ^^;  ##
##                          ##
## I would claim copyright, ##
## but as I do not give my  ##
## real identity, I can't.  ##
## So as netizen to net-    ##
## izen, I ask you, please  ##
## don't do lame stuff      ##
## with my script, like     ##
## claiming you made it.    ##
## Thank you.               ##
##                          ##
##############################
##############################
              ##
              ##
################################
################################
##                            ##
## Usage:                     ##
##                            ##
## Import("mfToon-v0.52.avs") ##
## mfToon() or mfToonLite()   ##
##                            ##
################################
################################

# modified by Selur to use masktools2 instead of old masktools (1)

## substitute for MaskTools' missing /YV12Layer/, as used in mftoon
#see: https://forum.doom9.org/showthread.php?t=170439
function YV12Layer(clip A, clip B, string s, int i, bool "chroma", int "Y", int "V", int "U")
{
    return A.Overlay(B, mode="multiply")
}

####
## 
## New maskbuilding ("cartoon" edgedetection), and mfToon-lite to use in realtime in your
## ffdshow "AVISynth" section. It's not meant for encoding, only playback.
##
##

function mfToon(clip orig, int "twidth", int "theight", int "ssw", int "ssh", int "xstren", \
  int "xthresh", bool "cwarp", bool "sharpen", int "strength", float "wdepth", int "wblur",   \
  float "wthresh", int "drange", float "dboost", int "dlimit", bool "debug", bool "doutput",  \
  string "dclip", bool "show", int "scolor") {

# normal params

strength = Default(strength, 255)	 # line darkening strength, 0-255
sharpen  = Default(sharpen, true)	 # sharpening on/off
cwarp    = Default(cwarp, true)		 # chroma warp on/off
cwarp2   = cwarp ? 1 : 0
wdepth   = Default(wdepth, 16.0)	 # warping depth, ?-?
wblur    = Default(wblur, 1)		 # warping blur level, ?-?
wthresh  = Default(wthresh, 0.5)	 # warping threshold, 0.0-1.0
ssw      = Default(ssw, 4)     		 # supersample factor horizontally, 0-inf
ssh      = Default(ssh, 4)		 # supersample factor vertically, 0-inf
twidth 	 = Default(twidth, orig.width)	 # target width (useful for cropping), 0-inf
theight	 = Default(theight, orig.height) # target height (useful for cropping), 0-inf
show     = Default(show, false)		 # show which lines are being darkened
scolor	 = Default(scolor, $FF00FF)	 # which color to show lines in

# advanced params

xstren   = Default(xstren, 255)   	 # xsharpening strength, 0-255
xthresh  = Default(xthresh, 255)  	 # xsharpening threshold, 0-255

## Where have all the params gone?! - They were useless as of 0.5, but I forgot to clean them.

drange   = Default(drange, 64)    	 # detail range, 0-255
dboost   = Default(dboost, 1.0)   	 # detail boost, 0.1-10.0
dlimit   = Default(dlimit, 30)    	 # detail limiter, 0-255
debug    = Default(debug, false)	 # debug mode on/off
doutput  = Default(doutput, true)	 # print debug info on processed image
dclip    = Default(dclip, "rclip1")	 # which stage of the processing to show

ssw2     = twidth  * ssw
ssh2     = theight * ssh
sharpen2 = show    ? false : sharpen


orig.Unsharpmask(300, 4, 0)
sharp = last
mt_merge(sharp, orig.GreyScale(), orig)
sharp1 = last
mt_merge(sharp1, orig.GreyScale(), orig)
sharp2 = last

greymask = orig.Greyscale().Invert()

detailmaskpre0 = orig.mt_edge("cartoon", 3, 255, 255, 255, Y=3, V=1, U=1) \
  .Tweak(0.0, 1.0, drange, 1.0).Levels(60, dboost, 255, 0, 255) \
  .Levels(0, dboost, dlimit, 255, 0).GreyScale().mt_inflate().mt_deflate().mt_deflate().mt_deflate()
detailmaskpre1 = orig.mt_edge("roberts", 3, 255, 255, 255, Y=3, V=1, U=1) \
  .Tweak(0.0, 1.0, drange, 1.0).Levels(60, dboost, 255, 0, 255) \
  .Levels(0, dboost, dlimit, 255, 0).GreyScale().mt_inflate()
detailmaskpre2 = YV12Layer(detailmaskpre0, detailmaskpre1, "mul", 255, chroma=false, Y=3, V=1, U=1).Blur(1.0)
YV12Layer(detailmaskpre2, detailmaskpre2, "mul", 255, chroma=false, Y=3, V=1, U=1).Levels(0, 1.0, 190, 0, 255)
ConvertToYV12().Invert().mt_inflate().Invert()
detailmask = last
white = orig.mt_binarize(Y=-255,U=-128,V=-128)
linemask1 = mt_merge(white.ConvertToYV12(), detailmask, orig.Invert().ConvertToYV12()).Invert()
linemask = (strength == 255) ? linemask1 : linemask1.levels(0, 1.0, 255, 0, strength)

color = BlankClip(orig, color=scolor)
sharp3 = show ? color : sharp2

dark = mt_merge(orig.Greyscale(), sharp3, linemask, Y=3, U=2, V=2)
darkmerged = dark.MergeChroma(orig)
finaldark = show ? dark : darkmerged

semifinal=orig.BicubicResize(twidth, theight, 0, 0.75)

final = dark.BicubicResize(ssw2, ssh2, 0, 0.75).XSharpen(xstren, xthresh) \
  .BicubicResize(twidth, theight, 0, 0.75).MergeChroma(semifinal) \
  .aWarpSharp(cm=cwarp2, depth=wdepth, blurlevel=wblur, thresh=wthresh)

      rclip1  = sharpen2 ?   final    : finaldark
Eval("dclip1  = doutput  ? "+dclip+"  : orig")

dstring1 = "mfToon v0.52 by mf - Debug mode ;p"
dstring2 = "Pointsized: DisabledxDisabled"
dstring3 = "Bicubicsized: " + String(ssw2) + "x" + String(ssh2)
dstring4 = "Outputsize: " + String(twidth) + "x" + String(theight)
dstring5 = "Debug image: " + dclip
clipstring = sharpen2 ? "final" : "finaldark"
dstring6 = "Output image: " + clipstring

      dclip2  = dclip1.Subtitle(dstring1).Subtitle(dstring2, y=33).Subtitle(dstring3, y=48) \
                 .Subtitle(dstring4, y=63).Subtitle(dstring5, y=78).Subtitle(dstring6, y=93)
      rclip2  = debug   ?   dclip2   : rclip1

return rclip2
}

function mfToonLite(clip orig, int "twidth", int "theight", int "strength", int "dstren", int \
  "drange", float "dboost", int "dlimit", string "mask") {

# normal params

strength = Default(strength, 255)	 # line darkening strength, 0-255
mask     = Default(mask, "fastest")	 # quality of the mask

# advanced params

dstren   = Default(dstren, 255)   	 # detail strength, 0-255
drange   = Default(drange, 64)    	 # detail range, 0-255
dboost   = Default(dboost, 1.0)   	 # detail boost, 0.1-10.0
dlimit   = Default(dlimit, 30)    	 # detail limiter, 0-255

orig.Unsharpmask(200, 4, 0)
sharp = last
mt_merge(sharp, orig.GreyScale(), orig)
sharp1 = last
mt_merge(sharp1, orig.GreyScale(), orig)
sharp2 = last

greymask = orig.Greyscale().Invert()
white = orig.mt_binarize(Y=-255,U=-128,V=-128)

## slowest

detailmaskpre = orig.mt_edge("sobel", 3, 255, 255, 255, Y=3, V=1, U=1) \
 .Tweak(0.0, 1.0, drange, 1.0).Levels(60, dboost, 255, 0, 255) \
 .Levels(0, dboost, dlimit, 255, 0).GreyScale().mt_inflate()
detailmaskpre2 = YV12Layer(detailmaskpre, detailmaskpre, "mul", 255, chroma=false, Y=3, V=1, U=1).Blur(1.0)
YV12Layer(detailmaskpre2, detailmaskpre2, "mul", 255, chroma=false, Y=3, V=1, U=1).Levels(0, 1.0, 190, 0, 255)
ConvertToYV12().Invert().mt_inflate().Invert()
detailmask = last
linemask1 = mt_merge(white.ConvertToYV12(), detailmask, orig.Invert().ConvertToYV12()).Invert()
linemaskslowest = (strength == 255) ? linemask1 : linemask1.levels(0,1.0,255,0,dstren)

## fastest

orig.Unsharpmask(100).mt_edge("sobel", 3, 255, 255, 255, Y=3, V=1, U=1) \
 .GreyScale().mt_inflate().Invert().mt_inflate().Invert()
detailmask = last
linemask1 = mt_merge(white.ConvertToYV12(), detailmask, orig.Invert().ConvertToYV12()).Invert()
linemaskfastest = (strength == 255) ? linemask1 : linemask1.levels(0,1.0,255,0,dstren)

linemask = (mask == "fastest") ? linemaskfastest : linemaskslowest

dark = mt_merge(orig, sharp2, linemask, Y=3, U=2, V=2)

return dark
}
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Old 24th March 2020, 21:31   #13  |  Link
Reel.Deel
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Quote:
Originally Posted by Selur View Post
btw for those interested:
Selur, that script still uses YV12Layer which is part of the MaskTools V1.

BTW, a version that uses MaskTools2 has been up on the wiki for a while: http://avisynth.nl/index.php/MfToon
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Old 24th March 2020, 22:25   #14  |  Link
ChaosKing
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Quote:
Originally Posted by Selur View Post
btw for those interested:
Code:
##############################
##############################
##                          ##
##  mfToon v0.52 by mf ^^;  ##
##                          ##
## I would claim copyright, ##
## but as I do not give my  ##
## real identity, I can't.  ##
## So as netizen to net-    ##
## izen, I ask you, please  ##
## don't do lame stuff      ##
## with my script, like     ##
## claiming you made it.    ##
## Thank you.               ##
##                          ##
##############################
##############################
              ##
              ##
################################
################################
##                            ##
## Usage:                     ##
##                            ##
## Import("mfToon-v0.52.avs") ##
## mfToon() or mfToonLite()   ##
##                            ##
################################
################################

# modified by Selur to use masktools2 instead of old masktools (1)

## substitute for MaskTools' missing /YV12Layer/, as used in mftoon
#see: https://forum.doom9.org/showthread.php?t=170439
function YV12Layer(clip A, clip B, string s, int i, bool "chroma", int "Y", int "V", int "U")
{
    return A.Overlay(B, mode="multiply")
}

####
## 
## New maskbuilding ("cartoon" edgedetection), and mfToon-lite to use in realtime in your
## ffdshow "AVISynth" section. It's not meant for encoding, only playback.
##
##

function mfToon(clip orig, int "twidth", int "theight", int "ssw", int "ssh", int "xstren", \
  int "xthresh", bool "cwarp", bool "sharpen", int "strength", float "wdepth", int "wblur",   \
  float "wthresh", int "drange", float "dboost", int "dlimit", bool "debug", bool "doutput",  \
  string "dclip", bool "show", int "scolor") {

# normal params

strength = Default(strength, 255)	 # line darkening strength, 0-255
sharpen  = Default(sharpen, true)	 # sharpening on/off
cwarp    = Default(cwarp, true)		 # chroma warp on/off
cwarp2   = cwarp ? 1 : 0
wdepth   = Default(wdepth, 16.0)	 # warping depth, ?-?
wblur    = Default(wblur, 1)		 # warping blur level, ?-?
wthresh  = Default(wthresh, 0.5)	 # warping threshold, 0.0-1.0
ssw      = Default(ssw, 4)     		 # supersample factor horizontally, 0-inf
ssh      = Default(ssh, 4)		 # supersample factor vertically, 0-inf
twidth 	 = Default(twidth, orig.width)	 # target width (useful for cropping), 0-inf
theight	 = Default(theight, orig.height) # target height (useful for cropping), 0-inf
show     = Default(show, false)		 # show which lines are being darkened
scolor	 = Default(scolor, $FF00FF)	 # which color to show lines in

# advanced params

xstren   = Default(xstren, 255)   	 # xsharpening strength, 0-255
xthresh  = Default(xthresh, 255)  	 # xsharpening threshold, 0-255

## Where have all the params gone?! - They were useless as of 0.5, but I forgot to clean them.

drange   = Default(drange, 64)    	 # detail range, 0-255
dboost   = Default(dboost, 1.0)   	 # detail boost, 0.1-10.0
dlimit   = Default(dlimit, 30)    	 # detail limiter, 0-255
debug    = Default(debug, false)	 # debug mode on/off
doutput  = Default(doutput, true)	 # print debug info on processed image
dclip    = Default(dclip, "rclip1")	 # which stage of the processing to show

ssw2     = twidth  * ssw
ssh2     = theight * ssh
sharpen2 = show    ? false : sharpen


orig.Unsharpmask(300, 4, 0)
sharp = last
mt_merge(sharp, orig.GreyScale(), orig)
sharp1 = last
mt_merge(sharp1, orig.GreyScale(), orig)
sharp2 = last

greymask = orig.Greyscale().Invert()

detailmaskpre0 = orig.mt_edge("cartoon", 3, 255, 255, 255, Y=3, V=1, U=1) \
  .Tweak(0.0, 1.0, drange, 1.0).Levels(60, dboost, 255, 0, 255) \
  .Levels(0, dboost, dlimit, 255, 0).GreyScale().mt_inflate().mt_deflate().mt_deflate().mt_deflate()
detailmaskpre1 = orig.mt_edge("roberts", 3, 255, 255, 255, Y=3, V=1, U=1) \
  .Tweak(0.0, 1.0, drange, 1.0).Levels(60, dboost, 255, 0, 255) \
  .Levels(0, dboost, dlimit, 255, 0).GreyScale().mt_inflate()
detailmaskpre2 = YV12Layer(detailmaskpre0, detailmaskpre1, "mul", 255, chroma=false, Y=3, V=1, U=1).Blur(1.0)
YV12Layer(detailmaskpre2, detailmaskpre2, "mul", 255, chroma=false, Y=3, V=1, U=1).Levels(0, 1.0, 190, 0, 255)
ConvertToYV12().Invert().mt_inflate().Invert()
detailmask = last
white = orig.mt_binarize(Y=-255,U=-128,V=-128)
linemask1 = mt_merge(white.ConvertToYV12(), detailmask, orig.Invert().ConvertToYV12()).Invert()
linemask = (strength == 255) ? linemask1 : linemask1.levels(0, 1.0, 255, 0, strength)

color = BlankClip(orig, color=scolor)
sharp3 = show ? color : sharp2

dark = mt_merge(orig.Greyscale(), sharp3, linemask, Y=3, U=2, V=2)
darkmerged = dark.MergeChroma(orig)
finaldark = show ? dark : darkmerged

semifinal=orig.BicubicResize(twidth, theight, 0, 0.75)

final = dark.BicubicResize(ssw2, ssh2, 0, 0.75).XSharpen(xstren, xthresh) \
  .BicubicResize(twidth, theight, 0, 0.75).MergeChroma(semifinal) \
  .aWarpSharp(cm=cwarp2, depth=wdepth, blurlevel=wblur, thresh=wthresh)

      rclip1  = sharpen2 ?   final    : finaldark
Eval("dclip1  = doutput  ? "+dclip+"  : orig")

dstring1 = "mfToon v0.52 by mf - Debug mode ;p"
dstring2 = "Pointsized: DisabledxDisabled"
dstring3 = "Bicubicsized: " + String(ssw2) + "x" + String(ssh2)
dstring4 = "Outputsize: " + String(twidth) + "x" + String(theight)
dstring5 = "Debug image: " + dclip
clipstring = sharpen2 ? "final" : "finaldark"
dstring6 = "Output image: " + clipstring

      dclip2  = dclip1.Subtitle(dstring1).Subtitle(dstring2, y=33).Subtitle(dstring3, y=48) \
                 .Subtitle(dstring4, y=63).Subtitle(dstring5, y=78).Subtitle(dstring6, y=93)
      rclip2  = debug   ?   dclip2   : rclip1

return rclip2
}

function mfToonLite(clip orig, int "twidth", int "theight", int "strength", int "dstren", int \
  "drange", float "dboost", int "dlimit", string "mask") {

# normal params

strength = Default(strength, 255)	 # line darkening strength, 0-255
mask     = Default(mask, "fastest")	 # quality of the mask

# advanced params

dstren   = Default(dstren, 255)   	 # detail strength, 0-255
drange   = Default(drange, 64)    	 # detail range, 0-255
dboost   = Default(dboost, 1.0)   	 # detail boost, 0.1-10.0
dlimit   = Default(dlimit, 30)    	 # detail limiter, 0-255

orig.Unsharpmask(200, 4, 0)
sharp = last
mt_merge(sharp, orig.GreyScale(), orig)
sharp1 = last
mt_merge(sharp1, orig.GreyScale(), orig)
sharp2 = last

greymask = orig.Greyscale().Invert()
white = orig.mt_binarize(Y=-255,U=-128,V=-128)

## slowest

detailmaskpre = orig.mt_edge("sobel", 3, 255, 255, 255, Y=3, V=1, U=1) \
 .Tweak(0.0, 1.0, drange, 1.0).Levels(60, dboost, 255, 0, 255) \
 .Levels(0, dboost, dlimit, 255, 0).GreyScale().mt_inflate()
detailmaskpre2 = YV12Layer(detailmaskpre, detailmaskpre, "mul", 255, chroma=false, Y=3, V=1, U=1).Blur(1.0)
YV12Layer(detailmaskpre2, detailmaskpre2, "mul", 255, chroma=false, Y=3, V=1, U=1).Levels(0, 1.0, 190, 0, 255)
ConvertToYV12().Invert().mt_inflate().Invert()
detailmask = last
linemask1 = mt_merge(white.ConvertToYV12(), detailmask, orig.Invert().ConvertToYV12()).Invert()
linemaskslowest = (strength == 255) ? linemask1 : linemask1.levels(0,1.0,255,0,dstren)

## fastest

orig.Unsharpmask(100).mt_edge("sobel", 3, 255, 255, 255, Y=3, V=1, U=1) \
 .GreyScale().mt_inflate().Invert().mt_inflate().Invert()
detailmask = last
linemask1 = mt_merge(white.ConvertToYV12(), detailmask, orig.Invert().ConvertToYV12()).Invert()
linemaskfastest = (strength == 255) ? linemask1 : linemask1.levels(0,1.0,255,0,dstren)

linemask = (mask == "fastest") ? linemaskfastest : linemaskslowest

dark = mt_merge(orig, sharp2, linemask, Y=3, U=2, V=2)

return dark
}
Cu Selur
I will quote myself

Quote:
I also noticed something... there is detailmaskpre0, detailmaskpre1, detailmaskpre2 in mftoon, but it is not used anywhere in the script later and slows down by a factor of 10
When I uncomment the lines -> 13fps vs 150fps, same output. That's why the dboost parameter did nothing for me xD
see https://forum.doom9.org/showthread.php?t=174502

latest VS version here https://github.com/theChaosCoder/lostfunc if you want to fix mftoon
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Old 25th March 2020, 09:21   #15  |  Link
Selur
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Thanks for the info, will look into it.
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Old 1st July 2020, 15:51   #16  |  Link
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Quote:
Yeah, PeachSmoother and CCD are probably no-gos. :/
Not any more.
https://forum.doom9.org/showthread.p...97#post1917197
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Old 2nd July 2020, 15:38   #17  |  Link
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Nice! Thanks for the info!
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