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Old 24th February 2020, 18:28   #58781  |  Link
Klaus1189
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I created a new thread, so this thread can be releaved on TV issues:
Television issues and firmware bugs and buyers guide for your next TV
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Old 25th February 2020, 11:56   #58782  |  Link
traykov77
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On samsung tv you can try to use not pc mode and in picture options set full pixell, not 16:9.
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Old 25th February 2020, 12:27   #58783  |  Link
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If only there was a TV Thread.
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Old 25th February 2020, 12:44   #58784  |  Link
WuNgUn
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Quote:
Originally Posted by traykov77 View Post
On samsung tv you can try to use not pc mode and in picture options set full pixell, not 16:9.
I don't see where you can change HDMI input mode... Just stays as PC
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Old 25th February 2020, 13:40   #58785  |  Link
traykov77
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Originally Posted by WuNgUn View Post
I don't see where you can change HDMI input mode... Just stays as PC
on every hdmi input you can edit name and set pc, dvi, receiver .... or just hdmi. when hdmi is not on pc mode you have full option on picture settings enabled.
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Old 27th February 2020, 21:25   #58786  |  Link
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Originally Posted by nsnhd View Post
For me 113 has improved significantly. And I think my gtx1060 can hold for longer time.
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the problem is the rendertimes are not correct anymore 23p may work with 42 ms don't think about it just take it.
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He claims the render times are more accurate in 113 than they were in the past and that even though they've "increased" they were in reality always that high.
I've done some tests with v113 on my HTPC and while I didn't notice lower GPU usage in "low load" scenarios, what I'm seeing is much more stable GPU clocks. For example when watching 576p on 1080 with NGU Very High, where before GPU was varying a lot between ~1533 and ~1721 MHz it nows stays put at 1620.
The better performance is real, I can now use the live tone mapping to watch HDR instead of measurement files.
Not sure about the inaccuracy of rendering times. On one test I did they were ~40-41 ms for 25p and it couldn't keep the render queue full so they seemed accurate. The GPU certainly can keep up much better with really high loads now.
Shame for the smooth motion bug but if you don't use it it's a very good build indeed.
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Old 27th February 2020, 23:56   #58787  |  Link
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Yea my experience with the build has shown slightly higher render times on my 2070 (I've not played too much on my 2080 laptop yet) but very much stable. I've had a couple times where I had to reboot the machine because I was getting really whacked dropped frames. I think that was just my machine being weird rather than some madvr issue. Overall, I've loved 113 VERY much. The PQ we get on dynamic tone mapping is insane. Yes, smooth motion not working sucks for a lot of OLED users. I'm one of those framerate matching people so it hasn't impacted me.
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Old 28th February 2020, 10:40   #58788  |  Link
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Originally Posted by el Filou View Post
I've done some tests with v113 on my HTPC and while I didn't notice lower GPU usage in "low load" scenarios
That's what I noticed as well: there's no change in GPU usage, but I haven't tested them very much.
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Old 28th February 2020, 16:13   #58789  |  Link
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If I were to keep settings the same, there is a rather large GPU usage jump when going from the older stable release to 112b when doing HDR tone-mapping.

That being said, my trusty old GTX 960 doesn't go past 70% usage worst-case-scenario, most likely due to sticking with Bicubic 75 for all downscale / upscale options. Anything like NGU seems like a complete waste on my 1080p display. Only so much you can do to filter a DVD or similar lower resolution sources. Not doubting that it might be good for upscaling 1080 to 2160 though, but thankfully I don't need to worry about that.
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Old 28th February 2020, 18:43   #58790  |  Link
el Filou
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There really has been a lot of development between the last official release and the latest test builds, even when not using the new features, so the jump in GPU usage is understandable.

I quite like NGU Sharp with 576p to 1080 as long as the source is good. There are ok DVDs and bad DVDs, on a good one I can see the difference easily between Jinc and NGU Sharp even on a plasma watching from 3 meters away.
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Old 28th February 2020, 19:57   #58791  |  Link
mrmojo666
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Hi mates,

sorry fot the OT question but after a week of reading around internet I'm totally confused.

I've got (a friend lends me for some weeks) a spyderx pro probe, I've tried to move first step in calibration by following some guides, but those guides are old or confused, do you have directions to find a good example of workflow to follow or guide or whatever you think can help me? I know you would discuss about this probe, but it's for free so i think can be good start.

Thank you
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Old 29th February 2020, 00:05   #58792  |  Link
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https://www.avsforum.com/forum/139-d...argyllcms.html

dated but correct.
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Old 29th February 2020, 04:34   #58793  |  Link
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Quote:
Originally Posted by mrmojo666 View Post
Hi mates,
Thank you
First, sell the spyderx, it's not good on dark reads. Get i1display pro or colormunki display.

Spyderx is good enough for IPS (@ minimum 200nits), but will error out on VA and OLED.
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Old 29th February 2020, 04:50   #58794  |  Link
huhn
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it can read down to 0.028 nits so you can use it for most LCDs and even if you have a deeper black than this there are ways to workaround it by not reading them.
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Old 29th February 2020, 07:16   #58795  |  Link
madjock
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First, sell the spyderx
I would have thought that his friend would be quite annoyed if he sold it.
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Old 29th February 2020, 09:09   #58796  |  Link
mrmojo666
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LOL

thank you guys

I was sure that someone discuss the probe but actually it is lend and i have a IPS LCD ...... so at the moment it's fine, in the future i'll take something different

that link is interesting, but focused on LUT, i woud like to calibrate the tv as best as possible with his controls (i have not only the htpc). But i think to have found enough information to start.
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Old 29th February 2020, 21:04   #58797  |  Link
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In my madVR configuration I have two separate profiles for the "Screen Config" and two profiles for "Properties". With the two profiles of the "Screen Config" I select based on the AR one profile for 16: 9 and one for 21: 9. These two profiles automatically activate (through the "Activate lens memory ..." parameter) the relative lens configuration on my JVC. In the two profiles of "properites" I select if a film is in SDR or in HDR and depending on the selected profile I send a command to through the software JVCControl.exe to activate the relative Picture Mode on the JVC. The problem is that if the two settings are active at the same time, only one works, or the lens setting is activated or the picture mode setting is activated, I cannot make them function together. Is there any solution?
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Old 1st March 2020, 17:31   #58798  |  Link
Dogway
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There are errors ("profiling has not been finished") after running long patches (above 79) with madTPG, this doesn't happen when using DisplayCAL patches. I'm unsure if this has to do with the probe sleep mode or something because it affects different models:
https://hub.displaycal.net/forums/to...been-finished/
https://hub.displaycal.net/forums/to...-madvr-3d-lut/
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Old 1st March 2020, 22:34   #58799  |  Link
Megalith
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How do you determine the minimum rendering time that's required to display video as intended? In most of the media I've played, I don't seem to notice any real stutter or lag as long as rendering is under 35 ms or so, but Gemini Man (60 FPS) only seems to look right when rendering is under 10 ms.
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Old 1st March 2020, 23:04   #58800  |  Link
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Originally Posted by Megalith View Post
How do you determine the minimum rendering time that's required to display video as intended? In most of the media I've played, I don't seem to notice any real stutter or lag as long as rendering is under 35 ms or so, but Gemini Man (60 FPS) only seems to look right when rendering is under 10 ms.
Divide 1000ms by frames per second.

At 60 fps you need to stay comfortably below 16.67ms per frame.
At 24 fps you need to stay comfortably below 41.67ms per frame.

Edit: madVR OSD (CTRL+J by default I think) gives you the value you are looking for on the vsync, frame line. The value is the frame one.

Last edited by ashlar42; 1st March 2020 at 23:06.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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