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9th April 2017, 01:10 | #43262 | Link |
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render times depend on the content you are watching. if you want to watch something at 1080p with 60fps, afaik you need render times lower than 16.66ms then to avoid frame drops
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Laptop Lenovo Legion 5 17IMH05: i5-10300H, 16 GB Ram, NVIDIA GTX 1650 Ti (+ Intel UHD 630), Windows 10 x64, madVR (x64), MPC-HC (x64), LAV Filter (x64), XySubfilter (x64) (K-lite codec pack) |
9th April 2017, 01:21 | #43263 | Link |
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Yes, but I always watch movies on 23 or 24hz. So less than 41ms is fine for me. And I never have dropped frames using gnu sharp very high or nnedi128.
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"To infinity, and beyond!" Last edited by Oguignant; 9th April 2017 at 01:23. |
9th April 2017, 17:14 | #43265 | Link |
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Reclock (any version) seems very broken with creators update. Opening files madvr reports clock deviation all over the place. From -2% to +9% completley regardles of reclock settings. Audio and video is stuttering. any1 else have problems?
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http://hometheatersettings.com - how to setup htpc and more Last edited by Budtz; 9th April 2017 at 17:40. |
9th April 2017, 18:55 | #43266 | Link | |
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Just opened a 25fps file and activated slowdown to 23.976fps on a 23.976Hz display (23.97564Hz to be exact). Clock deviation remains rock solid at -4.09591% reporting one frame drop every 40 minutes. Don't see or hear any stuttering, also no drops reported. |
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9th April 2017, 19:30 | #43267 | Link | |
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My laptop GPU can handle 4k (well, in film ratio and not a full 16:9 picture)->1080p scaling with SSIM1D if I don't use chroma scaling at all. Your 1070 should have absolutely no issues, even with something like SSIM2D with antibloat. Last edited by har3inger; 9th April 2017 at 19:32. |
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9th April 2017, 23:42 | #43268 | Link |
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3DLut edge issue
Hi,
can someone please point me in the right direction of solving the attached issue with 3DLut? The problem is when I use 3DLut generated by Calman and madvr, in madvr, I get these weird white edges. Turning off the calibration solves it instantly. Is the TV, madvr, meter (i1 Pro 2) or a Calman setting? I don't know how to debug the actual 3DLut on anything other than madvr, so I'm asking as I wasted so many hours recalibrating. At first I thought it's the black level setting (static vs measured), but last time it failed with it set to measured as well. Thanks. |
10th April 2017, 12:06 | #43270 | Link | |
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10th April 2017, 13:14 | #43271 | Link |
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4K HDR on 1080p monitor
Set MPC-HC with madVR and LAV filters according to this guide . (Skiped the Haali part)
Finally I was been able to play 4K HDR on my 1080p monitor without washed up colours. It will do it for me till I buy 4K HDR TV or monitor. Thanks |
10th April 2017, 16:40 | #43273 | Link | |||||||||||||||||||||||||
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Yes. You need a recent LAV Video Filter version, Windows 8.1 or newer (Windows 7 won't work), a GPU which supports frame packed 3D output (most newer GPUs do), and a 3D display which accepts framed packed 3D content via HDMI 1.4+. Quote:
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NVidia drivers are somewhat weird. If you have 3D output activated and then play a 2D movie, the driver actually tries to analyze the video and convert it from 2D to 3D. And it kinda works, but only for a bit and it crashes very often. You should keep 3D disabled with NVidia drivers, except when you want to watch a 3D movie. Quote:
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10th April 2017, 17:07 | #43275 | Link | |
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Generally happy to know proper HDR reproduction on a HTPC with a HDR TV will be possible. Now just need to figure out how to actually get unmolested HDR content onto the PC - oh, and buy a HDR TV sometime!
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LAV Filters - open source ffmpeg based media splitter and decoders |
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10th April 2017, 17:15 | #43276 | Link | |
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Just got myself a previous generation Sony TV with HDR + 3D support, and with a non-flickering backlight (no PWM). This combination of features is really hard to find, because older generation TVs usually have no HDR support, and newer generation TVs usually have no 3D support, and most TV manufacturers don't see a problem with flickering backlights... |
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10th April 2017, 17:27 | #43279 | Link | |
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And yeah, flickering can be really bad, although not every PWM implementation is excessively bad, but I would rather avoid it myself as well. But the lack of content is why I haven't purchased one yet. They get better every year afterall (or last years cheaper, at the least).
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LAV Filters - open source ffmpeg based media splitter and decoders |
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10th April 2017, 17:42 | #43280 | Link |
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madVR v0.91.8 released
http://madshi.net/madVR.zip Code:
* NGU Sharp now targets middle ground between gamma and linear light * added NGU Standard + Soft algorithms, with direct quadrupling support * added true "very high" quality mode for direct quadrupling * modified "add grain" to produce similar output when using direct quad * fixed: Y416 input was handled incorrectly In older versions, NGU Sharp was optimized for movies that were downscaled using gamma light. A studio insider told me that some studios use gamma light and some linear light for downscaling. So starting with v0.91.8, all NGU algorithms now try to hit middle ground between linear and gamma light. Which means we won't ever get "perfect" results, but with the old version the interpolation error was sometimes big and sometimes non-existant. With the new version there will always be an error, but it will always be relatively small. In all older madVR versions, "direct quadrupling" was identical for "low" and "medium" settings. So there were really only 3 different performance vs quality settings. I've now rectified that: The previous low+medium settings are now low. The previous high setting is now medium. And the previous very high settings is now high. Finally, I added a true (and slower) new "very high" setting. This is all for direct quadrupling. Doubling is unchanged. Now I need your FEEDBACK, once again: 1) Do you like the new "NGU Standard" and "NGU Soft" variants? Personally, I like "NGU Standard" a lot. But I think "NGU Soft" is too soft to be useful, and I'd like to remove it again. But since I spent a lot of time creating it, I thought I'd let you test it, at least. 2) Does "NGU Standard" work better for (non-aliased) low quality content now? Or do we still have to use NGU AA for that? Ideally I hope that we can now use "NGU Sharp" for high quality soures, "NGU Standard" for low quality (but aliasing free) sources, and "NGU AntiAlias" only for aliased sources. Is that reasonable? Or is "NGU AA" still the best option for any low quality sources, aliasing free or not? 3) I want to remove the "Soften Edges" option, because "NGU Standard" was made to replace it. Any objections? 4) With all the changes in this build, I feel that "double twice" is no longer needed. "direct quadrupling" should now always be identical or superior in quality and much faster. So I would like to remove "double twice". Any objections? Last edited by madshi; 10th April 2017 at 19:11. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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