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4th August 2015, 16:51 | #32381 | Link |
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Update: Issues (Madvr on Win10)
Additional Issues
- Neither DX11 10bit FSE nor DX11 8bit Windowed FS works, both leads to screen freezing while watching and madvr crashing. - Tried using DXVA2-CB and DXVA2-Native and Pure Software decode still leads to screen freezing and madvr crashing. - Tried conservative Madvr settings, even at 13ms of rendering. Screen freezes and Madvr crashes. -Tried using the report tool of Madvr but it doesn't work too, my goodness. Lesson learned: Will gonna revert back to Win7. Win10 brought headaches and wasted my precious movie marathon time. Madvr will not benefit on using DX12 so there's no reason to switch to Win10 unless you want to tinker with privacy settings first and learn dirty hacks to disable feedback. Games will utilize DX12 maybe next year and even then Games that are released are crappy at release (AC Unity comes to mind) so another months of waiting for the game to be functional and stable. So I guess I'm not missing anything by using Windows 7 for another year. |
4th August 2015, 17:03 | #32382 | Link |
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Well, I tracked the error. It started at 88.17 and continues up to the latest release. Going back to 88.16 fixes the issue. It seems to be related to OSD or Low Latency Mode. I also noticed that with 88.16 it uses my OC clocks on GPU while it uses stock clocks with latest release.
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4th August 2015, 17:08 | #32383 | Link | |
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LAV Filters - open source ffmpeg based media splitter and decoders |
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4th August 2015, 17:08 | #32384 | Link | |
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I'm running jRMC 20 right now, no issues so far with madVR and Win10.
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Win7Ult || RX560/4G || Ryzen 5 |
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4th August 2015, 17:43 | #32385 | Link |
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Software
Player: JRMC 20.0.131 in Windows 7 64 Bits. Lav Filters 0.65 GPU Driver: 15.7.1 Hardware: Intel i5 3570k @4.2Ghz HD 7870 OC @ 1100/1375Mhz 16Gb RAM @ 1600Mhz No settings changed between madVR version comparison. Using: Chroma: Jinc AR Image: Jinc AR Downscaling: CR AR LL Doubling: NNEDI 32 @ 1.5x or higher ED 2 If you need more info pls tell me. |
4th August 2015, 18:31 | #32386 | Link | |
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Win7Ult || RX560/4G || Ryzen 5 |
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4th August 2015, 20:50 | #32388 | Link | ||
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Quote:
You provide us with a zillion combinations of filters and sometimes one can easily get bored of an audio/video DSP after the new toy syndrom's faded away duh, anyway atm I still find the stock SR in .21 too sharp even with a strength of 1, a radius of 65 and in HQ mode at that. All my tests were done on pristine looking 720p50 content, anyway sxbr+SR will tighten up SD content with little worry. I rest my case that I love how SR smoothes motion-blur but today's tests kinda directed me towards giving up on luma SR and using vanilla sxbr50/75 luma & sxbr125+3/0.41/0.00 SR chroma as I do get the same magical motion-blur smoothing, no über-sharp luma and it'll work on any content as chroma always needs upscaling. Quote:
mVR wasn't tested by madshi on W10 at all. You can always count on AMD and nvidia to fail us when all they care about is squeezing +0.1fps in the latest blockbuster games in order to sell moar. W7 lives on and works flawlessly, too good Last edited by leeperry; 5th August 2015 at 02:10. |
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4th August 2015, 22:05 | #32389 | Link |
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Join Date: Mar 2011
Posts: 60
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Win 10 has been ok on this end (gtx 770, latest NVidia drivers). Aside from nnedi3 not working (which I don't use anyways, as xbr + sr looks great) the only issue I've noticed is that when using dx11 10 bit, switching from FSE back to windowed overrides any color corrections, it's fine when first switching to FSE (or it does the same as having "disable GPU gamma ramps" checked, except it doesn't restore the original settings after madvr closes). Dx9 FSE or dx11 8 bit don't do this (they keep the driver or w/e color settings no matter how many times you switch). This may be a driver issue though, as there's weirdness related to this outside of madvr.
Last edited by Hprd; 4th August 2015 at 22:07. |
5th August 2015, 01:17 | #32390 | Link | |
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Location: Akron, OH
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JRMC works fine for me with the latest madVR versions. |
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5th August 2015, 03:38 | #32392 | Link | |
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Just downgrade to 353.49 and wait for Nvidia to fix it in newer drivers. Disable third party updates Under system properties - Hardware tab - Device installation settings. Set to No, let me choose what to do Never install driver software from Windows update That should sort you out. |
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5th August 2015, 04:25 | #32393 | Link | |
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5th August 2015, 05:06 | #32396 | Link | |
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Intel i5 3470, EVGA GTX 1050Ti SC ACX 2.0, Windows 10 Pro 64 bit, 16 GB 1600 mhz DDR3 RAM |
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5th August 2015, 06:10 | #32397 | Link |
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Hi everyone,
I installed the latest madvr(0.88.21) on my win8.1 X64, with GTX960(driver 353.62) and MPC-BE (1.4.5.587 & 501). It shows green screen while playing the 4K HEVC 10BIT LG demos using DXVA. After changed to MPC-HC 1.7.9, it shows "dxva processing failed" then rolls back to non DXVA mode. All the 4K HEVC 10bit/8bit demos can be played smoothly in non DXVA mode and all H264/AVC codec demos played normally. Thanks for help |
5th August 2015, 16:50 | #32399 | Link |
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Join Date: Feb 2014
Posts: 94
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Yes, I have deleted the madVR folder and updated it with the new folder. I use the same settings that I use without problems in MPC-HC. I think i will use two different versions in each program since it works fine for me. But I would like to know why latest madVR release doesn't use my full OC GPU potential, it uses stock clocks. I will try to push higher settings to see what happens.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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