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31st December 2018, 17:50 | #54044 | Link |
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I don't think auto engage vs manual is the only difference when using NV HDR vs OS HDR.
OS HDR does not apply at display level through any player or software. NV HDR does. This means the display is not going to enter an HDR mode that auto adjusts settings like contrast and backlight because it doesn't passthrough anything to the display other than the desktop faux HDR.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W |
31st December 2018, 17:56 | #54046 | Link |
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Use FSE for frame packed MVC 3D.
Use FSE for UHD HDR. Use FSW for everything else.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W |
31st December 2018, 18:25 | #54048 | Link |
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Focus Assist does not play well with madVR. Oddly it causes studder if any aspect of it is enabled.
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madVR options explained |
1st January 2019, 04:44 | #54051 | Link | |
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Quote:
I tested both APIs and can't really tell a difference between the two APIs (If Windows api ignores metadata). My TV is limited to 400 nits ( Samsung JS9000 ). Anyone can test both APIs with a higher brightness TV to confirm if there's a difference? |
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1st January 2019, 12:44 | #54053 | Link | |
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Anyone can tell me something about this? I want to know if it's possible to have black bar detection also without copyback. thank you |
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1st January 2019, 13:55 | #54054 | Link |
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You have to think about it the other way: black bar detection doesn't work with 'native' GPU decoding (e.g. DXVA2 Native, or D3D11 with Automatic setting). It works in all other decoding modes.
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
1st January 2019, 17:08 | #54055 | Link |
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One typical real world example why FSW is better than FSE that you can test yourself (and I hope no one is offended for the somewhat OT post):
You can probably recreate this by just right clicking your mouse in the player field but here is exactly my method and why it affects me: Set FSW in madVR by turning off FSE. Play a title. Bring up the madVR OSD. You will see 'D3D11 fullscreen windowed'. I have mapped keystroke 'C' to assign 'player menu (long) for MPC-HC/BE in the players 'keys' options. During playback when I press it, I have access to the players menu to navigate and select any option. I use it for subtitle selection mainly. This key also matches the context menu in KODI fwiw when harmonizing remote control functions. You can just press 'C' on your keyboard once you entered that keystroke value in MPC keys option if it doesn't match the 'menu' button on your remote for some odd reason. So, during playback without interrupting, I press the menu key on my remote once and the MPC menu overlays on top of the title in progress allowing me to navigate with the directional keys to what I desire and all is perfect. Now set FSE in madVR. Play a title. Bring up the madVR OSD. You will see 'exclusive' mode. Press 'C'. You will notice the screen flicker a couple times. This is because it's trying to come out of FSE and go into FSW. The menu interaction only works in FSW. Ultimately, it isn't going to go into FSW, you'll be returned to your movie in progress, without the menu displaying and managed to do nothing but create black screen flashes for nothing and miss what was playing during the fiasco. You can fiddle doing this procedure if you time the button pressing 'C' multiple times and if you time it just right, eventually it will switch. Once it has finally come out of FSE and into FSW you will notice madVR OSD shows it's not in FSE anymore and has switched to FSW and you can finally access the menu you've been struggling to navigate to. Once you've made your selection in the MPC menu it has to come out of FSW and back to FSE which exhibits more screen flashes and once again interrupts playback of the movie in progress. It's really a mess tbh. I think the best thing to do is use FSW vs FSE when you can. I'd use it for all file types except UHD HDR and 3D MVC requires FSE in my environment. So, I set up profiles to make the selection automatic. Happy new year!
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W Last edited by brazen1; 1st January 2019 at 17:16. |
1st January 2019, 21:58 | #54056 | Link |
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MadVR not entering fullscreen exclusive mode
Long time user of this wonderful renderer. I'm using it with JRiver.
For some reason when I upgraded my GPU to an Nvidia RTX 2080 Ti, MadVR will periodically refuse to go into FSE, and instead uses Windowed mode (despite the correct settings being used). This is always fixed by a reboot. I think I have this narrowed down to this item from the logs: 00018740.081 Render D3D11 fullscreen windowed (8 bit) 00018740.081 Render covered by some windows 00018740.083 Render madVR window [madVR] {0,0,3840,2160} 00018741.395 Render covered by explorer.exe window [ThumbnailDeviceHelperWnd] {0,0,1,1} I "think" that MadVR sees this ThumbnailDeviceHelper window (hidden from the windows user), and then subsequently does not enter fullscreen exclusive mode? This is verified by rebooting my PC which gets rid of this hidden explorer.exe window and then all works correctly and FSE works. But, of course this is windows we are talking about and the helper window randomly reappears...?!? If someone can shed light on this hidden window and how to stop it in Windows 10 LTSC that would be great. MadVR logs and system info are found here: https://drive.google.com/open?id=1lz...y6Eli5TK1cQ58S NVIDIA System Information report created on: 01/01/2019 15:41:55 System name: THEATER [Display] Operating System: Windows 10 Enterprise LTSC 2019, 64-bit DirectX version: 12.0 GPU processor: GeForce RTX 2080 Ti Driver version: 417.35 Driver Type: Standard Direct3D API version: 12 Direct3D feature level: 12_1 CUDA Cores: 4352 Core clock: 1650 MHz Memory data rate: 14.00 Gbps Memory interface: 352-bit Memory bandwidth: 616.00 GB/s Total available graphics memory: 44011 MB Dedicated video memory: 11264 MB GDDR6 System video memory: 0 MB Shared system memory: 32747 MB Video BIOS version: 90.02.17.00.7D IRQ: Not used Bus: PCI Express x8 Gen3 Device Id: 10DE 1E07 23873842 Part Number: G150 0032 [Components] nvui.dll 8.17.14.1735 NVIDIA User Experience Driver Component nvxdplcy.dll 8.17.14.1735 NVIDIA User Experience Driver Component nvxdbat.dll 8.17.14.1735 NVIDIA User Experience Driver Component nvxdapix.dll 8.17.14.1735 NVIDIA User Experience Driver Component NVCPL.DLL 8.17.14.1735 NVIDIA User Experience Driver Component nvCplUIR.dll 8.1.940.0 NVIDIA Control Panel nvCplUI.exe 8.1.940.0 NVIDIA Control Panel nvWSSR.dll 25.21.14.1735 NVIDIA Workstation Server nvWSS.dll 25.21.14.1735 NVIDIA Workstation Server nvViTvSR.dll 25.21.14.1735 NVIDIA Video Server nvViTvS.dll 25.21.14.1735 NVIDIA Video Server nvLicensingS.dll 6.14.14.1735 NVIDIA Licensing Server NVSTVIEW.EXE 7.17.14.1735 NVIDIA 3D Vision Photo Viewer NVSTTEST.EXE 7.17.14.1735 NVIDIA 3D Vision Test Application NVSTRES.DLL 7.17.14.1735 NVIDIA 3D Vision Module nvDispSR.dll 25.21.14.1735 NVIDIA Display Server NVMCTRAY.DLL 25.21.14.1735 NVIDIA Media Center Library nvDispS.dll 25.21.14.1735 NVIDIA Display Server PhysX 09.18.0907 NVIDIA PhysX NVCUDA.DLL 25.21.14.1735 NVIDIA CUDA 10.0.132 driver nvGameSR.dll 25.21.14.1735 NVIDIA 3D Settings Server nvGameS.dll 25.21.14.1735 NVIDIA 3D Settings Server |
2nd January 2019, 12:03 | #54057 | Link | |
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2nd January 2019, 14:12 | #54059 | Link |
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@Dreamject
Perhaps one of the cores is fully occupied. Or there are limitations on the speed of "video memory". I hope your memory works in dual channel mode?
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MPC-BE 1.7.0 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
2nd January 2019, 15:49 | #54060 | Link | |
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Now I have 4+2 gb . I disabled every image improvement, actually I deprove video (enabled such thing as nearest neighbor. OK, gpu load is about 50%, but it still show me dropped frames. EVR-CP or OpenGL mode, instead, shows 0 dropped frames... |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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