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8th June 2014, 02:35 | #201 | Link | |
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Quote:
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
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10th July 2014, 01:05 | #202 | Link | |
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Quote:
this method work in any thing load avs script, like x264
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10th July 2014, 09:27 | #203 | Link | |
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Quote:
Code:
LoadLibrary("z:\\whateverpath\\avisynth.dll") However, most applications will load avisynth.dll without specifying a path and in that case the search order would be:
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19th December 2014, 09:10 | #205 | Link |
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Code 126 is ERROR_MOD_NOT_FOUND, maybe try using full path to the DLL? If it doesn't work either, can you post your full script here for me to check?
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
22nd December 2014, 02:27 | #206 | Link |
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Oops, sorry for the delayed reply. Recalled about this just now
I did use the full path. It wasn't a "system path," though, just from a folder from desktop. But that shouldn't matter, right? All the other avisynth versions work fine. Relevant script snip (retracted): Code:
loadplugin("C:\...\MP_Pipeline.dll") MP_Pipeline(""" ### platform: win32 loadplugin("C:\....\ffms2.dll") ffvideosource("C:\...\video.mkv").ConvertToYV12() Crop(0,140,0,-140) ### export clip: last ### prefetch: 96, 64 ### ### ... loadplugin calls/imports ... last.nnedi3_resize16(1280,532,noring=true,threads=4,lsb=true).ditherpost() ### dll: C:\...\Desktop\MT_07\avisynth.dll last.denoise() last.sharpen() ... |
22nd December 2014, 13:19 | #207 | Link | |
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Quote:
If this is not the case, can you upload the problematic version of avisynth.dll and another one that worked correctly to somewhere and send me the link? I suspect it is due to a dependency problem.
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
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25th December 2014, 19:02 | #208 | Link |
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Hiya and merry X-mas
Could the case be that dll path contains spaces? I.e. if a path is \user\bla bla bla\else, it might choke? If that's not it, sure, I'll post them somewhere. Just let me know. I hope I won't forget about this thread again, sorry about this... |
27th December 2014, 01:51 | #209 | Link | |
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Quote:
In theory space shouldn't matter, but to be certain can you also try a path without space?
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
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27th December 2014, 02:59 | #210 | Link |
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Happy rest of the running year to you too
Sadly, there's no difference. There is still the error code = 126 Avisynth.dll for MT.dll (they're packed together, as per here: http://xhmikosr.1f0.de/_old/avisynth/plugins/ - the original doom9 link in the relevant thread is defunct, but it's the modded 2.5.something version which still supports MT.dll) http://s000.tinyupload.com/?file_id=...18413725137164 As for other DLLs that worked, here's 2.6 MT: http://s000.tinyupload.com/?file_id=...19082695553005 I'll be very intrigued as to what you'll be able to figure out Thanks! |
27th December 2014, 03:25 | #211 | Link |
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This DLL loaded on my system (although I have to rename my plugins folder first, seems there are some plugins that break in this version.). This is likely a VC runtime problem, try installing this: http://thehotfixshare.net/board/inde...showfile=10061
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
28th December 2014, 01:38 | #212 | Link |
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Thanks for the suggestion.
However, both in trying to install the upgrade and the thing itself (I presume), i.e. Microsoft Visual Studio .NET 2003 (http://www.microsoft.com/en-us/downl...on.aspx?id=703), it fails with a message of the program required being not installed. I'm on a Windows Server 2008 (I *think*). Might that be the problem to begin with? |
28th December 2014, 02:17 | #213 | Link |
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OK, then maybe we need to do a manual installation. You can download the 2 core DLL from https://www.dropbox.com/sh/fxxttnvcr...3UxvxwmSa?dl=0 (copied from my system), copy them to C:\Windows\SysWOW64 and try the script again?
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
29th December 2014, 08:32 | #215 | Link |
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Well, I am out of guess now.. Maybe we have to use (one of) the last hand, can you use Process Monitor to capture a log during loading of the script and send me the log? Hope the log can reveal the cause for us..
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
29th December 2014, 11:37 | #216 | Link |
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If I understand this correctly, an explicitly loaded avisynth.dll will still use the plugins from the directory that is referenced in the registry, right?
If so, I suggest the following: - Rename the avisynth.dll in SysWOW64 to avisynth.dl (for example) - Copy the 2.5.7 DLL to SysWOW64 - Run this tool 1. File -> Save info 2. Tools -> Plugin Info -> Save plugin info report 3. Post both logs and any error messages you might get. |
10th January 2015, 01:08 | #217 | Link |
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10th January 2015, 20:19 | #218 | Link |
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Hi,
At first I would like to thank you for this great tool I'm not sure if I did really understand how it works so here's my scripte before mp-pipeline PHP Code:
PHP Code:
PHP Code:
And thanks in advance P.S: I'm using a 32 GB of ram, quad core processor, 64bit avisynth and the 64 bit X264 encoder Last edited by mohamedh; 11th January 2015 at 01:58. Reason: forgot the"k" in thanks |
12th January 2015, 11:03 | #219 | Link |
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I just came to say thanks for this plugin. The other day I was encoding while I had to do some Photoshop work, it looks like I got out of RAM (got 8Gb though) and quite surprisingly MP_Pipeline paused the encoding and warned that I had to free up some memory. It really shows some professionalism, the only thing I miss for this is better documentation, I always feel like dealing with some kind of voodoo magic when setting it up.
Again thank you. |
12th January 2015, 12:27 | #220 | Link | |
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Quote:
1. You may try setting memory limit of all block to around 2.5G, especially the one with AnimeIVTC, since that's a quite complex filter. 2. Use ### prefetch in each block. 32, 16 is a good start, but you may want to tweak the values for better performance. 3. Not quite sure how setmtmode/ThreadRequest/SoraThread work in MPP but I think I will remove them and use more blocks and prefetch instead, since that will be more stable, and maybe even faster.
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
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Tags |
avisynth, multi-process, pipeline |
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