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15th March 2021, 10:02 | #401 | Link |
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First time I see this. Is the utilisation on the right picture an average or a snapshot?
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15th March 2021, 11:33 | #402 | Link |
Formerly davidh*****
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It's a snapshot. The graph was pretty constant at around 50% for an extended period of time, and nothing else was using a significant amount of CPU.
The plugin I was testing is internally multithreaded. If I use all available threads (12), AVSMeter reports about 70-75% usage while Task Manager says 100%. The above screenshot was using 4 threads, under which circumstances AVSMeter reports about 50% of what Task Manager does, which remains the case for 1 or 2 threads as well. The framerate of the plugin tails off with more threads (which is what I was testing) which I think is down to a RAM bottleneck. Maybe AVSMeter's way of measuring usage doesn't include all that time spent waiting, or something? CPU is Intel(R) Core(TM) i7-9850H CPU @ 2.60GHz |
15th March 2021, 14:35 | #403 | Link | |
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Quote:
Can you post the script and let me know which plugins are needed?
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15th March 2021, 20:19 | #404 | Link |
Formerly davidh*****
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It seems to be some quirk of Task Manager/Windows 10
A simple script (e.g. blur(1)) saturates one logical CPU and AVSMeter reports 8% utlisation. Task Manager's Performance and Processes tabs show 16%, but in the Details tab it only shows 8%. It's the same with SuperPi. I'll delete my other posts as it's clearly not AVSMeter's fault. |
25th March 2021, 17:31 | #406 | Link |
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Can you elaborate on "fetch audio"? Do you just want the statistics?
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25th March 2021, 18:17 | #407 | Link |
Formerly davidh*****
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Yeah, just an option to have it call GetAudio so that it accounts for audio processing time.
Although, maybe even the most complicated audio processing is so fast that it wouldn't be likely to give very useful results, and should instead be performed internally by a plugin during development... |
29th March 2021, 16:12 | #408 | Link |
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That's what I think as well, probably not worth the effort.
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31st March 2021, 18:24 | #409 | Link |
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v3.0.9.0
- Updated libcpuid (Intel Rocket Lake, AMD Ryzen Milan)
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28th May 2021, 01:55 | #410 | Link |
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I'm starting to do some more film restoration work after about 6 months off. I replaced my CPU with a Ryzen 5900X. When running AVSmeter64 all 12 of my cores are maxed out at 4500Mhz (not sure CPU is designed for this) which puts my VRMs at 100% (not good I don't think) The completion time is about 4hrs. When running the script with AVSR64 only one core runs at 4500Mhz the rest are between 2500 and 3000Mhz. VRMs are now at 65% which is OK. Completion time is now about 13hrs. What is AVSmetr64 doing to the CPU to max out ALL the cores and is the CPU designed to do this? I'm using AMD Ryzen Master to see CPU speeds and VRM %. Switching CPUs did cut my completion time about in half which I'm very happy about.
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23rd June 2021, 11:52 | #411 | Link |
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v3.0.9.0 crashes when using avsresize_r7: "z_ConvertFormat(pixel_type="YUV420P16",colorspace_op="601:601:170M:l=>709:601:709:l", dither_type="none")"
v3.0.2.0 reports the next error message. I'm on Win7 SP1 x64. No prob on avspmod.
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i7-4790K@Stock::GTX 1070] AviSynth+ filters and mods on GitHub + Discussion thread Last edited by Dogway; 23rd June 2021 at 11:56. |
29th September 2021, 06:40 | #414 | Link |
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Yeah... it's now 182 days, so 5 months and 4 weeks since his last post on Doom9.
I'm beginning to worry now. He's been around for years, I can't believe he would just leave like this, out of the blue, without saying anything to anyone. I mean, it's not something he would do. I very much hope he's just taking a break and he'll be back and nothing bad happened to him... |
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