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3rd June 2008, 01:46 | #21 | Link |
Quality Freak
Join Date: Jun 2007
Location: Area 52
Posts: 597
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Thanks for your help, but I think I might need thetoof to help a little more. Using pureint=2 means
2 : i1 + e1 + i2 I still don't understand this. I gave the frames for the ending and I don't know where to put them. What frame would I use for the e1 value since I only want to splice in the op and ed. For instance, how would I go about using start/end i.e. istart/iend? Would it be something like: i1(0,end frame of the op) e1(i have no idea what to put) i2(39594,41539) Last edited by Nightshiver; 3rd June 2008 at 01:55. |
3rd June 2008, 02:13 | #22 | Link |
Ubuntu French Roast
Join Date: Apr 2006
Location: Bordeaux, France
Posts: 191
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No, no, you got it wrong. Those i1, e1 and i2 are just schematic representations to help you figure out which pureint value you need to use depending on your source, they're not functions or parameters. If I understand the guide correctly, in your case, it would look like :
Code:
AnimeIVTC(mode=3, omode=1, pureint=2, istart1=0, iend1=END_FRAME_OF_OP, estart1=END_FRAME_OF_OP+1, eend1=39593, istart2=39594, iend2=41539) Last edited by HymnToLife; 3rd June 2008 at 02:16. |
3rd June 2008, 15:47 | #24 | Link |
Ubuntu French Roast
Join Date: Apr 2006
Location: Bordeaux, France
Posts: 191
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This is precisely why I asked you to post your whole script. This error happens when you try to splice together clips that have different framerates. How are we supposed to know where the error is if we don't know what you're doing?
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3rd June 2008, 16:39 | #25 | Link |
Quality Freak
Join Date: Jun 2007
Location: Area 52
Posts: 597
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How in the world is posting my script going to help? Used MVdegrain3
TFM TDecimate aaa() and LSF I do not see how in the world this will help you in anyway. I know there are different frame rates, thats what I'm trying to fix! The credits are pure interlaced while the rest of the encode has been IVTC'ed to 23.976 fps. Last edited by Nightshiver; 6th June 2008 at 01:52. |
3rd June 2008, 16:54 | #26 | Link | |
Ubuntu French Roast
Join Date: Apr 2006
Location: Bordeaux, France
Posts: 191
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I think that's not how you're supposed to use AnimeIVTC(). From what I can gather, you just give it the whole clip (with the pure interlaced and the TC'ed parts) in input, and then it does it's magic and give you the fixed clip in output.
The guide says : Quote:
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3rd June 2008, 17:37 | #27 | Link |
Quality Freak
Join Date: Jun 2007
Location: Area 52
Posts: 597
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Yeah, I get that. When I used animeivtc, I took out TFM and Tdecimate that way animeivtc could do the ivtc. In fact, I emptied the entire script and only used animeivtc but I still got the error.
Basically, my script right now is: MPEG2Source("E:\nge.d2v") AnimeIVTC(mode=3, omode=1, pureint=2, istart1=0, iend1=2706, estart1=2707, eend1=39593, istart2=39594, iend2=41539) That's it. The reason for this is because I don't want anything else interfering with the filter since it's been giving me errors, so the problem still has not been solved. Last edited by Nightshiver; 3rd June 2008 at 17:42. |
6th June 2008, 01:32 | #28 | Link |
ekTOMBE STUDIOS
Join Date: Dec 2005
Location: Cuba
Posts: 254
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another issue with trigun:
mpeg2source("d:\trig\ep23.d2v", idct=0) animeivtc (mode=7,aa=1,pass=1,omode=3,pureint=5,estart1=0,eend1=959,istart1=40873,iend1=43343) if i understand correctly: i have IVTC credits from 0 to 959 and interlaced credits (for better scrolling) from 40873 to 43343. I want the end credits bobed (59.94) but i have this error: Evaluate: operands of == and != must be comparable (bunch of characters like @and -), line 66 Yes, i'm using a clean installation of avs and all the plugins from the package. my DGDdecode is up to date. Sorry for the english.
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12th June 2008, 06:42 | #33 | Link | ||||
Sleepy overworked fellow
Join Date: Feb 2008
Location: Maple syrup's homeland
Posts: 933
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The following may answer your question. If it doesn't, post again.
- For a CFR clip @ 23,976fps with 24t + 30i, use mode 3 or 4 (in your case, it seems like a mode=3) and omode=1 - Get the frame numbers with the various "check=x" - If you don't understand clearly what I mean with my examples for pureint=x in the guide, please tell me what way you think would be better Quote:
Quote:
Quote:
Quote:
+ done General things: - New version of the function posted (syntax errors correction for mode=7) - There will be some improvements of the vfr decimation when it's aimed towards compressibility improvements, because the current method tends to introduce jerks.
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AnimeIVTC() - v2.00 -http://boinc.berkeley.edu/- Let all geeks use their incredibly powerful comps for the greater good (no, no, it won't slow your filtering/encoding :p) |
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12th June 2008, 17:28 | #34 | Link |
Sleepy overworked fellow
Join Date: Feb 2008
Location: Maple syrup's homeland
Posts: 933
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@ Nightshiver
I read a bit more your posts to figure out the settings you need to ivtc nge (i.e. you don't need anything else for this). It would look like this for super duper quality with pureint=5: Code:
animeivtc(3,omode=1,pureint=5,aa=x,estart1=0,eend1=39593,istart1=39594,iend1=41539,overlap=6,search=3,pel=4) To know what to use for pureint: 1 = interlaced credits + telecined episode 2 = interlaced credits + telecined episode + interlaced credits etc The fact that you have a section with credits doesn't mean they are interlaced. You need to check frame by frame for a few frames to confirm that they have interlacing on every frame. If they are static or if they follow the same telecining patter as the animation, you musn't consider them as interlaced (i.e. they are telecined). istartx, iendx, estartx and eendx are used to give the frame number where each section starts and ends, where x is the same as ix and ex (given in the guide to know which pureint to use)
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AnimeIVTC() - v2.00 -http://boinc.berkeley.edu/- Let all geeks use their incredibly powerful comps for the greater good (no, no, it won't slow your filtering/encoding :p) |
14th June 2008, 17:50 | #39 | Link | |
ffdshow/AviSynth wrangler
Join Date: Feb 2003
Location: Austria
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Quote:
Of course, putting a download link for the source next to the downloads for binaries (or putting the source into the archive itself alongside the binary) is the easiest way to go, but it's not the only valid one... np: Autechre - Garbagemx36 (Garbage)
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