Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
8th February 2016, 17:09 | #35921 | Link | |
Registered User
Join Date: Apr 2009
Posts: 1,019
|
Just started to actually watch something, and you're right. I'm getting terrible banding with linear light downscaling enabled.
This was introduced in 0.90.5 Quote:
If you're talking about the BT.709 transfer function, that's not 2.2 gamma. (more like 1.96 for the best-fit gamma) |
|
8th February 2016, 17:28 | #35922 | Link | |||||||||||||||||
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Quote:
Or did I misunderstand your suggestion? Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
In addition to this there's also the problem that refresh rate measurement runs into big trouble. The first time the refresh rate measurement produces any useful information is about 7 seconds after playback started. This is a big problem. Your GPU (driver) seems to not report scanline information in any reliable way. I'm not sure if the two problems are related. One thing to try would be this: Ask nevcairiel for a nightly LAV build with PDB debug symbols. Then when playback is stuck, press Ctrl+Alt+Shift+Pause/Break to create a freeze report, and upload it somewhere for us to look at. This only makes sense if you have LAV PDB debug symbols which perfectly match the LAV build you're using, though. Quote:
Quote:
Quote:
Screenshots, please? Quote:
How does "now" define exactly? Starting with which madVR build? And which previous build did not have the problem? Can you provide me with screenshots of the banding, compared to how a previous working madVR build didn't have banding in the same frame? Please also provide a screenshot of the original unscaled frame, so that I can try to reproduce the problem on my own PC. Which downscaling algo are you using? Do you have any non-default "trade quality for performance" options selected, like e.g. "use 10bit image/chroma buffer" or something like that? Quote:
We don't know which exact value studios used. Some may use 2.4, other 2.2, others something else. Using 2.2 is definitely a safer choice. It's better to stay a bit nearer to gamma downscaling than to overdo linear light. Quote:
Quote:
Quote:
If you guys prefer, I can show two screenshot which demonstrate the difference between "detailed" and "clean" more clearly? But I want to give you the opportunity to test yourself without pushing you into any one specific direction myself. Quote:
Quote:
Can you please help me reproduce this issue? Maybe a 4K source image which shows this clearly? Which exact downscaling settings and which scaling factor etc? |
|||||||||||||||||
8th February 2016, 18:04 | #35923 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,812
|
Quote:
I once downscaled a game image in both LL and GL, and indeed, upscaled again, the once downscaled image in LL was much closer to "ground truth" than GL. GL was way too dark (even with LL upscaling). However, imho gamma 1.6 clearly looks better with fonts or differently said: LL looks very wrong with fonts. So, in "practice" it might not be the best solution. |
|
8th February 2016, 18:06 | #35924 | Link |
Registered User
Join Date: Sep 2006
Posts: 2,197
|
yes please. from what Ive seen so far it just seems that the distracting difference in aliasing is bigger than that of detail.
__________________
Laptop Lenovo Legion 5 17IMH05: i5-10300H, 16 GB Ram, NVIDIA GTX 1650 Ti (+ Intel UHD 630), Windows 10 x64, madVR (x64), MPC-HC (x64), LAV Filter (x64), XySubfilter (x64) (K-lite codec pack) |
8th February 2016, 18:15 | #35925 | Link | |||
Registered User
Join Date: Apr 2009
Posts: 1,019
|
Quote:
If it was mastered today, there are now standards in place (BT.1886) which say that it should be 2.4 - which I think would apply to all 4K content. There was perhaps an intermediate period between CRTs and BT.1886 (March 2011) where this was nebulous, but I can't imagine that it differed much, if at all. Quote:
If we're making it a "tweak" instead of making it "correct" then I'd go back to preferring a drop-down list for it. Quote:
I'll see if I can figure out what combination of settings is causing it. EDIT: Nope, just enabling "scale in linear light" on a default config (reset settings) is causing this.OSD: scale 0,0,01920,1080 -> 0,91,953,627 Last edited by 6233638; 8th February 2016 at 18:28. |
|||
8th February 2016, 18:43 | #35928 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Quote:
|
|
8th February 2016, 19:03 | #35929 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,812
|
Quote:
Well, but this is one clear example: Simply downscale it by ~20%. The differences between LL and GL should be very obvious. The same goes for bicubic 150 vs. SSIM. Edit: However, I must say that with SSIM, LL looks most correct to me. Last edited by aufkrawall; 8th February 2016 at 19:12. |
|
8th February 2016, 19:03 | #35930 | Link | |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,346
|
Quote:
On 0.90.6, it bands terribly in the dark areas when LL downscale is turned on, everything else on a fresh default settings reset. 0.90.4 was fine, didn't try with 0.90.5 since I missed that one.
__________________
LAV Filters - open source ffmpeg based media splitter and decoders |
|
8th February 2016, 19:13 | #35931 | Link | ||
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Quote:
Quote:
|
||
8th February 2016, 19:19 | #35932 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,812
|
Quote:
The reason why I found 1.6 better for bicubic 150 might be that it's much blurrier than SSIM in this case. With bicubic sharpness 50 aka C-R, the fonts become quite "outwashed" with LL. |
|
8th February 2016, 19:28 | #35933 | Link | ||
Registered User
Join Date: Jun 2006
Posts: 353
|
Quote:
Logs Quote:
I suppose that the batch file would better inform an user about it.
__________________
Windows 8.1 x64 Magically yours Raistlin |
||
8th February 2016, 20:24 | #35934 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Does this one fix the problem, GCRaistlin?
http://madshi.net/madVR907rc1.rar It should also fix the banding issues when downscaling with linear light. |
8th February 2016, 20:34 | #35935 | Link | |
Registered User
Join Date: Sep 2006
Posts: 2,197
|
Quote:
"- no shortcuts, highest quality has priority over anything else"
__________________
Laptop Lenovo Legion 5 17IMH05: i5-10300H, 16 GB Ram, NVIDIA GTX 1650 Ti (+ Intel UHD 630), Windows 10 x64, madVR (x64), MPC-HC (x64), LAV Filter (x64), XySubfilter (x64) (K-lite codec pack) |
|
8th February 2016, 20:40 | #35936 | Link |
Registered User
Join Date: Jun 2006
Posts: 353
|
Unfortunately no: http://mir.cr/BSOKEQFY
__________________
Windows 8.1 x64 Magically yours Raistlin |
8th February 2016, 21:04 | #35937 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Quote:
|
|
8th February 2016, 21:26 | #35938 | Link | |
Registered User
Join Date: Jun 2006
Posts: 353
|
Quote:
Anyway, now it works OK. Thank you!
__________________
Windows 8.1 x64 Magically yours Raistlin |
|
8th February 2016, 22:15 | #35939 | Link |
QB the Slayer
Join Date: Feb 2011
Location: Toronto
Posts: 697
|
I just watched a 1080p film downscaled to my 1024x768 plasma and NNEDI3 was not being used for chroma. madVR seems to be falling back to JINC AR for some reason. This was not an issue two builds ago since I watched two movies Saturday night with v0.90.4
QB
__________________
|
8th February 2016, 22:37 | #35940 | Link | |
Registered User
Join Date: May 2015
Posts: 24
|
Quote:
Last edited by krille; 8th February 2016 at 22:46. Reason: I made a mistake |
|
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
|
|