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20th June 2013, 11:54 | #19261 | Link |
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Join Date: May 2013
Posts: 13
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Glad to see so much updates lately. Im really thankful for such a great decoder, hope to see it default in the K-Lite Codec Package on one day.
Only "problem" i have is that in exlusive fullscreen mode any other video on a second monitor stops playing, while non-exlusive mode has visible laggs and frame-drops. jinc3 +ar @ gtx 670 i have tv-app that runs on second monitor and it is plugged in another gtx 550, and i can see system is using that for rendering the tv-app, so the gtx670 is free for madvr Last edited by Incriminated; 20th June 2013 at 12:08. |
20th June 2013, 12:09 | #19262 | Link | |
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Join Date: Oct 2011
Posts: 204
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Also, I found madshi's post on the matter (and surprisingly, you even answered yourself). |
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20th June 2013, 13:33 | #19263 | Link | |
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Join Date: May 2013
Posts: 13
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Quote:
The MPC-BE team also has nightly builds and theres a post here with references and even a link to "report problems" http://forum.doom9.org/showthread.php?t=165890 Greets Last edited by Incriminated; 20th June 2013 at 13:37. |
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21st June 2013, 11:53 | #19264 | Link | |
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Join Date: Mar 2002
Posts: 2,323
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Quote:
Only way to MadVR utilize nvidia that I right click on the game.exe icon on desktop, and directly select that it should use nvida gpu. (Previously I had managed to set it somehow, but I don't have a clue how )
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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21st June 2013, 17:16 | #19267 | Link |
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Join Date: Jan 2012
Posts: 13
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Does anyone know if there has been any update to XY-VSfilter rendering subtitles at the screen's native resolution which was supposed to work with a certain interface that MadVR uses IIRC.
I haven't heard of it in quite a while. Also, is it possible to let MadVR upscale everything, then put it through XY-VSfilter, and then let MadVR output it to the monitor? I have plenty of RAM, VRAM and power to do this extremely inefficient way but if it works I'd happy. MPC-HC's renderer just sucks for fancy things. Last edited by MasterMeNL; 21st June 2013 at 17:38. |
21st June 2013, 17:39 | #19268 | Link | |
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Join Date: Mar 2007
Posts: 934
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Quote:
Pretty sure I have the latest drivers too.
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TV Setup: LG OLED55B7V; Onkyo TX-NR515; ODroid N2+; CoreElec 9.2.7 |
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21st June 2013, 17:50 | #19269 | Link |
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Join Date: Sep 2009
Location: Sydney, Australia
Posts: 1,073
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I'm on 314.22 and I haven't upgraded yet because of the thing where some people said that their GPUs got artifacts or were damaged. I don't know if it is any different with 320.18.
In the NVIDIA Control Panel, for me under MPC-HC.exe the "preferred graphics processor" is set to "Integrated graphics" and it's greyed out so it can't be changed. If I right-click Media Player Classic Homecinema - > Run with graphics processor-> High-performance NVIDIA processor, GPU-z still shows that the Intel GPU is being used. |
21st June 2013, 18:51 | #19270 | Link | ||
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Join Date: Nov 2012
Posts: 167
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I remember reading somewhere, it might be ready around August, but it was just an estimation and I can't find the source right now. Quote:
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21st June 2013, 20:48 | #19272 | Link |
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Join Date: Jun 2013
Posts: 2
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Hi,
maybe there's something I'm missing here, but it seems that it's impossible to fast forward when bitstreaming audio to the avr. Is there anyway around that except for not bitstreaming audio to the avr? edit: I just wanted to add that you're doing an awesome job and I've been converting people to properly set up their media players with madVR since I started using it! Last edited by monvo; 21st June 2013 at 21:02. |
21st June 2013, 23:05 | #19273 | Link |
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Join Date: Oct 2005
Posts: 1,859
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Back on April 10th, I made an estimate of 2-4 months of remaining development time before a beta, so I'd assume that was the source. That estimate is still on-track but it was always conservative. As of right now, it seems likely there will be a beta release in early July, right around the center of my initial estimate. There are still a couple issues we need to resolved before then though, the most notable one being flickering bitmap subtitles (PGS/DVB/VOSUB).
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22nd June 2013, 08:11 | #19274 | Link | |
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Join Date: Oct 2012
Posts: 7,926
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22nd June 2013, 12:51 | #19275 | Link | |
Broadband Junkie
Join Date: Oct 2005
Posts: 1,859
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Quote:
It seems I have been mistaken about this being a confirmed XySubFilter issue. When he said this was likely caused by a performance issue awhile back, he was referring to an issue caused by madVR specifically. Maybe you should re-open that bug #76 on your tracker and look into what's causing this after-all. If you have questions, please email him. |
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22nd June 2013, 16:46 | #19276 | Link | |
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Join Date: Aug 2007
Posts: 87
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Quote:
I am interested in this as well. I wonder whether P010 videos will actually allow me to use Jinc3 filter without dropping frames. Though there isnt any GPU acceleration. But I've only been able to use Bicubic 75 and Lanczos-3. With Jinc3 and anti-ringing enabled, there is a framedrop. Probably because MadVR used Intel 3000 graphics for output. If it uses Nvidia card (GT555M), will it have better performance with Jinc? Or is it more CPU dependent? |
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22nd June 2013, 19:26 | #19279 | Link |
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Join Date: Mar 2007
Posts: 934
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Lucky for some. My laptop's nVidia card is a Quatro and the same in terms of performance as the Intel HD 4000, so I have no idea why it's even an option.
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TV Setup: LG OLED55B7V; Onkyo TX-NR515; ODroid N2+; CoreElec 9.2.7 |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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