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16th July 2009, 17:43 | #2001 | Link | |
Wewkiee
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Location: kashyyyk
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Quote:
It would be interesting for the sake of better quality @ same bitrate. Doing it for encoding fps sake doesnt seem a good enough reason IMHO.
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...yeah...but...why on earth would I compare apples with apples? Last edited by Trahald; 16th July 2009 at 18:06. |
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16th July 2009, 18:53 | #2002 | Link | |
x264 developer
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Quote:
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17th July 2009, 10:09 | #2003 | Link |
もこたんインしたお!
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x264 r1183 32bit
download ; release notes
x264 r1183 64bit download ; release notes
patched with:
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18th July 2009, 03:12 | #2004 | Link |
|ン、)
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Windows:
x264-r1183M-imk-win.7z win_build_info.txt OS X (x86 + x86-64 Universal Binary): x264-r1183M-imk-osx.7z I'm not going to include the AutoVAQ patch just yet. I might include the threaded slicetype patch if enough people use it or want it. |
20th July 2009, 23:27 | #2005 | Link |
Strictly Rhythm
Join Date: Jul 2007
Location: Ljubljana, Slovenia
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x264_x64_r1184_unpatched | MD5
GCC 4.4.0 20090524 (x64.core2.Komisar), unpatched, generic, fprofiled ________________________________________________________________________________ x264_x86_r1184_techouse | INFO GCC 4.4.0 20090524 (x86.core2.Komisar), fprofiled, -march=core2 x264_x64_r1184_techouse | INFO GCC 4.4.0 20090524 (x64.core2.Komisar), fprofiled, -march=core2 Patches used: x264_hrd_pulldown.13_interlace.diff x264_win_zone_parse_fix_05.diff
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21st July 2009, 13:30 | #2007 | Link |
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x264 r1184 32bit
download ; release notes
x264 r1184 64bit download ; release notes
patched with:
One less patch to apply, the AutoVAQ is in. EDIT: Now used the 64bit VM Komisar build system to build both, the problems with the 32bit build should be over. I personally haven't edited my build environment in quite some time so I have no idea what caused the problems from r1179 onwards.
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Last edited by JEEB; 21st July 2009 at 18:06. Reason: Updated the build, short commands work now |
21st July 2009, 14:34 | #2008 | Link |
Swallowed in the Sea
Join Date: Oct 2002
Location: Aix-en-Provence, France
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Jeeb: did you change something in the code except patches ? coz I tested this command : x264.exe -h w/ your build and it crashes... it works fine with --help or --longhelp though (OS: win 7 32bits). Note that I've no crashes w/ my own build (gcc 4.4.0) using the same command.
Does anyone confirm or not ? |
21st July 2009, 14:39 | #2009 | Link | |
aka XaS
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Quote:
x264 -h doesn't show anything, it just quits without any error/warning. Edit : Imk's build is ok for me.
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21st July 2009, 14:49 | #2010 | Link |
Software Developer
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In fact it seems all the "short" switches will cause x264 to exit immediately ("-h", "-w", "-B", etc). The x64 build is not effected though...
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21st July 2009, 15:09 | #2011 | Link |
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Very weird. My building script consists of rm -rf'ing all of the current build folders -> updating the git repo (using one folder that never gets used for building) -> copying to the needed folders -> configuration and building. No additional patches were applied and the 32bit version gets even a standard ./configure because x264 by default optimizes for i686 IIRC.
I remember using the short commands myself earlier, so I will definitely have to take a look at it as I get home. And patching logs seemed to be all right. Also, the 64bit build being not affected makes me think even more... Too bad I don't have the msys environment on my hands via remote desktop :/ Possible culprits: - my toolchain (hasn't been updated in a while though, so if it actually worked on the older builds...) - that modified HRD patch (that has been there for some time as well; hurf, I was worried something might happen, because it was my first case, but let's see as the change was quite small...) - getting updated code from the git repo went not-so-well? - something else? Will test some older binaries via wine on my laptop now. EDIT: Code:
r1184-83-81-79 32bit: err:seh:setup_exception_record stack overflow 820 bytes in thread 0009 eip b7d269be esp 00520ffc stack 0x520000-0x521000-0x720000 r1173 32bit: Works Although why the hell does it work on 64bit D: EDIT2: wtf, it even happens without any patches, I guess my build environment got changed somehow o_O I haven't touched it for months. Anyways, fun stuff. EDIT3: Re-built the build with Trahald's v14 hrd pulldown patch on Komisar's msys/mingw - problems fixed, which is the main part - now to know why on Earth it failed on my 32bit building environment...
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Last edited by JEEB; 21st July 2009 at 18:08. |
21st July 2009, 15:40 | #2012 | Link |
Wewkiee
Join Date: Feb 2002
Location: kashyyyk
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No really big changes. Just code clean up. The 3 length values in the code were at maxes, which works but wastes bits, were lowered to reflect options given. I ran a few encodes at it and the calcs make sense to me, but be ready to revert if there is an issue.
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...yeah...but...why on earth would I compare apples with apples? |
23rd July 2009, 16:01 | #2013 | Link |
A deadly Taru!
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x264 0.68.1185M 2956905 built on Jul 23 2009, gcc: 4.4.0
* patch -p1 < /local/build/x264/patch/x264_hrd_pulldown.14_interlace.diff * patch -p1 < /local/build/x264/patch/x264_win_zone_parse_fix_05.diff * fprofiled, -msse4.2, -march=native(core i7) * built with pthread, gpac Last edited by Tarutaru; 23rd July 2009 at 16:03. Reason: add some information w |
24th July 2009, 17:10 | #2014 | Link |
Compiling Encoder
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since this thread is also used for discussion and usage of patched builds, tossing the following out...
in addition to the release of gcc 4.4.1 as of a couple days ago, the mingw team has also revealed an official 4.4.0 release (which unlike 4.3.0 isn't stated as alpha/testing). so those still using 3.4.5 should definitely upgrade... |
24th July 2009, 17:21 | #2015 | Link |
Software Developer
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Is there a MinGW 4.4.1 binary yet? It seems TDM's builds have not been updated until now...
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24th July 2009, 17:35 | #2017 | Link | |
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Quote:
And I prefer using some "semi official" MinGW/GCC build, because it's more tested by the community.
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24th July 2009, 17:55 | #2019 | Link |
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People seem to use Komisar's MinGW x64 builds:
http://komisar.gin.by/mingw/index.html
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Tags |
h.264, x264, x264 builds, x264 patches, x264 unofficial builds |
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