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27th January 2013, 15:35 | #17225 | Link | ||
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I use MPCHT with madVR and output fse on secondary (TV). I regularly use my PC / internet on my primary while playing the film that way. I never had any bug. But i dont use HW decoding in LAV. |
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27th January 2013, 20:19 | #17230 | Link |
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A little use complaint: I'm a bit disappointed by the loss of 1 feature: the ability to rename files for particular screen refresh files (60p, 23p, etc.).
Indeed, sometimes, even if videos are 24fps, I prefer to watch them at 60Hz, because there are short, and I don't need a change of refresh screen. |
27th January 2013, 21:48 | #17232 | Link |
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Post a screenshot of OSD. It sounds like only a slightly worse than usual case of inaccurate video clock. One frame drop every 3 mins = 59.994hz instead of 60hz.
Reclock (or equivalent in JRiver MediaCenter or MediaPortal) would fix. Or follow Madshi's guide to improving your video timings. |
27th January 2013, 22:44 | #17233 | Link | |
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Refreshrate is higher, so there shouldn't be any framedrops, just repeats, right? |
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27th January 2013, 23:01 | #17234 | Link | |||
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As pointed out earlier in the thread, you can either disable desktop composition to fix (in madvr settings). Or also disable this in visual options (in windows). As seen in this link, minimizing/maximize windows option disabled does eliminate this problem. |
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27th January 2013, 23:24 | #17235 | Link |
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I think were talking about two Bugs here:
1. The "stuck window" Bug. Can be worked around with disable desktop composition or disable minimize/maximize animation. This Bug also occurs with EVR (when using Exclusive Mode in MPC-HC). So that's something for Microsoft to fix. 2. The Black Screen Bug. This Bug I don't have and it looks like it only happens with dxva. (I don't use dxva) |
27th January 2013, 23:46 | #17236 | Link |
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What exacly are presentation glitches in fullscreen exclusive mode? I dont usually use it but im asking out of curiosity,as i can accumulate really a lot of them during standard playback.
Im using latest drivers for ati hd4870. Also,do you think that GeForce gtx260 would be better for video playback overall? Are there any serious differences between ati and nvidia considering video playback? EDIT:also,what exacly are gpu flushing options used for? and what does presenting few frames in advance do? could it help with my frame interpolation problems? (basically,i see something like current frame+last frame at the same time on screen(not really eye-hurting on movies,but my eyes bleed on anime-its particulary visible when panning over hard edges) -could it be because i forced 72hz refreshrate in powerstrip and gpu video logic still tries to render@60hz? (screen osd,madvr,powerstrip,and reclock report 72hz,but dxdiag log says: --------------- Display Devices --------------- Card name: ATI Radeon HD 4800 Series [...] Current Mode: 1680 x 1050 (32 bit) (60Hz) also,later in the log it says: Deinterlace Caps: [...] [i decided to only put these with nv12 tags there] {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch could that "Frames(Prev/Fwd/Back)=(0,0,2)" be the cause of my interpolation problems in any case? Last edited by konakona; 28th January 2013 at 18:31. |
28th January 2013, 00:18 | #17237 | Link |
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And what into the account of optimization with Crossfire (2xSapphire_HD_7770_Vapor-X_Black_Diamond) ^^?
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28th January 2013, 03:49 | #17238 | Link |
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madshi, thank you for this software. But I have an odd problem. I was seeing presentation glitches only in windowed mode and not in exclusive mode, and also not in EVR renderer. After changing some possibly related settings (GPU flush, queue sizes, separate device..) without success, I found that switching my image and chroma algorithms from Jinc 3 AR (or 8) to Lanczos 3 AR fixed the glitches. Also after further testing, I disabled the anti ringing filter on Jinc, and that caused the playback to be even more, extremely glitchy. I'm using: Windows 8, high end hardware with AMD GPU (latest drivers), 120HZ RR monitor + MPC-HC, ReClock. Rendering time is 0.07ms on both Jinc 3 and 8, with or without AR.
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28th January 2013, 12:15 | #17239 | Link | |
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I tried your test clip and it worked fine here, but it's only 1 min long, so hard to be sure. Up to you, but you could upload a longer clip (maybe 10 mins). If you do I'd suggest adding an audio stream, even if it is a silent one. There is no audio track at all at the moment, which is, at the very least, unusual, could lead to unexpected behaviour in some players and stops tools like Reclock and Videoclock matching frame rate to refresh rate. If you are seeing the same behaviour with more normal clips I'd suggest looking at the OSD just as the drops occur - do the buffers suddenly empty, suggesting something else might be getting in the way. For instance, I get drops every 7 secs, accompanied by emptying buffers, if I have GPU-Z running while playing video. Clearly it's polling of the GPU (maybe sensors) causes problems. But any rogue process could I guess cause problems. You could also try switching between H/W and S/W decoding, just to eliminate that as a possible problem. But I'm clutching at straws now, the first thing is whether you see these 3 min drops in 'normal' material, or only in this somewhat unusual test video. Last edited by Jong; 28th January 2013 at 12:22. |
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28th January 2013, 14:49 | #17240 | Link | |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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