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20th June 2015, 22:15 | #31241 | Link |
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Hahaha... wow. I guess someone was behind the times.
I did a bit of digging, and it appears that forcing film/video mode is really the only thing that doesn't play nice with madvr. Someone also mentioned vsfilter, but xySubfilter works just fine on my end. If I don't ever deal with interlaced content, there isn't really a reason not to use DXVA2-native, correct? The OSD and my eye both report that chroma resizing is not DXVA and listens to madvr settings (OSD says jinc3 ar). It's also very obviously nearest neighbor when I tell it to be. I'm getting a big (4-5ms) render time improvement under identical settings/IQ. The card's not that old, but it's in mobile config. It's an ati 8870m paired to an intel ivy bridge 4000hd. Last edited by har3inger; 20th June 2015 at 22:19. |
20th June 2015, 23:14 | #31243 | Link |
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Join Date: Oct 2007
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Any one notice that DSD11 10 bit exclusive clips whites? With it enabled, white bar "234" in AVS HD 709 white clipping test pattern no longer flashes. Only bar "233" and below flashes. When DSD11 10 bit exclusive isn't used, white bar "234" is clearly flashing again.
It isn't an issue with madVR as far as I can tell. I can repeat the same clipping issue using Media Player.net exclusive mode with no madVR running. No black clipping occurs, though. Just white clipping in DSD11 exclusive. |
21st June 2015, 00:54 | #31245 | Link | |
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I did a little more investigation, appears 10 bit is causing the white clipping in exclusive mode. If I change madVR's bit output to 8, no white clipping occurs in DSD11 exclusive. If I change the bit output to 9 or 10, the white clipping comes back. Same thing happens in MPDN if I change bit output and DSD mode as well. Just a little annoying as my Samsung LED is a 10 bit panel. In 8 bit mode, I can clearly see "234" flashing and a little of the "235" white bar. With 10 bit enabled, "233" is clear and "234" is barely visible in a darken room. Oh well. Just the nature of my panel, I guess or the current state of affairs with nVidia's drivers. * New info...: If I use madVR's custom RGB level setting and change white from 255 down one to 254, the white clipping goes away in 10 bit exclusive mode. Strange but it works. Last edited by cyberscott; 21st June 2015 at 01:09. Reason: addined info. |
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21st June 2015, 02:57 | #31246 | Link | |
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Location: San Jose, California
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madVR options explained |
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21st June 2015, 03:22 | #31247 | Link | |
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Posts: 666
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You have mention madvr custom rgb. How do we access this? Custom 3dlut? Last edited by Magik Mark; 21st June 2015 at 03:32. |
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21st June 2015, 03:32 | #31248 | Link |
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It is a setting in madVR, It is under Devices - Monitor - Properties-. There is a drop down box under "The display expects the following RGB output levels. I went to "custom levels" and made the changes there. This setting for custom adjustments of RGB Limited Range (TV Levels) or Full Range (PC Levels)
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21st June 2015, 04:07 | #31249 | Link | |
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21st June 2015, 04:48 | #31251 | Link | |
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Please try to recreate this behavior by scrolling in browser on the primary monitor while wathching fullscreen on the secondary. I may have to test erlier builds to help madshi pinpoint the origin of the problem. Anyone else use a secondary display to verify this?
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 21st June 2015 at 04:53. |
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21st June 2015, 05:15 | #31252 | Link | |
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Join Date: Feb 2014
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What are your settings? For reference I am currently running with: Image Enhancement - FineSharp checked with settings of Strength 0.1 and thinning 0.035 Both of my upscaling are set to bicubic Downscaling is Lanczos Image doubling is super-xbr Upscaling refinement is all unchecked general settings - all checked except for delay playback start until render queue is full ordered dithering trade quality for performance - only thing checked is don't use linear light for dithering If you have anything enabled that I mentioned as disabled on my system that may be your culprit. (Edit: You're using version 88.12, correct?)
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 21st June 2015 at 05:27. |
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21st June 2015, 11:29 | #31254 | Link | |
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you can read it here: http://www.avsforum.com/forum/139-di...l#post23274961 |
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21st June 2015, 16:13 | #31255 | Link |
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So... what's a good FineSharp setting for HQ content and what's a good FineSharp setting for LQ content? I see some disagreement, but I definitely want the setting that does create (much) additional ringing and know whether to enable FineSharp in Image Enhancement and/or in Upscaling Refinement or both..?
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21st June 2015, 16:21 | #31256 | Link | ||
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FineSharp - image enhancements ON (HD)
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MPC-HC/MPC-BE, Lav Filters, MadVR CPU: AMD Ryzen 5 1600, Video: AMD Radeon RX Vega 56 -> TCL S405 55", Audio: Audio-Technica M50S |
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21st June 2015, 16:56 | #31257 | Link | |
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Does LumaSharpen add even more ringing and artifacts then FineSharp with NNEDI3 + SuperRest filter for Chroma Upscaling and Image Doubling/Quadrupling? In video games, LumaSharpen looks better than FineSharp, but I am uncertain about video playback. I've yet to see a comparison between FineSharp and LumaSharpen as far as overall resulting images and artifacts/ringing/aliasing goes. I mean I can capture an image myself and check it out, but I am not an expert on which shots to take for a good comparison. Last edited by XMonarchY; 21st June 2015 at 17:16. |
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21st June 2015, 18:13 | #31258 | Link | |
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super-xbr: With soft source content, I like super-xbr for chroma upscaling. For image doubling, NNEDI3 looks better, but this is a good alternative for cases where NNEDI3 can’t be handled by the system. NEDI chroma: I didn’t like it much. Jinc normally looks the best for chroma upscaling. I haven’t tested super-xbr and NEDI chroma with SuperRes as Shiandow is already working to improve it. I will wait for him to release the improved version. |
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21st June 2015, 22:04 | #31259 | Link | ||||||||||||||
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Join Date: Sep 2006
Posts: 9,140
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The problem could probably be solved (or at least reduced) by using a large supersampling factor. But that would be too slow to make sense, I think. Quote:
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Judging by the current feedback, I may have to offer a slider for FineSharp instead of low/medium/high. But it should be just one slider, not two. And I'd still prefer to have low/medium/high. But we'll see... Quote:
Do you have custom flush settings? Have you tried resetting madVR to default settings, and just enable D3D11? Quote:
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21st June 2015, 22:07 | #31260 | Link |
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Join Date: Sep 2006
Posts: 9,140
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madVR v0.88.13 released
http://madshi.net/madVR.zip Code:
* added super-xbr "sharpness" parameter (50, 75, 100 = default, 125) * big speed for super-xbr chroma upscaling * small speedup for super-xbr image doubling * FineSharp no longer uses linear light (for now) * added IMadVRCommand interface, replaces IMadVRSeekbar/ExclusiveModeControl * added IMadVRCommand::SendCommand("restoreDisplayModeNow") command * fixed: small logic/quality bug in super-xbr chroma upscaling * fixed: settings dialog always showed NNEDI3 chroma doubling to be enabled Still looking for more FineSharp feedback. Seperately for image enhancements and upscaling refinement. Thanks. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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