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6th September 2007, 15:32 | #1921 | Link | |
Media Control author
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I had a look on ac3filter code, and it seems to be far more complicated than FFDShow code, and maybe this is the issue : the buffer may need to be scanned for syncword... |
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6th September 2007, 21:10 | #1922 | Link | |
Angel of Night
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Some of the early Google Videos were done in VP6, until they switched to Spark everywhere (yuck). |
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7th September 2007, 08:05 | #1923 | Link |
Media Control author
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One more thing : the new SPDIF behaviour also solves the messup with the audio channels on some multichannel formats.
Besides ac3filter also uses 10 buffers (new behaviour) instead of 4 (old behaviour), so I do believe that the solution is not far Otherwise I have tried some other methods to fill in the buffer with no success for now To people where the new behaviour does not work : please tell me if the no sound issue occurs for any audio format (5.1 dolby digital, 5.1 dts), and if you have dev skills you can try to play with the buffer filling (in tffaudiodecoder.cpp / deliversamplespdif). The problem is that I am completely blind on that subject Last edited by albain; 7th September 2007 at 08:13. |
7th September 2007, 20:24 | #1927 | Link |
Mr. Sandman
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the very latest lavc uses multiple threads for decoding h.264 BUT only if the stream was encoded with multiple slices.
http://forum.doom9.org/showthread.php?t=129702
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8th September 2007, 02:26 | #1928 | Link |
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i checked svn 1443 that is fine, but around svn 1451+ it started - maybe the text is stored different but not sure
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8th September 2007, 13:10 | #1929 | Link |
Otaku
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Something regarding subtitles... I've been comparing (again) ffdshow renderer and MPC renderer and i've realized that you can get even better subs from ffdshow if you use resize the video before the subs are rendered.
ffdshow places the subs over the video and mpc feeds them to the renderer, thats why (probably) we can't have s subtitle resolution option like mpc has because in ffdshow the subs are dependent on the video resolution. what's the best settings for resizing a video that can match haali renderer's quality, I'm resizing to 1680pix horizontal. also, haali resize is done in hardware right (ps2.0)? [EDIT]Is the resizing done in a different thread from the decoding as well?[/EDIT]
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Last edited by Kado; 8th September 2007 at 13:16. |
8th September 2007, 13:26 | #1930 | Link |
Angel of Night
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Haali uses bicubic, and in hardware, yes. (But it's configurable, whereas ffdshow only has one sharpness setting, 0.6 iirc. Also apparently it uses ps 1.4 now.) MPC's subtitle alpha blending is also in hardware, so it gets a free speed boost ffdshow can't. You'll probably want to use Letterbox 16:10 in subtitles after the resize.
I'll see what I can do for the PP stuff. |
8th September 2007, 14:09 | #1931 | Link |
Otaku
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thanks for the info. I've noticed that subs have less resolution when using haali if compared to vmr9 and evr from mpc subs renderer.
I have found some positioning errors when using ffdshow subs renderer, japs text goes on top of english text, luperry.com in wrong place etc, can be seen at min 1.06 Sample here. Audio and video have nothing to do with the subs but have the same aspect ratio. subs are from "[LuPerry]_Sumomomo_Momomo_-_01_(1280x720_x264).[F5CDB4ED].mkv"
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Last edited by Kado; 8th September 2007 at 21:39. |
9th September 2007, 11:32 | #1932 | Link | ||
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I'm learning what MPC does for the good quality. It's quite well written, but hard to understand for me. Quote:
//EDIT The positioning errors are collisions, animation effects and rotation ({\frz}). They are not implemented yet. I have plans to do, but at least after a few months. Last edited by haruhiko_yamagata; 9th September 2007 at 12:47. |
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9th September 2007, 14:14 | #1933 | Link |
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It seems that FFMPEG's E-AC3 a.k.a. Dolby Digital Plus decoder is finished and i'm wondering if it's possible for someone to make a FFDShow build, that has the decoder integrated... Thanks
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9th September 2007, 14:25 | #1934 | Link | |
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Resizing is done in the decoding thread. It uses more than two threads if CPU supports it. Preparing subtitle should be done in separate thread, but currently it is done in the decoding thread. If you are dropping the frame or experiencing a delay when a new subtitle pops up, queing may help. |
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9th September 2007, 19:10 | #1935 | Link |
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Hi there I have a question, something I might have touched on before.
Is it possible for 32bit ffdshow to pass on ac3/dts somehow to a 64bit application (like ffdshow 64bit for example). Since ffdshow is pretty much the only 64bit dshow decoder available except some MS decoders, it's hard to stay away from 32bit media players, since the only one for 64bit is wmp11 which has a lot of limitations. Any direction to another 64bit media player would appreciated |
9th September 2007, 19:45 | #1936 | Link |
ffdshow/AviSynth wrangler
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Since you can't mix 32 and 64bit code in an application this is rather unlikely.
Then again, media playback isn't exactly something that begs for a 64bit app anyway in my book... so why not use a 32bit player on a 64bit OS? All the extra address space and registers isn't going to make a world of a difference... np: New Order - Everything's Gone Green (Singles (Disc 1))
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9th September 2007, 21:27 | #1937 | Link | |
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This goes for all vista x64 systems afaik, and so far 64bit ffdshow is the only thing that works. Which in turn forces me to use a 64bit player and that is where the trouble starts. This should be a more important problem to solve when more and more move to vista x64. edit: couldn't the 32bit player + ffdshow split out the audio as usual, and then send that to a 64bit application? There must be some line of communication that can be used Last edited by SBeaver; 9th September 2007 at 21:30. |
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9th September 2007, 23:23 | #1938 | Link |
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Can someone update x64 builds of ffdshow, please? And add multi-thread decoding to 64-bit ffdshow.
Thanks.
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10th September 2007, 09:01 | #1939 | Link | |
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ffdshow, ffdshow tryouts, ffdshow-mt, ffplay, icl |
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