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Old 13th May 2018, 10:11   #221  |  Link
lansing
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Why don't you email the Higan developer and ask him? How are we going to know what exact number did he uses?
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Old 13th May 2018, 11:06   #222  |  Link
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Aaaah lansing... ! I suppose that in the street, we recognize you immediatly ! You are the guy who never smiles ! Am I right ?

But thanks for your answer !

In fact, I thought that maybe somebody could have an idea about the logic of the filters they used or what they did, that's all ! Because there are lots of professionnals and persons who have great ideas here !
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Old 13th May 2018, 13:18   #223  |  Link
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Finally, I will not change the gamma and the levels, because I tried something and I understood !

I add scanlines on one of my picture, and when I observe, it was equivalent to the same picture with the gamma to 2.5 instead of 2.2.

So, I conclued that the scanlines from the CRT screen affected the gamma and the general luminosity of the picture. And it's not a question of levels.

A gamma of 2.2 on a CRT looks like a gamma of 2.5 on a modern display, because of the technology that it used.

The other problem is, that I shoud change the gamma for all my videos, and I don't think it's the good thing to do. It's better to calibrate a screen to a certain gamma rather than to change the gamma of videos.

And if Higan propose to have a color filter that we can activate or not, it's just for a certain representation of what the CRT were. It doesn't respond to an objective will.

Voilà ! J'ai tout dit !


(I know it's not exactly representative of the reality, but these pictures are just for the examples)

Mr. Nutz - Scanlines vs. Original


https://media.joomeo.com/original/5af843d4308eb.png

Mr. Nutz - Scanlines vs. Original (gamma changed for 2.5)


https://media.joomeo.com/original/5af844264413d.png

Mr. Nutz - Scanlines vs. Original (gamma changed for 2.5 and luminosity adjusted)


https://media.joomeo.com/original/5af8445997808.png

Last edited by SuperLumberjack; 13th May 2018 at 15:01.
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Old 14th May 2018, 15:48   #224  |  Link
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I just want to do a little off topic about a particularity of my laptop Toshiba equipped with a Intel Core i7-4700MQ CPU

In ACDSee and VirtualDub, I think that an upscaling is done by the Intel HD 4600 IGP when I zoom in the picture.

For example, here is an original picture that I will zoom in ACDSee :

Original picture


https://media.joomeo.com/original/5af99af26674f.png

Picture zoomed 200%


https://media.joomeo.com/original/5af99b9bc4466.png

Picture zoomed 400%


https://media.joomeo.com/original/5af99bff55915.png

Picture zoomed 800%


https://media.joomeo.com/original/5af99c4d69792.png

Picture zoomed 1600%


https://media.joomeo.com/original/5af99ca190c69.png


This upscaling is effective in VirtualDub too when I zoom in the image :


https://media.joomeo.com/original/5af99d11cb21d.png

To compare, here it is with the nearest neighbor resizer :


https://media.joomeo.com/original/5af99d6d1c40b.png


But this kind of upscaling could be very useful to strech an image, change the aspect ratio, etc., because as you can see, it's rather natural :


https://media.joomeo.com/original/5af99e164fb8a.png

Here is an image in a resolution of 3840x2160, composed by 4 images in a resolution of 1920x1080 (I zoomed 200%) :


https://media.joomeo.com/original/5af99f31a4a96.png

It looks like an enlargement photo I think It's not sharper, but this algorithm could be useful to print posters !


My question is especially : what do you think it is like algorithm ? I don't know something similar (maybe the simple resizer, but I don't think it's it), and you ?

Thanks for your help !
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Old 14th May 2018, 17:31   #225  |  Link
bxyhxyh
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Quote:
Originally Posted by SuperLumberjack View Post
Aaaah lansing... ! I suppose that in the street, we recognize you immediatly ! You are the guy who never smiles ! Am I right ?
I think you should refrain from this kind of subjective attacks. (or any kind of.)

And what's your latest script for SNES upscale right now? And PS ones
Who knows, it might be useful fot some people.
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Old 14th May 2018, 17:48   #226  |  Link
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It's not an attack, it's a joke !

Sometimes I just want to ask : "Why so serious ?" (I don't like to hurt people)


But I admit that I prefer talk to persons that want to help rather than those who can't hide their exasperation...

The goal isn't the same !

Some people like raffriff42 or StainlessS are always ready to play the game, help, post scripts, screenshots, etc.

Some other people don't ! It's another mentality ! Sorry ! But when somebody doesn't want to help, why bother to answer ?

And yes, I know that sometimes, I do some extravagant things ! But I try things ! Is there a sense ? Does the life have a sense... ? So, I ask you again : "Why so serious ?"


Quote:
Originally Posted by bxyhxyh View Post
And what's your latest script for SNES upscale right now? And PS ones
Who knows, it might be useful fot some people.
Isn't it a form of subjective attack ?

Last edited by SuperLumberjack; 14th May 2018 at 18:08.
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Old 14th May 2018, 18:48   #227  |  Link
bxyhxyh
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He recommended that you could ask numbers from higan devs.
And your response was plain insult.

Quote:
Originally Posted by SuperLumberjack View Post
Isn't it a form of subjective attack ?
I genuinely asked that. I just lost track because of those new screenshots.
You asked good script for your videos. And you seemed to like your current script.
Others might think it might be useful for their videos. Tastes are not universal.

Last edited by bxyhxyh; 14th May 2018 at 18:51.
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Old 14th May 2018, 19:32   #228  |  Link
SuperLumberjack
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Quote:
Originally Posted by bxyhxyh View Post
He recommended that you could ask numbers from higan devs.
And your response was plain insult.
It wasn't an insult ! I have nothing against him, even if sometimes, I think he could speak on a nicer tone !

Because he answers this too :

Quote:
Originally Posted by lansing View Post
How are we going to know what exact number did he uses?
Why add this ?

But I don't want to speak against him. Maybe I'm too sensitive ! Who knows ?

But you know, I often say the same thing to my brother, that he's sometimes too serious and must smile a bit more, but it's just to free him ! Not to mock him ! And it doesn't take it incorrectly.

I'm not a person who hates others. Sometimes it's hard to retranscribe by words the emotions of what we think. Maybe there were some misunderstanding.


Quote:
Originally Posted by bxyhxyh View Post
I genuinely asked that. I just lost track because of those new screenshots.
You asked good script for your videos. And you seemed to like your current script.
Others might think it might be useful for their videos. Tastes are not universal.
I thought it was ironic ! Sorry ! But I didn't take it bad, no problem I have a lot of self-derision

I will post my scripts and some screenshots after if you want
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Old 14th May 2018, 20:46   #229  |  Link
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Here are some screenshots from Super Nes games with 4:3 aspect ratio (in reality 585:448) upscaled to 2160p :

(source resolution : 256x224 60 fps)


Killer Instinct


https://media.joomeo.com/original/5b034d618e6eb.png

Killer Instinct


https://media.joomeo.com/original/5b034e0812fc3.png

Donkey Kong Country


https://media.joomeo.com/original/5b034e4cdb57d.png

Donkey Kong Country 3


https://media.joomeo.com/original/5b034e9ada8a6.png


Quote:
AviSource()
Spline16Resize(512, 448)
nnedi3_rpow2(rfactor=2, nsize=0, nns=2, qual=1, etype=0, pscrn=2, threads=0, opt=0, fapprox=0)

GaussResize2(5640, 4320, px=50, py=50)
BicubicResize(2820, 2160)
return Last

##################################
function GaussResize2(clip C, int target_width, int target_height,
\ float "src_left", float "src_top", float "src_width", float "src_height",
\ float "px", float "py")
{
px = Default(px, 30.0)
py = Default(py, px)
R = C.GaussResize(target_width, C.Height,
\ src_left, 0, src_width, 0, px)
\ .GaussResize(target_width, target_height,
\ 0, src_top, 0, src_height, py)
return R
}

Here are some screenshots from Super Nes games with 8:7 aspect ratio upscaled to 2160p :


Mr. Nutz


https://media.joomeo.com/original/5b034eef0741a.png

Mr. Nutz


https://media.joomeo.com/original/5b034f6680f75.png

Super Mario World


https://media.joomeo.com/original/5b034fa8c23cf.png

Super Mario Bros. 3


https://media.joomeo.com/original/5b034fe7462b5.png


Quote:
AviSource()
Spline16Resize(512, 448)
nnedi3_rpow2(rfactor=2, nsize=0, nns=2, qual=1, etype=0, pscrn=2, threads=0, opt=0, fapprox=0)

GaussResize2(4936, 4320, px=50, py=50)
BicubicResize(2468, 2160)
return Last

##################################
function GaussResize2(clip C, int target_width, int target_height,
\ float "src_left", float "src_top", float "src_width", float "src_height",
\ float "px", float "py")
{
px = Default(px, 30.0)
py = Default(py, px)
R = C.GaussResize(target_width, C.Height,
\ src_left, 0, src_width, 0, px)
\ .GaussResize(target_width, target_height,
\ 0, src_top, 0, src_height, py)
return R
}

What do you think ?

Last edited by SuperLumberjack; 22nd May 2018 at 00:03. Reason: screenshots and scripts updated
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Old 14th May 2018, 22:07   #230  |  Link
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Here are some screenshots from PlayStation 1 games upscaled to 2160p :


Tomb Raider

(source resolution : 320x208 15 fps)


https://media.joomeo.com/original/5b0350c155064.png


Quote:
AviSource()
ChangeFPS(30)
Spline16Resize(640, 416)
ConvertToRGB24
nnedi3_rpow2(rfactor=2, nsize=0, nns=2, qual=1, etype=0, pscrn=2, threads=0, opt=0, fapprox=0)

GaussResize2(6646, 4320, px=50, py=50)
AddBorders(517, 0, 517, 0)
BicubicResize(3840, 2160)
return Last

##################################
function GaussResize2(clip C, int target_width, int target_height,
\ float "src_left", float "src_top", float "src_width", float "src_height",
\ float "px", float "py")
{
px = Default(px, 30.0)
py = Default(py, px)
R = C.GaussResize(target_width, C.Height,
\ src_left, 0, src_width, 0, px)
\ .GaussResize(target_width, target_height,
\ 0, src_top, 0, src_height, py)
return R
}

Tomb Raider 2

(source resolution : 320x160 15 fps)


https://media.joomeo.com/original/5b03510e81820.png


Quote:
AviSource()
ChangeFPS(30)
Spline16Resize(640, 320)
ConvertToRGB24
nnedi3_rpow2(rfactor=2, nsize=0, nns=2, qual=1, etype=0, pscrn=2, threads=0, opt=0, fapprox=0)

GaussResize2(7680, 3840, px=50, py=50)
AddBorders(0, 240, 0, 240)
BicubicResize(3840, 2160)
return Last

##################################
function GaussResize2(clip C, int target_width, int target_height,
\ float "src_left", float "src_top", float "src_width", float "src_height",
\ float "px", float "py")
{
px = Default(px, 30.0)
py = Default(py, px)
R = C.GaussResize(target_width, C.Height,
\ src_left, 0, src_width, 0, px)
\ .GaussResize(target_width, target_height,
\ 0, src_top, 0, src_height, py)
return R
}

Tomb Raider 2

(source resolution : 320x208 15 fps)


https://media.joomeo.com/original/5b03516512119.png

Soul Reaver

(source resolution : 320x240 15 fps)


https://media.joomeo.com/original/5b0351a153d0d.png


Quote:
AviSource()
ChangeFPS(30)
Spline16Resize(640, 480)
ConvertToRGB24
nnedi3_rpow2(rfactor=2, nsize=0, nns=2, qual=1, etype=0, pscrn=2, threads=0, opt=0, fapprox=0)

GaussResize2(5760, 4320, px=50, py=50)
BicubicResize(2880, 2160)
return Last

##################################
function GaussResize2(clip C, int target_width, int target_height,
\ float "src_left", float "src_top", float "src_width", float "src_height",
\ float "px", float "py")
{
px = Default(px, 30.0)
py = Default(py, px)
R = C.GaussResize(target_width, C.Height,
\ src_left, 0, src_width, 0, px)
\ .GaussResize(target_width, target_height,
\ 0, src_top, 0, src_height, py)
return R
}

Here are some screenshots from PlayStation 2/PC games upscaled to 2160p :


Soul Reaver (bonus disc Soul Reaver 2 PS2)

(source resolution : 640x480 29.970 fps)


https://media.joomeo.com/original/5b0351ef52811.png


Quote:
AviSource()
Spline16Resize(1280, 960)
ConvertToRGB24
nnedi3_rpow2(rfactor=2, nsize=0, nns=2, qual=1, etype=0, pscrn=2, threads=0, opt=0, fapprox=0)

GaussResize2(5760, 4320, px=50, py=50)
BicubicResize(2880, 2160)
return Last

##################################
function GaussResize2(clip C, int target_width, int target_height,
\ float "src_left", float "src_top", float "src_width", float "src_height",
\ float "px", float "py")
{
px = Default(px, 30.0)
py = Default(py, px)
R = C.GaussResize(target_width, C.Height,
\ src_left, 0, src_width, 0, px)
\ .GaussResize(target_width, target_height,
\ 0, src_top, 0, src_height, py)
return R
}

Soul Reaver 2 (PC)

(source resolution : 640x360 29.970 fps)


https://media.joomeo.com/original/5b03523cf2310.png


Quote:
AviSource()
Spline16Resize(1280, 720)
ConvertToRGB24
nnedi3_rpow2(rfactor=2, nsize=0, nns=2, qual=1, etype=0, pscrn=2, threads=0, opt=0, fapprox=0)

GaussResize2(7680, 4320, px=50, py=50)
BicubicResize(3840, 2160)
return Last

##################################
function GaussResize2(clip C, int target_width, int target_height,
\ float "src_left", float "src_top", float "src_width", float "src_height",
\ float "px", float "py")
{
px = Default(px, 30.0)
py = Default(py, px)
R = C.GaussResize(target_width, C.Height,
\ src_left, 0, src_width, 0, px)
\ .GaussResize(target_width, target_height,
\ 0, src_top, 0, src_height, py)
return R
}

Blood Omen 2 (PS2)

(source resolution : 640x480 29.970 fps)


https://media.joomeo.com/original/5b03527fd67c5.png


Quote:
AviSource()
Crop(0, 60, 0, -60)
Spline16Resize(1280, 720)
ConvertToRGB24
nnedi3_rpow2(rfactor=2, nsize=0, nns=2, qual=1, etype=0, pscrn=2, threads=0, opt=0, fapprox=0)

GaussResize2(7680, 4320, px=50, py=50)
BicubicResize(3840, 2160)
return Last

##################################
function GaussResize2(clip C, int target_width, int target_height,
\ float "src_left", float "src_top", float "src_width", float "src_height",
\ float "px", float "py")
{
px = Default(px, 30.0)
py = Default(py, px)
R = C.GaussResize(target_width, C.Height,
\ src_left, 0, src_width, 0, px)
\ .GaussResize(target_width, target_height,
\ 0, src_top, 0, src_height, py)
return R
}

Legacy of Kain: Defiance (PC)

(source resolution : 640x480 29.970 fps)


https://media.joomeo.com/original/5b0352cd48fb8.png

Note : Here, the aspect ratio is wrong if we compare with other videos from the Legacy of Kain saga and the aspect ratio in-game. After we cropped, we get a resolution of 640x320. We must have an equivalent of 640x360 to get a correct AR.


Quote:
AviSource()
Crop(0, 80, 0, -80)
Spline16Resize(1280, 640)
ConvertToRGB24
nnedi3_rpow2(rfactor=2, nsize=0, nns=2, qual=1, etype=0, pscrn=2, threads=0, opt=0, fapprox=0)

GaussResize2(7680, 4320, px=50, py=50)
BicubicResize(3840, 2160)
return Last

##################################
function GaussResize2(clip C, int target_width, int target_height,
\ float "src_left", float "src_top", float "src_width", float "src_height",
\ float "px", float "py")
{
px = Default(px, 30.0)
py = Default(py, px)
R = C.GaussResize(target_width, C.Height,
\ src_left, 0, src_width, 0, px)
\ .GaussResize(target_width, target_height,
\ 0, src_top, 0, src_height, py)
return R
}

Last edited by SuperLumberjack; 22nd May 2018 at 00:15. Reason: screenshots and scripts updated
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Old 15th May 2018, 00:31   #231  |  Link
SuperLumberjack
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What do you think about the Super NT ?

Super NT test 5 - Donkey Kong Country 2: Diddy's Kong Quest

Super NT test 1 - Yoshi's Island

Super NT test 7 - Super Mario World

Super NT test 8 - Super Commie All Stars

Super Metroid - Super NT [Part 1]


DF Retro: Analogue Super Nt Review - a 21st Century SNES!

Last edited by SuperLumberjack; 15th May 2018 at 19:25.
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Old 16th May 2018, 23:22   #232  |  Link
SuperLumberjack
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Hello

I finally did a video for my last scripts !

I show in the video the title screen with the demo of two games : one with a 8:7 aspect ratio and another with a 4:3 aspect ratio ! It's a surprise !

Here is the video : https://youtu.be/TDnQWvctEJE

The playlist with all my scripts (they are written in the description) : https://www.youtube.com/playlist?lis...W3G7DVYqx9NhoT


https://media.joomeo.com/original/5b0354b08afda.png


https://media.joomeo.com/original/5b0354f95f16b.png

Last edited by SuperLumberjack; 22nd May 2018 at 00:24. Reason: screenshots and video updated
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Old 19th May 2018, 01:23   #233  |  Link
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Hello guys !

I could kill myself, because I already encoded all my videos, but I need to change something I'm sure that you expected this moment... no ?

But I must put this :

"pscrn=2"

instead of this :

"pscrn=3"


But for all the rest, I'm satisfied !


To explain this change, I will just say that something disturbed me with the relief and the perspective. But it's more disturbing in movement I think.

It wasn't completely natural. My error was that I wanted a copy of the image of the Super NT. In fact I was confused ! I didn't know if I wanted a image like it is on a modern or CRT display, or both...

But it became clear when I compare these screenshots :

Tomb Raider PS1



PSX l Guía l Tomb Raider l Parte 1 l !!! Comienza la aventura !!!

Tomb Raider PS1 on a PVM



Ps1: Tomb Raider on PVM-14M4E

Tomb Raider PC



Tomb Raider (1996) Walkthrough 100% All Secrets Collected (PC) NO COMMENTARY

Tomb Raider PS1



Tomb Raider PS1 on a PVM



Tomb Raider PC vs. PS1



Tomb Raider 1 PC vs PS



When we compare the PS1 picture on a modern display and on a PVM, we can noticed that the scanlines on the PVM tend to soften the angles and the aliasing.

On the PC picture, it's already good, equivalent to the PS1 version on a PVM.

It's the things that I forgot ! So, it was like if I tried to have a PS1 image on a modern display, thinking that I would get a PS1 image on a PVM

Do you follow me ?

There was a little gap with the "pscrn=3". I thought it would recreate the information between scalines, to get a image like the PC version of Tomb Raider for the comparison, but it already recreated this information with "pscrn=2".

I tried, and it's the same effect that have the PS1 version on a PVM or the PC version of Tomb Raider, but for a Super Nes game :




Last edited by SuperLumberjack; 19th May 2018 at 01:32.
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Old 20th May 2018, 04:38   #234  |  Link
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Quote:
Originally Posted by SuperLumberjack View Post
Hello buddies

I come back to you, because I thought about one thing... an important thing !

As some of you know, Higan is the perpect emulator, close to the original experience of the Super Nes, but on the modern display

But I asked myself, how they did to reproduce the original colors, which are darker. Is it simply a way to imitate the feeling of the old CRT display ? I think yes and no... maybe !

I thought one thing : my pictures are in RGB 24 bits, so the levels are 0-255.

But at the time of the CRT display, maybe it was meant to be display in a equivalent of RGB 16-235.

No ?

I tried this, and in fact, my image was close to the image of Higan, even if not exactly (maybe the gamma).

After some other researches, I read that the gamma of the CRT was close to 2.5 too if we compare to the gamma of 2,22 on a modern display.

So I convert the gamma of the image too


Actually :

1 / 0,45 = 2,2222222222222222222222222222222


So I calculated :

2,5 / (1 / 0,45) = 1,125


So, I used this function to transform my gamma and my levels :




And really, it's closer of what I remember of my experience on a CRT display !

Just for the example, the picture of Mr. Nutz with the spider, I remember how it was dark on my CRT screen when I was a child. It really was a dark atmosphere, the moon was very present, like almost the only comforting glow...

By the way, I was always surprised to see that it's so clear on my LCDs with an emulator

As you will see, it's not so bad... I hope !

I change this too :

nnedi3_rpow2(rfactor=2, nsize=0, nns=2, qual=1, etype=0, pscrn=3, threads=0, opt=0, fapprox=0)

With "pscrn=3" instead of 4, I noticed that it's closer that what I remember. And yes, I can see the difference !

I compare in zooming with the original picture of Killer Instinct and a the picture of the same game in a video of the Super NT (a real Super Nintendo HD, not an emulator), and it's closer now !

With "pscrn=2" and "pscrn=4", there was something weird. It didn't perfectly match !
NTSC is YIQ, an analog form of YUV, in which signals between 53.6mV and 714mV are converted to RGB between "pure" black and white, at least to whatever limits your crappy TV could achieve. "Correct" color rendering under NTSC is a polite fiction that anyone who ever created or edited content knew was a dirty, dirty lie. "Never The Same Color" is its unofficial nickname.

Byuu picked the colors he did based as closely as possible to an ideally calibrated NTSC monitor, with a bit of haircut off the top to average in the effect of the phosphors dimming every field. It has nothing to do with 16-235, which was a concept not invented until digital video. No game console would use that until HDMI appeared. This task is purely subjective, purely for your own appreciation, and you should pick a scheme that looks aesthetically pleasing to you, not seek a holy grail of perfection that doesn't actually exist.

Last edited by foxyshadis; 20th May 2018 at 04:42.
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Old 20th May 2018, 08:20   #235  |  Link
StainlessS
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Quote:
"Never The Same Color" is its unofficial nickname
AKA,

Never Twice the Same Color,
or
No True Skin Colors


Also, PAL,

Peace At Last,
Perfection At Last
Pictures Always Lovely.

Wikipedia, 2/3 way down page:- https://en.wikipedia.org/wiki/NTSC
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 20th May 2018 at 08:25.
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Old 20th May 2018, 10:07   #236  |  Link
SuperLumberjack
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Quote:
Originally Posted by foxyshadis View Post
NTSC is YIQ, an analog form of YUV, in which signals between 53.6mV and 714mV are converted to RGB between "pure" black and white, at least to whatever limits your crappy TV could achieve. "Correct" color rendering under NTSC is a polite fiction that anyone who ever created or edited content knew was a dirty, dirty lie. "Never The Same Color" is its unofficial nickname.

Byuu picked the colors he did based as closely as possible to an ideally calibrated NTSC monitor, with a bit of haircut off the top to average in the effect of the phosphors dimming every field. It has nothing to do with 16-235, which was a concept not invented until digital video. No game console would use that until HDMI appeared. This task is purely subjective, purely for your own appreciation, and you should pick a scheme that looks aesthetically pleasing to you, not seek a holy grail of perfection that doesn't actually exist.
Thanks for the explanations !

Yes, you are right, what I did is only for my own appreciation It will never be perfect, I know. When I say it's perfect, it's just a way to express my contentment I'm aware of the limits of what I do, even if I try to do as if there were none.

Otherwise, I wouldn't try anything

If I share my scripts, it's precisely because it's subjective, and because maybe somebody would prefer another of my old scripts or something else that another person posted, because there are lots of interesting things !

Quote:
Originally Posted by StainlessS View Post
AKA,

Never Twice the Same Color,
or
No True Skin Colors


Also, PAL,

Peace At Last,
Perfection At Last
Pictures Always Lovely.

Wikipedia, 2/3 way down page:- https://en.wikipedia.org/wiki/NTSC
Do you prefer PAL ?

The only problem was the 50 Hz

Picture Always Late
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Old 20th May 2018, 21:16   #237  |  Link
creaothceann
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Speaking of the Playstation... With the Beetle PSX HW core you can fix the "polygon wobbling" (PGXP function) and the texture warping.

wipEout 1 - track 1, 1x internal res, PGXP disabled
wipEout 1 - track 1, 4x internal res, PGXP enabled
wipEout 1 - track 2, 4x internal res, PGXP disabled
wipEout 1 - track 2, 4x internal res, PGXP enabled

All played in Retroarch with the CRT Royale shader.
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Old 22nd May 2018, 00:27   #238  |  Link
SuperLumberjack
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I will watch this tomorrow. Thanks !

Moreover, I updated my screenshots, my scripts and my YouTube video above !
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Old 22nd May 2018, 16:15   #239  |  Link
SuperLumberjack
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Quote:
Originally Posted by creaothceann View Post
Speaking of the Playstation... With the Beetle PSX HW core you can fix the "polygon wobbling" (PGXP function) and the texture warping.

wipEout 1 - track 1, 1x internal res, PGXP disabled
wipEout 1 - track 1, 4x internal res, PGXP enabled
wipEout 1 - track 2, 4x internal res, PGXP disabled
wipEout 1 - track 2, 4x internal res, PGXP enabled

All played in Retroarch with the CRT Royale shader.
It's really great ! I love the aspect ! But unfortunately, I don't think it's very adapted to YouTube

But for playing (not too close of the screen), it's cool ! Thanks for all this !


Otherwise, I found some interesting videos from the "Raphaël Guesqua" channel.

For information, Raphael Guesqua composed the music of the video game "Mr. Nutz"

"Raphaël Gesqua's professional career began in the video games industry, in the early 1990s, under his real name Raphaël Gesqua, after he was previously known in the middle of the 16-bit demoscene, under the Audiomonster pseudonym adopted in 1989.

The composer worked with game designers, such as Paul Cuisset, for whom he arranged the soundtrack of the video game Flashback, for the Commodore Amiga, in 1992. The game has remained the world's best selling French video game.

He also worked twice with Pierre Adane, creator, among other things, of the Top Spin video games series, and for which he composed the soundtracks of Snow Bros video game, for Commodore Amiga, in 1991 (that production was cancelled for at the last minute for legal reasons), and in 1993, for Mr. Nutz,a side-scrolling platformer released for Super NES, Mega Drive/Genesis and Game Boy, which was a great success and went out of stock, just days after its release.
"

https://en.wikipedia.org/wiki/Rapha%C3%ABl_Gesqua


MR.NUTZ VIDEOGAME ORIGINAL FRENCH TV SPOTS

MR.NUTZ VIDEOGAME - SUPER NINTENDO/SUPER FAMICOM - 1993

MR.NUTZ WINNING BEST PLATFORM GAME AWARD - VIDEOGAMES NIGHT - LA NUIT DES JEUX VIDEO 1993

MR.NUTZ - VIDEOGAME - SUPER FAMICOM JAPAN VERSION BY SOFEL - 1994


It's interesting, because we see lots of video captures from the real Super Nes and... there aren't any scanlines, but it's nice !

A great source of inspiration !

But I don't think it's possible to have a similar result. My last script is maybe the closest of the result I wanted.

I don't want to boast, but I think it's not bad !


https://media.joomeo.com/original/5b04383e2c6bc.png

Last edited by SuperLumberjack; 22nd May 2018 at 16:35.
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Old 22nd May 2018, 21:16   #240  |  Link
creaothceann
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Quote:
Originally Posted by SuperLumberjack View Post
I don't think it's suited for YouTube

But for playing (not too close to the screen), it's cool!
The PGXP function only fixes the wobbly polygon coordinates; the CRT effect is entirely by the shader.

Here's track 3 without the shader: wipEout 1 - track 3, 4x internal res, PGXP enabled.mkv (228.3 MB)
(It's played in Rapier class, so it's much faster than the other videos)
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