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Old 14th April 2015, 22:39   #28941  |  Link
huhn
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Quote:
Originally Posted by bejita7 View Post
Oh, looks like this issue (http://bugs.madshi.net/view.php?id=250) is fixed in 350.12 WHQL. GTX 760, madVR x64.
the main directsompute issue is fixed. the later talked openCL issue is kind of still there. 32 bit windows user with a kampler GPU get this issue for sure.
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Old 14th April 2015, 23:26   #28942  |  Link
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@ madshi - Thank you very much for 64-bit version of madVR
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Old 14th April 2015, 23:33   #28943  |  Link
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INFO. if WASAPI is of use for you in x64. Use MPC-BE or PotPlayer.
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Old 14th April 2015, 23:51   #28944  |  Link
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Thanks madshi for x64 version, I have just tested it and it works fine.
However, without being able to use ReClock I simply cannot use it even though I gained some % increase in performance.

So my question to you is: will there be some sort of MadAudio or something in the future as a replacement for ReClock? Seeing as ReClock seems dead and buried.
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Old 15th April 2015, 01:48   #28945  |  Link
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Quote:
Originally Posted by madshi View Post
madVR v0.87.21 released

http://madshi.net/madVR.zip

Code:
* fixed: (un)install.bat now works without having to manually "run as admin"
* fixed: active display wasn't properly set in the settings (x64)
* added workaround for window subclassing crash (x64)
Although the x64 crash seems to be gone now, I'd still like to encourage media player developers to implement "IMadVRSubclassReplacement", as MPC-HC has already done (thanks kasper93).
Running v20 and v21 (un)install.bat as administrator in 32 bit Win 7 Professional gives me error:

The module "madVR64.ax" may not be compatible with the version of Windows you are running. Check if the module is compatible with an x86 (32-bit) or x64 (64-bit) version of regsvr32.exe.

Anything I need to do or just ignore?
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Old 15th April 2015, 02:46   #28946  |  Link
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Folks is it me, or the latest nVidia drivers sped up madVR NNEDI3 processing quite a bit? I saw roughly a 5-6ms processing time reduction, and I can now do NNEDI3x64 (up from x32) image doubling with my 970 for 1080p->2160p while keeping everything else the same.
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Old 15th April 2015, 03:10   #28947  |  Link
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Quote:
Originally Posted by bcec View Post
Folks is it me, or the latest nVidia drivers sped up madVR NNEDI3 processing quite a bit? I saw roughly a 5-6ms processing time reduction, and I can now do NNEDI3x64 (up from x32) image doubling with my 970 for 1080p->2160p while keeping everything else the same.
Not just you. I don't have 4k, but i was able go from 720p to 1080p with nedi3x32 to nedi3x128. I thought there was something wrong going on. Like Nedi wasn't being used, but as i upped it the usage was going up (via GPU-Z)

edit: forgot to mention, an nVidia 970 as well.

edit 2: i can also now quad nedi3, so i can use, nedi3x64 double to nedi3x32 for quad. for sd to 1080. that was no way possible for me before.

edit 3: Makes me wonder what a Titan X can do, if a 970 can do this now! I'm gonna start putting a little away each pay check now so i can get a Titan X!!!!

Last edited by Prolesious; 15th April 2015 at 03:33.
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Old 15th April 2015, 04:22   #28948  |  Link
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Quote:
Originally Posted by raymondjpg View Post

The module "madVR64.ax" may not be compatible with the version of Windows you are running. Check if the module is compatible with an x86 (32-bit) or x64 (64-bit) version of regsvr32.exe.

Anything I need to do or just ignore?
Are you sure you're running a 64-bit version of Windows? That error makes it sound like you're running a 32-bit OS.
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Old 15th April 2015, 04:29   #28949  |  Link
Prolesious
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Quote:
Originally Posted by raymondjpg View Post
Running v20 and v21 (un)install.bat as administrator in 32 bit Win 7 Professional gives me error:

The module "madVR64.ax" may not be compatible with the version of Windows you are running. Check if the module is compatible with an x86 (32-bit) or x64 (64-bit) version of regsvr32.exe.

Anything I need to do or just ignore?
Just ignore due to the fact you are using 32 bit Windows. madVR64.ax is 64 bit which will not operate with a 32 bit OS.
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Old 15th April 2015, 04:40   #28950  |  Link
Arm3nian
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Quote:
Originally Posted by Xaurus View Post
Thanks madshi for x64 version, I have just tested it and it works fine.
However, without being able to use ReClock I simply cannot use it even though I gained some % increase in performance.

So my question to you is: will there be some sort of MadAudio or something in the future as a replacement for ReClock? Seeing as ReClock seems dead and buried.
Why do you need reclock? Just use smooth motion and the MPCBE audio renderer.
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Old 15th April 2015, 05:13   #28951  |  Link
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Quote:
Originally Posted by Arm3nian View Post
Why do you need reclock? Just use smooth motion and the MPCBE audio renderer.
reclock is useful.. by the way, v1.8.8.5 is released.
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Old 15th April 2015, 05:36   #28952  |  Link
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Quote:
Originally Posted by khanmein View Post
reclock is useful.. by the way, v1.8.8.5 is released.
Unless you actually have specific requirements for it, likely you honestly wouldn't notice if it was uninstalled (especially with Smooth Motion set up)
BTW 1.8.8.5 only adds support for PowerDVD 15 /Offtopic

Using Smooth Motion or having a display that uses frame interpolation is the way to go for proper smooth playback until we get higher native frame rate content, 24 FPS has been around far too long.

Last edited by ryrynz; 15th April 2015 at 05:58.
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Old 15th April 2015, 06:50   #28953  |  Link
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Quote:
Originally Posted by Prolesious View Post
Just ignore due to the fact you are using 32 bit Windows. madVR64.ax is 64 bit which will not operate with a 32 bit OS.
Thank you. I will ignore.
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Old 15th April 2015, 07:25   #28954  |  Link
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Quote:
Originally Posted by khanmein View Post
reclock is useful.. by the way, v1.8.8.5 is released.
Useful for what? Lav and madvr can now accomplish everything reclock was created for.
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Old 15th April 2015, 08:09   #28955  |  Link
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Sorry, but SmothMotion is not a replacement for ReClock.... It's good if you can only do a 60Hz refresh, but if you can do 24, 48, 72, 96 Hz etc. etc. ReClock is much better. But this ReClock discussion is indeed off-topic.

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Old 15th April 2015, 08:14   #28956  |  Link
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Quote:
Originally Posted by Arm3nian View Post
Why do you need reclock? Just use smooth motion and the MPCBE audio renderer.
Well, I run my screen at 23,97626 Hz and without ReClock I get some very annoying stutter when playing 23,976fps material, approximately each 10-20 seconds. These are not frame drops/repeats, presentation glitches or anything else that can be seen in the madvr statistics overlay.

I have never gotten smooth motion to work properly, isn't that useful when running the screen at 50 or 60 Hz? I am on a 4k display btw.

What is special about the MPC-BE audio renderer and would not the normal MPC-HC work?

Thanks.
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Old 15th April 2015, 09:08   #28957  |  Link
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Quote:
Originally Posted by QBhd View Post
But this ReClock discussion is indeed off-topic.
Not really. ReClock's functionality can be shared between audio renderer (resampling) and madVR (Reference Clock management).
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Old 15th April 2015, 09:13   #28958  |  Link
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The audio renderer provides the reference clock, so it is indeed quite off-topic.
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Old 15th April 2015, 09:14   #28959  |  Link
Arm3nian
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Quote:
Originally Posted by QBhd View Post
Sorry, but SmothMotion is not a replacement for ReClock.... It's good if you can only do a 60Hz refresh, but if you can do 24, 48, 72, 96 Hz etc. etc. ReClock is much better. But this ReClock discussion is indeed off-topic.

QB
How is it much better? You slow down or speed up the video, that right there is already a flaw.

Sharpness loss is subjective, you can't use that as a reason. Personally I don't notice it.

Setting a refresh rate on your monitor or GPU doesn't mean you're getting that refresh rate. 24hz isn't 24hz, no crystal ossilator is that precise. Which reveals another flaw. You can't theoretically get 100% smooth playback relying on the analog domain.

Quote:
Originally Posted by Xaurus View Post
Well, I run my screen at 23,97626 Hz and without ReClock I get some very annoying stutter when playing 23,976fps material, approximately each 10-20 seconds. These are not frame drops/repeats, presentation glitches or anything else that can be seen in the madvr statistics overlay.

I have never gotten smooth motion to work properly, isn't that useful when running the screen at 50 or 60 Hz? I am on a 4k display btw.

What is special about the MPC-BE audio renderer and would not the normal MPC-HC work?

Thanks.
If you run your screen at 23.97626 Hz then how do you see stutter playing back 23.976 content? This would mean that you can see a glitch that lasts 4.1 microseconds, meaning you are a human oscilloscope.

What is your setup and what versions are you running? Smooth motion should be plug and play. Just set your display to 60hz and set it to always on, the osd should tell you if it is working.

I mentioned the MPCBE audio renderer because it has all of the resampling and playback capabilities of reclock and does it all automatically. The mpchc audio renderer doesn't work properly for me, but it might work for you.
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Old 15th April 2015, 10:04   #28960  |  Link
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Originally Posted by Arm3nian View Post
How is it much better? You slow down or speed up the video, that right there is already a flaw.

Sharpness loss is subjective, you can't use that as a reason. Personally I don't notice it.
at 60 HZ the effect should be minimal to the eyes. but if you use any kind of frame interpolation in your TV madVR SM is not a good idea. but i wouldn't be shocked if some TV exposes some easily spot able issue with SM.
on an LCD without frame interpolation there should be any problems they have a motion clearness of only 300p anyway you can't get less sharpness then this.

Quote:
If you run your screen at 23.97626 Hz then how do you see stutter playing back 23.976 content? This would mean that you can see a glitch that lasts 4.1 microseconds, meaning you are a human oscilloscope.
it's rare that a screen has flawed 23p/24p but it happens. so this screen maybe has a problem with that mode. some people even say that about some OLED screens

Quote:
I mentioned the MPCBE audio renderer because it has all of the resampling and playback capabilities of reclock and does it all automatically. The mpchc audio renderer doesn't work properly for me, but it might work for you.
MPC-BE audio renderer can resample audio to match the video clock like reclock?
MPC-HC MPC Audio renderer is broken it's even labeled broken move your mouse over and read: "MPC Audio renderer is broken, do not use" the BE version should be better. a new MPC-HC audio renderer is planned BTW.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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