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30th August 2014, 10:08 | #182 | Link |
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A suggestion,
Not really a necessity but can't hurt, and i guess it should be fairly easy to add. Support for: UVYU. My card seem to have that option, though i use YUY2 as it's the "standard". But just noticed MagicYUV wasn't listed and UT Video Codec and ffdshow were (those were the only ones). |
31st August 2014, 22:00 | #183 | Link | ||
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If you are really interested and want to be fascinated by the intricacies of DLLs and threads, here is an article to get you started (especially the "Best Practices for Synchronization" section): http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx BTW, I already fixed/worked around the issue with MSI Afterburner, so expect a release soon (strictly bugfix only). Quote:
Greets, I.
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http://magicyuv.com - MagicYUV: a new fast lossless video codec for the 4K and multi-core era... |
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31st August 2014, 23:56 | #184 | Link |
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@De-M-oN:
I noticed a whole lot of talking on letsplayforum.de about the codec. Thanks for the promotion First of all, I see some very good feedback coming in, but also some things to reflect on:
That's some I thought about quickly. But feel free to report/ask if something doesn't work as expected. Greets, I.
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http://magicyuv.com - MagicYUV: a new fast lossless video codec for the 4K and multi-core era... |
1st September 2014, 02:48 | #185 | Link | |
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Nostalgia's not what it used to be Last edited by WorBry; 1st September 2014 at 02:53. |
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1st September 2014, 08:28 | #186 | Link | |
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Well I certainly didn't thought about it this way at all, so apologies! Greets, I.
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http://magicyuv.com - MagicYUV: a new fast lossless video codec for the 4K and multi-core era... |
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1st September 2014, 08:51 | #187 | Link | |
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Indeed, damn i even checked and searched to be sure i didn't misspell before posting, not sure how i even succeed:S And yeah no need for it right now. No need for more RCs ;P Also not a critical thing, just something trivial that's hopefully can get supported for the heck of it, as it should be simple to implement, as all YUV versions are the same with different positions as far as i get it. Thanks |
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2nd September 2014, 03:02 | #189 | Link |
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1.0rc5 is out: http://magicyuv.com/index.php/download
I REALLY hope it's the last RC before 1.0 final. This release includes fixes and workarounds for MSI Afterburner, so it is intended only for the users of that app. Notably, it fixes the deadlock bug, but also includes a compatibility modification for the codec configuration dialog box when the codec detects that it is called from Afterburner. Basically it changes the OK button of the config dialog to "Save as default and Close" when running from Afterburner, as Afterburner doesn't store VFW codec settings at all, so the settings must be saved globally to the registry to take effect in this case (otherwise anything you set in the dialog would be lost). No other changes have been made, and if no new bugs are reported, 1.0 final will be released in a week. Greets, I.
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http://magicyuv.com - MagicYUV: a new fast lossless video codec for the 4K and multi-core era... |
5th September 2014, 16:56 | #190 | Link | |
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Ah nice. Damn bad implementation from MSI Afterburner though.
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12th September 2014, 03:03 | #191 | Link |
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1.0 final is out
It is basically a re-branded 1.0rc5, so apart from a version bump, no changes have been made. A long time have passed since I released the first 0.9alpha, and it has been a long road to get here. Thanks for everyone who helped out with suggestions/comments/bug reports! Now that the feature freeze is lifted, features can come again I already have some ideas, and there are already some convenience features done for the next release, so expect a new feature release soon! Greets, I.
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http://magicyuv.com - MagicYUV: a new fast lossless video codec for the 4K and multi-core era... |
12th September 2014, 20:31 | #194 | Link | ||||||
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Encodingspeed while having as low cpu usage as possible is for us the more relevant thing we need for recording games. Quote:
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Thank you very much for fixing the Afterburner problem although it was more a fault by afterburner. Thank you! |
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13th September 2014, 15:32 | #195 | Link |
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@zerowalker:
I'll try them out first then I'll tell about it ;-) @De-M-On: Thanks, you're welcome. If you encounter any other strange behaviour or bugs, just tell me. Greets, I.
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14th September 2014, 14:22 | #196 | Link |
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avisynth input
I'm having quite a hard time getting magicyuv to encode using avisynth. Everytime I try to encode my script (using a magicyuv lossless avi as source using avisource) I get 240 blank frames, hell even just plain opening the file in a mediaplayer (mpc-hc) gives 240 blan frames, only opening the script in avspmod gives me correct results.
Maybe it has something to do with NULL frames like lagarith but I don't even know if magicyuv makes use of them. btw it's not caused by some corrupted plugin of some sort, hell even just calling source and using removegrain (or any simple filter for that matter) ends up in 240 blank frames in a mediaplayer. |
14th September 2014, 14:25 | #197 | Link | |
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I have been using MagicYUV A lot with Avisynth with no problems at all. Even when null frames has been present (Which MagicYUV does Not support in itself, however it's a global feature in AVI). Really weird issue. You sure it's not some x64/x86 thing? |
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14th September 2014, 14:27 | #198 | Link |
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My GZDoom edited pfenh mod uses some effects which are very cpu intensive and so my recording fps seldom goes below the wanted. In this case dummy frames are inserted as well then.
Never had a problem with it though. Avisynth reads it fine, vdub 32bit does it, mpc-hc 32bit as well (EVR-CP Renderer) So I think for me it works. |
14th September 2014, 14:32 | #199 | Link |
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nope, Tried both x86 and x64 x264 but no luck. Maybe it has something to do with the decoder? is there something that goes between avisynth and x264 (ignoring avs4x264mod because nothing changes whether or not I use this).
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