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Old 25th August 2015, 18:57   #15301  |  Link
clsid
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LAV only provides decoders. It does not have any encoders at all.
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Old 27th October 2015, 15:40   #15302  |  Link
markanini
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Is there any line in avisynth that can inform the renderer of the aspect ratio?
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Old 12th February 2016, 01:28   #15303  |  Link
Eliminateur
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too bad this project was abandoned, because LAV filters does not come close to the customization and features ffd has.

i have a ton of filters and settings that simply can't be recreated in LAV, i could forgo those for video, but not for audio has LAV has no custom matrix mapping
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Old 22nd March 2016, 00:35   #15304  |  Link
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Hi

I'm trying to upmix 2ch sound to 5.1 on the fly. I have "apply Dolby pro logic II to all stereo source" checked. I have Resample enabled to re sample everything to 48khz, and in output, I have encode to ac3 enabled (I need spdif output for my sound bar). This works and I get surround sound, but the sound out of the rears is noisy and breaks up (I checked with real 5.1 sources, my speakers are fine).

I'm isn't 4531 but tried 4532 also.

Any hint to how i can fix this? Thanks in advance
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Old 22nd March 2016, 00:57   #15305  |  Link
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Dolby pro logic II decoder is for sources that have also been encoded with that technology. It might not be what you want for standard stereo input. Try the normal mixer instead (with expand stereo options enabled).
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Last edited by clsid; 22nd March 2016 at 01:01.
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Old 22nd March 2016, 02:39   #15306  |  Link
hdboy
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^^^ thank you. That Dolby decoder option doesn't do what I think it does. I guess it's called DECODER for a reason

I got mixer to work after a bit of fiddling.
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Old 12th April 2016, 23:53   #15307  |  Link
3421
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FFDshow filters (audio, video) you, I can run on top of other decoders. Only if video decoder not the output NV12.

Last edited by 3421; 13th April 2016 at 01:04.
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Old 13th April 2016, 07:18   #15308  |  Link
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YV12 and NV12 are basically the same, technically the data is just stored in different order. Just set decoder output to YV12 and ffdshow output to NV12. Also make sure in ffdshow/codecs -> Raw = All Supported. (FFDShow Post Processing Filter)

Last edited by vood007; 13th April 2016 at 07:20.
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Old 13th April 2016, 10:04   #15309  |  Link
3421
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Not all decoders allow you to choose what color to convert the output. Intel H264:NV12 output, DivX:YUY2 output and other decoders ...

Last edited by 3421; 13th April 2016 at 10:19.
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Old 13th April 2016, 12:24   #15310  |  Link
vood007
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Try adding "Color Converter DMO" filter between decoder and ffdshow.
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Old 13th April 2016, 21:02   #15311  |  Link
3421
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I didn't asked how to do it. I wrote, that it is possible to use ffdshow filters with other decoders, except decoders which convert color in NV12 on output.
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Last edited by 3421; 13th April 2016 at 21:33.
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Old 4th July 2016, 11:50   #15312  |  Link
Artofeel
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There is bug in AVIS "decoding" on 64bit
after ffdshow starts a new avisynth thread(?), it does not close the old one, which leads to memory leaks
this doesn't happen on the 32bit
to "visualize" problem, here a simple example script based on MP Pipeline
Code:
MP_Pipeline("""
### platform: win64
FFVideoSource("some.video")
### ###
""")
if you create avi dummy and opened it in x64 VirtualDub, press playback and start seeking on timeline, as a result you will see that every click will launch 'MP_Pipeline.dll.slave.exe' and the old one will not be closed
but in x32 VirtualDub, everything is fine, old copy of "MP_Pipeline.*.slave.exe" closes properly
it's not Avisynth bug, since if you change platform to 32 bit
Code:
### platform: win32
result will be same

I know that probably talking in the void, but maybe someone can fix this...
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Old 4th July 2016, 12:41   #15313  |  Link
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I've had consistent problems over the years with ffdshow staying in memory, keeping icons in the system tray. I have to move the mouse over them for them to disappear and then generally the next run plays fine.
I've learned to live with it, but would be nice to have this fixed as ffdshow still remains the only way to apply Avisynth to video playback in real time.
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Old 6th July 2016, 12:58   #15314  |  Link
Gser
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Quote:
Originally Posted by ryrynz View Post
I've had consistent problems over the years with ffdshow staying in memory, keeping icons in the system tray. I have to move the mouse over them for them to disappear and then generally the next run plays fine.
I've learned to live with it, but would be nice to have this fixed as ffdshow still remains the only way to apply Avisynth to video playback in real time.
Exactly. I use it to apply Deblock_QED to interlaced sources.
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Old 14th July 2016, 04:30   #15315  |  Link
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Quote:
Originally Posted by ryrynz View Post
I've had consistent problems over the years with ffdshow staying in memory, keeping icons in the system tray.
FWIW, I can prevent my media player from crashing occasionally on startup and on close by unticking buffer back/ahead. However doing this reduces performance considerably and isn't really an option when doing real time post processing.
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Old 1st August 2017, 15:10   #15316  |  Link
Blight
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I am attempting to manually load a subtitle file using the Delphi API by calling "dsFFDShowSubInt.putParamStrW(IDFF_subFilename,@FileName[1])" (where "filename" is a widestring) and it results in a crash within ffdshow.

I would appreciate the help if anyone has a clue why it's crashing.
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Old 1st August 2017, 15:59   #15317  |  Link
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ffdshow is dead...
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Old 7th September 2017, 12:37   #15318  |  Link
thomaz909
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Quote:
Originally Posted by clsid View Post
ffdshow is dead...
and u suck!

ffdshow is still used by many people to show subtitles but when .idx/.sub ... ... CRASH.
ffdshow is still used by many people to use avisynth in realtime (where is the alternative?).

and U drop development?

and why did the "VobSub subtitles (incomplete!)" never got "complete"?
over the many years ffdshow tryouts was developed this wasnt fixed?

Nice work.
PERFECT!

Last edited by thomaz909; 7th September 2017 at 12:39.
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Old 7th September 2017, 13:39   #15319  |  Link
clsid
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If you care so much. Then why don't you do it? It is open source. Anyone can work on it. I am too busy fucking yo momma.
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Old 7th September 2017, 15:19   #15320  |  Link
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Guys... come on. This is a discussion forum. If you want to trade insults, please take it someplace else.

Consider this a warning.
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