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14th January 2007, 14:12 | #41 | Link |
what's this for?
Join Date: Apr 2002
Location: Berlin, Germany
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what is the difference between:
- Nightly generic builds by clsid - ffdshow_rev770_20070113_clsid.exe and - Nightly generic builds by xxl - ffdshow_rev770_20070113_xxl.exe except the name/ person who compiled it ?? thank you
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14th January 2007, 15:14 | #42 | Link |
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I was trying to find the same information, but doesn't seem to be shown anywhere on the ffdshow-tryout website or its build forums.
So far the only thing I notice is clsid's builds support MMX, some of xxl's builds support SSE, and that they use different compilers. Is Yamagata's build in Japanese? *shrug* Would be nice if there's an explanation on what each build is best at doing compared to each others. |
14th January 2007, 15:23 | #43 | Link |
*****
Join Date: Feb 2005
Posts: 5,647
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You can get compiler information for my build by clicking on the clipboard icon on the SourceForge website.
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MPC-HC 2.2.1 |
14th January 2007, 15:23 | #44 | Link | |
what's this for?
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Location: Berlin, Germany
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Quote:
I ask because it is the same revision in both cases and they should be compiled with the same compilers (for generic use)...
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14th January 2007, 16:14 | #45 | Link | |
Curious BetaTester
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Quote:
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14th January 2007, 16:35 | #46 | Link |
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Join Date: Nov 2006
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ffdshow tryouts changelog + stylesheet
Changelog with basic CSS support. Feel free to change... everything
http://d.turboupload.com/d/1427404/ffdshow.zip.html |
15th January 2007, 10:24 | #49 | Link | |
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Join Date: Oct 2004
Posts: 223
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Quote:
...but I have another issue with another mov file. I use the version ffdshow_rev776_20070114_xxl and I try to play the mov file from http://www.jeuxvideo.fr/telecharger-...ler-38661.html For the video all is ok but for the sound I have to enable the "Uncompressed=(all supported)" and the problem is that with the "Uncompressed" enabled the mov lags during the playback (and CPU usage 70%). Without the "Uncompressed" enable I have no sound but the mov doesn't lag at all. Thanks |
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15th January 2007, 11:49 | #50 | Link |
Angel of Night
Join Date: Nov 2004
Location: Tangled in the silks
Posts: 9,559
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Well, it's PCM audio, so the uncompressed makes sense. I'm not seeing any cpu spike though. Things to check: Are any audio filters enabled? Is ffdshow being inserted more than once? (Info - multiple instances - should be set to only one, check previous.) Is audio being output in a format your drivers are having trouble with? (16bit integer is the most compatible.)
You can try building a graph in graphedit to see if anything looks out of place, as well. |
15th January 2007, 12:04 | #51 | Link | |
ffdshow user
Join Date: Oct 2005
Location: Romania
Posts: 818
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Quote:
MPC is crashing with internal mp4 splitter. |
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15th January 2007, 12:11 | #52 | Link | |
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Join Date: Oct 2004
Posts: 223
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Quote:
I was not surprise by the use if the Uncompressed it was just to explain why I use it. There are no other filters selected in ffdshow audio. It is set to "only one, check previous only". Only the 16bit integer is checked. About the graphedit I don't know what to do but when I open the mov inside I get this: And I use the latest version of MPC. thanks |
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15th January 2007, 15:50 | #53 | Link | |
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Location: Japan
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Quote:
Excuse me, I forgot to tell you one thing. I have a plan(may be just a dream) to build a help file(ffdshow.chm). Microsoft HTML help 1.4 supports HTML 3.2. So I would like to be keep compatibility with HTML 3.2. As far as I see, it is compatible. |
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15th January 2007, 16:09 | #54 | Link |
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Join Date: Nov 2006
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Since IE is the rendering engine for HTML Help, I think the DOCTYPE should not matter or at least can be changed to something different in case the code is not rendered properly in HTML Help viewer.
Edit: In case the separate style.css is a problem for HTML Help, it can be embedded right into the index.html. Last edited by fastplayer; 15th January 2007 at 16:18. |
15th January 2007, 23:25 | #56 | Link | |
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Join Date: Apr 2006
Posts: 17
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Quote:
I saw this on Wikipedia: A common misconception is that ICL SSE/SSE2 builds will decode video better than "generic" builds. In fact, the video decoders are always compiled in gcc and are usually hand-optimized; it's the ffdshow filters that benefit from ICL. |
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16th January 2007, 03:23 | #57 | Link |
Didée Fan
Join Date: Feb 2006
Location: Canada
Posts: 1,079
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libavcodec decode:
Code:
int numthreads=deci->getParam2(IDFF_numLAVCdecThreads); if (numthreads>1 && mpeg12_codec(codecId)) libavcodec->avcodec_thread_init(avctx,threadcount=numthreads); else threadcount=0; Code:
if (coCfg->numthreads>1 && sup_threads(coCfg->codecId)) libavcodec->avcodec_thread_init(avctx,threadcount=coCfg->numthreads); else threadcount=0; Does it improve multithreading ? |
17th January 2007, 06:51 | #58 | Link |
Audiophile
Join Date: Oct 2006
Posts: 353
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smaller version of that PNG image that eragon4ever made :P
http://img180.imageshack.us/img180/1...gophpbbsz2.png |
18th January 2007, 14:02 | #60 | Link |
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Join Date: Oct 2002
Location: Sweden
Posts: 32
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Would it be possible to enable support for RealAudio files? When I try to play them with mplayer it works ok (ffcook/realaud) but when I play it in mplayerc I get this messages, cannot render pins etc:
Code:
Audio: RealAudio SIPR 16000Hz mono AM_MEDIA_TYPE: majortype: MEDIATYPE_Audio {73647561-0000-0010-8000-00AA00389B71} subtype: Unknown GUID Name {52504953-0000-0010-8000-00AA00389B71} formattype: FORMAT_WaveFormatEx {05589F81-C356-11CE-BF01-00AA0055595A} bFixedSizeSamples: 1 bTemporalCompression: 1 lSampleSize: 5120 cbFormat: 91 Media Type 0: -------------------------- Audio: RealAudio COOK 44100Hz stereo AM_MEDIA_TYPE: majortype: MEDIATYPE_Audio {73647561-0000-0010-8000-00AA00389B71} subtype: Unknown GUID Name {4B4F4F43-0000-0010-8000-00AA00389B71} formattype: FORMAT_WaveFormatEx {05589F81-C356-11CE-BF01-00AA0055595A} bFixedSizeSamples: 1 bTemporalCompression: 1 lSampleSize: 10240 cbFormat: 112 |
Tags |
ffdshow, ffdshow tryouts, ffdshow-mt, ffplay, icl |
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