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14th June 2017, 15:01 | #4461 | Link |
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I can imagine Vulkan being a noticeable improvement over OpenGL, but I don't think using Vulkan would help either MPDN or madVR. AMD/Nvidia spend most of their time optimizing their drivers for Direct3D, so using Direct3D should offer the best performance - on Windows at least. Of course for a multi platform project using Vulkan sounds like the best solution.
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15th June 2017, 13:50 | #4462 | Link |
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Is there some evidence for the performance improvements? I really doubt this since the OpenGL renderer is doing absolutely fine with low CPU and GPU usage on both Windows and Linux (who knows about that crippled Mac environment which doesn't get Vulkan anyway).
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25th June 2017, 10:52 | #4463 | Link |
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What could be the reason if the player don't start? I just hear some error beep.
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27th June 2017, 12:18 | #4465 | Link |
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I've tried both but didn't find anything.
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27th June 2017, 13:24 | #4467 | Link |
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W10 Pro 1703 x64 and MPDN just downloaded.
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27th June 2017, 14:57 | #4468 | Link |
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Why is it always windows 10 with the weird .net issues? Anyway, reinstalling the .net framework might help, but maybe MPDN itself needs to be recompiled before it works properly on windows 10. In theory neither of these should be necessary, but then again in theory it shouldn't just crash on one PC and run fine on another.
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27th June 2017, 16:00 | #4470 | Link | |
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It's not that Windows 7 don't has issues... batch file processing is broken for instance if you use unicode and Umlaute, I need to deal with batch files for several reasons like x265 requiring piping or piping with eac3to.
Quote:
Win 10 has it fixed along with 1000 other issues.
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27th June 2017, 17:04 | #4471 | Link |
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Maybe we have reached the maximum amount of code for humans to handle with windows 10 or something. Everyone seems to have at least one problem with it, but it rarely is the same. Did I just hear "minimal MadOS for HTPC"?
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28th June 2017, 04:29 | #4472 | Link | |
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Quote:
I don't know, anything unusual about your Windows configuration, programs running in the background that are not considered as "common"? |
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28th June 2017, 09:28 | #4473 | Link |
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I use win defender and autohotkey with a simple hotkey script.
ApplicationFrameHost, AutoHotkey, backgroundTaskHost, Calculator, conhost, csrss, dasHost, dllhost, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, googledrivesync, HxCalendarAppImm, HxTsr, IAStorDataMgrSvc, Idle, igfxCUIService, igfxEM, IpOverUsbSvc, IPROSetMonitor, jusched, lsass, Memory Compression, Microsoft.Msn.Weather, MSASCuiL, MsMpEng, NisSrv, nvcontainer, NVDisplay.Container, NVIDIA Web Helper, NvTelemetryContainer, nvtray, OneDrive, powershell, PresentationFontCache, RemindersServer, RtkNGUI64, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, services, SettingSyncHost, ShellExperienceHost, sihost, SkypeHost, smartscreen, smss, SpeechRuntime, spoolsv, sqlwriter, StaxLauncher, svchost, System, SystemSettings, taskhostw, thunderbird, vmcompute, vmms, vmnat, vmnetdhcp, vmware-authd, vmware-usbarbitrator64, wininit, winlogon, WinStore.App, WmiPrvSE, WUDFHost
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7th July 2017, 23:25 | #4478 | Link | |
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Quote:
However keep in mind that my setup is basically designed to test and improve the renderscripts I made. And that my version of the extensions might differ slightly from the current available version. For example, one of the more recent changes I made allowed debanding to be done before chroma scaling (which is nice since you can work with the original 8 bit values). I've also added a shader at the end to convert from a 2.2 gamma to 2.4, since the current standards seems to suggest that SDR media should be displayed on a 100 nit screen with a 2.4 gamma. |
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8th July 2017, 05:45 | #4479 | Link | |
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Quote:
this only makes sense when your screen is perfectly calibrated to 2.2 but... just calibrate it to 2.4 if that is what you want. and gamma should be chosen on room ambient light. the current "standard" is BT 1886 BTW. |
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8th July 2017, 12:33 | #4480 | Link | |
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Quote:
Well, I've seen/heard this before, but never found an convincing explanation so far. What is the point of the downscaling step? How does it really improve anything? |
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direct3d, mpdn, nnedi3, opencl, reclock |
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